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Railroad Rivals is a fastplay tile drafting game where you build a Railroad Empire that stretches across America, and across your table
Did you miss the campaign? You can preorder below.
Did you miss the campaign? You can preorder below.
1,625 backers pledged $73,532 to help bring this project to life.

About

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$73,532

1,625

We have put together a short video to illustrate the game!

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 Below is a video of some of the team playing a full game!

 Thanks for taking a peek. Welcome aboard, next stop - more goals!

Welcome to the World of Railroad Rivals!

Railroad Rivals is a tile drafting and laying game where you build a Railroad Empire that stretches across America…and across your table. While playing Railroad Rivals, you will connect cities via the twelve great railroads that stretched across America, while simultaneously building your stock portfolio. You’ll use those railroads to make deliveries, resulting in driving up the price of stocks. At the end of the game, if you have run the most profitable railroad while also owning the most valuable stocks, you’ll become the greatest of all of the Railroad Rivals!

 Inside each copy of Railroad Rivals you will find:

We have truly enjoyed developing this great game, and look to you, the backers, to help bring our vision to reality!

 Above is a sample of the Premium Wood Tiles for the First Class Ticket!

What campaign would be complete without Stretch Goals? From component upgrades to all new game content and components, we have some very exciting additional value planned!

30k - Funding Goal - UNLOCKED!

Thanks to your help, Railroad Rivals will be a reality!

SOCIAL GOAL - Player Order Tiles - UNLOCKED

 

We hit our Social Media Goals! We will now be upgrading all copies of the game to include Player Turn Order Tiles, with full color character art by Mark Page!

  Linen Finish for all - UNLOCKED  

 

As an Added BONUS the Team has decided to unlock this Stretch Goal, as our way of saying thank you! We will upgrade all copies of the game to include linen finish on the cardboard tiles, scoreboard and box! 

40k - Custom Draw Bag - UNLOCKED

 
Thanks to your support, we will custom print and or embroider the cube draw bag in all copies of the game!

50k - Thicker Tile Stock - UNLOCKED

 
 
 Thanks to your support, we will improve all the cardboard stocks thickness in all versions of the game!

60k - Wooden Hotels - UNLOCKED

 
Thanks to your support, we will add 5 wooden hotels that will increase the value of a delivery to the city where placed!

70k - Wooden Water Towers - UNLOCKED

 
Thanks to your support, we will add 5 wooden water towers that will allow you to deliver a good through TWO cities increasing the stock price of both lines used!

80k - Locomotive Upgrade Tiles - LOCKED

 If we reach 80k, we will introduce some new Locomotive Upgrade Tiles! (A type of Stock Tile that gives better delivery revenue: +1 point per Locomotive Tile owned)

90k - Transcontinental City Tiles - LOCKED

 If we reach 90k, we will add Transcontinental Railroad City Tiles! (Place the Tile next to any City Tile, create links with all adjacent City Tiles, and move one cube from each to the Transcontinental Railroad Tile)

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Want more Stretch Goals? So do we! Check back each day and help us spread the word to see what else we may be able to unlock together!

First up, a wonderful little video by our friends at Boardgame Corner and the Dice Tower!

 Next up, a preview from the Undead Viking!

 Coming Soon - a preview from Gaming Trend!

Shipping will be collected after the campaign via our Pledge Manager. 

PLEASE SEE THE PLEDGE MANAGER SECTION FOR EST SHIPPING 

Countries Excluded: We are no longer able to ship to Brazil, Russia, Mexico, or the Middle East due to high postage prices, and lost parcels. If you live in one of these areas, we recommend you use a USA address and have the game forwarded to you via a relative/friend or postage forwarding company. We continue to work with different fulfillment centers all over the world to ensure better and more affordable delivery each campaign but none will guarantee delivery to these countries.  

PLEASE NOTE: Damage may occur during transit by the various shipping carriers used. We wish this was not the case, but it can happen. Shipping Carriers pass their fees along to us; we do not set high postage rates. We subsidize all shipping and handling costs from our profits to help lower these costs for you, our backers, because it is important to us to help spread the word about our project and help our games and our company grow. We are a small business who relies on shipping companies to fill our Kickstarter campaigns.  

PLEASE email our Customer Service (mrbgames.cs{at symbol}gmail.com) if you have major issues with delivery/loss/damage that cannot be resolved with the carrier (i.e. always try your local post office first) and we will help assist you in resolving them. We will need your backer number, address and backer name in the email. 

