Risks and challenges
To paraphrase fellow Kickstarter Spike Lee, filmmaking is hard shit. There are a lot of moving pieces, various crews and departments all needing something different from you 24 hours a day - be it a dollar, an idea, or just a hug. With no shortage of great ideas and a reputation as a championship-level hugger, the only hurdle left is my pronounced lack of funds.
For Locations: in order to create a believably deep and expansive world, you've gotta have a lot of different locations, which means a lot of moving around and paying people for the graciousness of letting us use their spaces.
For Camera: in order to make a movie that feels like a faux documentary but still looks pretty, the camera needs to be in near-constant motion. This demands three things:
1. A great camera. We hope to rent one of the best - the Red One. We'll shoot it on an iPhone if we have to, but it wouldn't look nearly as amazing that way (all the same, keep your eyes peeled for any potential Kickstarters to fund the purchase of said iPhone).
2. A rig to steady the camera. A steadi-cam, if you will. This is a device that the cameraman will sport so that he will be able to move the camera around smoothly and fluidly. Remember when Uncle Fred showed you his home videos from the Running of the Bulls, and you almost vomited all over his prosthetic leg? You wouldn't want to pay to watch a whole movie like that, would you? In fact, maybe you should mention this device to Uncle Fred.
3. Grip & Electric: A fancy camera is nothing without lights. Rentals for this would cover the lamps and associated gear.
For Art Department: It may seem obvious, but sometimes things are obvious for a reason: in order to create a believable World you have to create stuff. This requires materials, which requires money. Nothing in the World is free.
For Catering: In order for people to be willing to work 14+ hours a day (an average shooting day runs 12 hours) without them wanting to eat you alive, you have to feed them. We don't need anything fancy, but a good meal makes a good worker.
These are the things currently clamping the vice grip around my frontal lobe. The good news is that we are all industry professionals. I myself have worked on well over a hundred projects ranging from no-budget indie shorts to full-blown Hollywood blockbusters, and many of my crew are even more experienced.
As this campaign progresses we will not only introduce you to the madcap world of DickBall but also to the people who are helping to create that world. These people are my friends, and I like them a lot - I think you will, too.
To me, DickBall is more than a film - it is a chance for me to stand up and move forward with my goals. You have the chance to not only make my dream of making a movie called DickBall come true, but also to make your dream of realizing that you never wanted to see a movie called DickBall until RIGHT NOW come true as well. Please be merciful with this great power.
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