Frequently Asked Questions
We are unable to offer other games or promos for this campaign.Last updated:
Near and Far is a campaign game. In some game modes, you play as a character, keeping track of your talents and story over many game sessions. The only component you write on in the game are the character cards, and there are many of these included in the game so that you can play multiple campaigns. The game is loaded with content and supports many playthoughs.Last updated:
If I own Above and Below, do I need the Above and Below Expanded Edition Cardboard Tokens to use the Desert Labyrinth/Underforest Book?
Yes, if you own the standard retail edition of Above and Below, you'll need the Expanded Edition Cardboard Tokens (which were previously only available for backers of the Above and Below Kickstarter campaign).Last updated:
These are the bonus tokens included in the Above and Below Expanded Edition game from the Above and Below Kickstarter project.Last updated:
Near and Far is a standalone board game and you do not need Above and Below to play it.Last updated:
There is no retailer level planned for this project, but the game will be widely available through standard distribution next year.Last updated:
I spent months thinking about this and trying many different things. We had a few requirements: How do we track info over ten games and make sure that the information isn't lost from game to game?
We could've used dry-erase on laminated cards, but it wouldn't have lasted through 10 games, and it would've make a mess in the box, leaving residue on other components. 10 games equals 20-25 hours of setup and play. Dry erase would not have lasted for that amount of table time.
We could've used stickers, but those would've made the game even less replayable.
An app could have worked, but we didn't want to devote the resources to something that wasn't included in the box. And that would've had players looking at their phones throughout the game.
We could've used decks of cards to keep track of character talents, but cards wouldn't have worked to keep track of keywords, side quests, or character quests, and they would have limited players to only one ongoing campaign at a time (unless there was a card for every talent, sidequest, keyword, etc, which would've added 250+ cards to the game and have been a nightmare to sort and keep track of).
Sometimes the oldest method is the best. There is a reason that an entire branch of game (the tabletop rpg) uses pencil and paper-- it really is the most practical. We decided to go with 4 cards per player because 30-40 games seemed like an amount that the majority of players would not reach. 40 games with 4 players is roughly 90 hours of play time.
Why not a pad of paper? We're actually looking into adding this to the game, but I will say that I liked the idea of the cards because they are more durable and weigh more than sheets of paper. Thin sheets from a pad of paper would easily get blown off the table-- because of their small size they would basically be like receipts.
The character cards are uncoated so that players can write on them. What this means is that you will get about the same quality from a piece of cardstock in your home printer. You could download the character card files from our website and print more at home that look almost identical.Last updated:
You already have the Desert Labyrinth PDF book and Expanded Edition components, but we are printing the book if you want it, so you might want to back at the $14 or $60 level to get it.Last updated:
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