Frequently Asked Questions
We will be translating the rules (Core/Locations/Actions) into French, Spanish and German (at least) to release online as PDFs, free to download. We will update backers as the campaign develops if the rule books will be translated into other languages (as demand arises).Last updated:
Currently (based on current achieved stretch goals, 10/30/2018, 12:37am PST) there are 136 cards in the game that are standard Poker cards, 2.5" x 3.5" and 33 cards that are 1.75" x 2.5". There are 4 large hex cards that 5.25" x 4.5". Cards will be 310gsm Black core with linen finish.Last updated:
Dark Venture will have a small, limited print run. We plan on distributing to several local shops (in NY and NJ), selling the game on our website and selling it at conventions (the price and shipping will be higher). We currently have no plans for a mass release. We are focused on delivering the game to the backers of this campaign!Last updated:
The solo version of Dark Venture was implemented early in the design of the game and has been an important focus throughout development.
In solo, you play as a single hero setting out on your own for the day. In one mode, your hero completes heroic acts attempting to get a set number of Quest Points in the course of their day (6 rounds in a short game, 12 rounds in a longer game). In an another mode of solo play, you are ranked based on the number of Quest Points earned over the course of your day (or in a quicker game, a half day).
The changes to the game that are necessary to play solo are minimal: Six cards (out of about 150 or more) must be removed from the game because they reference actions that involve other players. Two are items: A hammer that lets you destroy/discard an item from another players hand and a jewel that allows you to take an item from another player's hand (once). Four are Heroic Quests that involve other players.
There is one location and five actions that have been re-written for solo play because they involve multiple players. In the guides they are 'flagged' with an icon so that you know there is a solo entry of that location or action.Last updated:
Yes! Each hero feels completely different to play. The heroes were designed to be asymmetrically balanced but have very different, unique special skills and starting items that can completely change how you play the game.
If you want to fight your way through the game, play as Bilkid, he's very strong. In contrast, Haglor can turn invisible to flee a battle.
Princess Bretta has the special skill 'ROYAL PRIVILEGE' that allows her to take an item from any other character once per game (It helps to take an enemies' sword after they have attacked you or take an item from another character that you need to complete a quest!). She also has a passive skill that increases her chances of charming followers.
If you play as Paragrad the robot, he is cursed with 'corrupt programming' (his special skill) that instructs you to roll a die for him every turn, if 1 or 2 he must move one location away. It can be considered a free move...or it could force him to move into a location with an enemy!
As you can see, the special skills of these heroes can make a huge difference in how the game plays out!Last updated:
The PnP is an unlocked stretch goal. We are offering it as a PDF kit, after the campaign, for download to *any* backer, including the $1 backers.Last updated:
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