Customs Friendly? We will try to make the best shipping choices (i.e. EU/UK/CANADA friendly) for your rewards when possible, but reserve the right to ship parcels from the USA or China if quantities ordered outside the USA are not large enough to facilitate pallet shipments. We will let folks know via an update if we ship from the USA and offer invoices to help with customs if need be. In our experience customs rarely happens if we have to go this route, but we cannot 100% guarantee it will be Customs Friendly unless we hit a large enough shipment.

Our goal is to use Pledge Manager for this campaign. We will send links and info in an update as well as to the emails you provide when backing this campaign. 

There are many advantages to using a Pledge Manager, such as late add ons, the ability to change your address as much as you like until we lock them (usually a few weeks before delivery) and a more accurate cost for you, the backer, on delivery costs. We also plan to ship in 3 waves. The first will be to those who fill out their pledge managers by our announced cut off date. Wave 2 will follow shortly after, with a final Wave after that. 

 WE WILL BE EU FRIENDLY! 

We expect the cost to be around $9-$11 in the USA and $14-$16 in the EU/UK, Canada is looking around $20-$25 and Worldwide prices varying from $20 - $80 depending on your location (most of those fall in the $30 - $40 range but some destinations are outside our control). We are looking into Essen Pickup and all EU parcels will include a substantial subsidy paid for by Forbidden Games to ensure you all the lowest shipping price possible.

PLEASE NOTE THESE ARE JUST ESTIMATES



No project could be possible without a team of folks to help us. Railroad Rivals is no exception. Below are just some of the folks who are making this project possible:     

Designer - Glenn Drover was the founder and president of Eagle Games, Inc. from 2000 – 2006. During that time he ran the company while also designing and publishing several premium board games, including Railroad Tycoon, Age of Mythology, Conquest of the Empire 2, Sid Meier’s Civilization, Attack!, Napoleon in Europe, War! Age of Imperialism, The American Civil War, and others. In 2007 under his private Tropical Games label, Glenn also designed and published Age of Empires III: The Age of Discovery, which enjoyed great commercial and critical success.

Designer - Jason Kapalka was co-founder and chief game designer of PopCap, makers of video games such as Bejeweled, Peggle, and Plants vs Zombies. PopCap was instrumental in creating the “casual game” genre, and was acquired by Electronic Arts in 2011. Since his PopCap days, Jason has launched several bizarre new ventures, including the Storm Crow “nerd bars”, the Mysterious Package Company, and Blue Wizard Digital.

ArtBrian Kesinger is an Annie award winning story artist for Walt Disney animation studios. His 20+ year career at Disney has spanned both hand drawn and cg animated films from Tarzan to Moana. In addition to Brian's film work he has also become a celebrated author and illustrator of several books that showcase his style, wit and ability to tell engaging stories in original ways. His artistic journey has lead him to find an additional home with Marvel comics where he blends his animation background with the comic artform to create dazzling and expressive art.

Art - Mark Page graduated from Art Center School of Design in 1997. After which, he began an exciting career in the entertainment industry. Mark worked as a concept designer on such films as "The X-Files" movie and Disney's "My Favorite Martian". Over the years he has worked at such companies as Rhythm & Hues, Sony, and for the last 11 years of his career he has worked designing and art directing for the Walt Disney Company as an Imagineer. Mark has contributed to the design of many theme park attractions, Disney resorts, and the Disney cruise line.

Art - Historic Architectural Artist - Mr. Imaña is an accomplished and creative Designer, Artist, Architect, and Construction Manager with extensive experience in several industries. He is the principal of Arc Creative Ltd., a Design/Build firm with a variety of national projects. As a designer, Mr. Imaña has a strong background in generating a diversity of visuals, including hand-drawn objects, and a wide range of digital formats. Artwork includes 3D art, business logos, sign design, and pointillism renderings. He has over thirty years of experience in architecture and design.

Graphics - Jacoby Oconnor is a freelance graphic designer living in the far western suburbs of Chicago. He first started working on board game projects 18 years ago while working for a small graphic design agency where his first project was Glenn Drover's American Civil War followed by War! Age of Imperialism, Railroad Tycoon, Age of Mythology, Conquest of the Empire 2, Sid Meier’s Civilization, Attack!, Napoleon in Europe, and others. Since then he has been the graphic designer on many other titles such as the North Star Games hits Wits & Wagers, Say Anything and Evolution. His latest projects were Glenn's WarQuest and North Star's Blurble.

Project Lead - Sean Brown - Sean has worked in the game industry for almost 10 years, most of them for Eagle Games as a salesmen, co-designer, graphic artist, marketing director, developer, and warehouse manager (many at the same time) since 2006. He has worked on Alien Uprising, Spurs, Realm of Heroes, Zothren Invasion, Posthuman, Days of Ire, Madness at Midnight, WarQuest, Liars Dice, Prospectus, Helionox, and Clockwork Kingdom as a designer, developer and/or graphic artist for Mr. B. Games as well as the following titles via graphic art, development or co-design work while at Eagle Games: Age of Steam, Age of Empires III, Attack Deluxe, Baltimore and Ohio, Brass, Defenders of the Realm and all of its expansions, Defenders Battlefields, Empires Builder Expansion, I'm the Boss TCG, Incan Gold, New England Railways, Pirate Dice, Railways of the World and all of its expansions, Roll through the Ages, Through the Ages, Tumblin Dice, and Wizards Brew.

Distribution - Mr. B. Games is a small publishing company started by Sean Brown in 2005 to publish his own game designs. Mr. B Games will be handling Sales and Distribution of Railroad Rivals. 

Publisher - Forbidden Games is a new board game developer/ publisher founded by two veteran game designers and entrepreneurs: Jason Kapalka, a co-founder and chief game designer at PopCap, makers of video games such as Bejeweled, Peggle and Plants vs Zombies, and Glenn Drover, the founder of Eagle Games and designer of numerous board games including the tabletop versions of Railroad Tycoon and Age of Empires III.

If for any reason, you find that after the Kickstarter has ended, you need to cancel, we will work with you to best make that happen. Email our CS for help (mrbgames.cs(at symbol)gmail). If you cancel within 30 days of the end of the Kickstarter, we are able to do a complete refund via the Kickstarter payments system (including KS fees!) After 30 days and up until the month before we ship the rewards, we are able to do a 90% refund (less Kickstarter and CC processing fees) via paypal. For a refund request after shipping addresses have locked (aprox. 2-3 weeks before shipping), we ask you email us at mrbgames.cs (at) gmail.com and we will try to work with you for a partial refund if possible, but you will be responsible for return shipping. If for any reason you feel you have a missing item or damaged item, please email us at mrbgames.cs (at) gmail.com with photos of damage, your backer number, backer name, and complete address and we will work to replace the missing or damaged items ASAP. Do not post in the comments, or other forums as we may miss them or be delayed in replying.     

The following Terms are accepted by you, the backer when you pledge, so we can ensure smooth delivery for all. Surveys not filled in after 2 months of final delivery (from the "we are shipping" update) or missing reward requests after 2 months of your game shipment will be treated as a no reward pledge. Please help us get you your rewards by emailing our CS with any issues you may have in a timely manner and filling in your survey in a timely manner! Watch for updates on all shipping statuses. All our major communications will be via Updates.  

By pledging to this project, you acknowledge that the final look and materials of the project and hence the rewards, are subject to change and may differ from what is presented while the Kickstarter campaign was active. If you do not accept these terms, please do not pledge on this project but instead wait for the possibility of a general release copy. We will always do our best to provide exactly what was pictured, but sometimes small details change or a card is removed and replaced with another, ect. The above campaign depicts our plan, but all plans can change at a factory level. Pledge with confidence, as we rarely alter our contents, and to date have only updated or added from development.

Risks and challenges

With every project there are risks, but we hope that our past track record in publishing, as well as Sean's design and development work at his previous publishing jobs will put everyone's minds at ease. Forbidden Games, while a new company is not new to the industry. We are partnering with Mr. B. Games who has delivered on 11 of its 13 Kickstarter projects on time or early with only 2 being late (none more than 2 months). We are not new to the industry and have been making games in some capacity since 2001. With our previous experiences we can pool from the 15+ years of lessons (both good and bad) to ensure a smooth, and accurate production and delivery. We hope that you will help support us in our publishing efforts, and thank you in advance for your confidence in Mr. B. Games and Forbidden Games !

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Funding period

- (21 days)