About this project
Set sail in a mythical archipelago filled with bustling towns, sea monsters, pirates, and gold!
- Command your own ship and compete to build the best sea-faring nation.
- Collect treasure and hire crew.
- Conquer or befriend island towns.
In Islebound, you take command of a ship and crew. You sail to island towns, collecting resources, hiring crew, and commissioning buildings for your capital city. Each building has a unique ability, and your combination of buildings can greatly enhance your strength as a trader, builder, or invader. You also recruit pirates and sea monsters to conquer towns, which, once conquered, allow you to complete the town action for free, and charge a fee to opponents if they want to use it. Alternatively, you can complete events that give influence, which can be used to befriend towns.
Will you be a ruthless conqueror, careful diplomat, or shrewd merchant?The player with the most the most wealth and most-impressive capital city will win the game!
Additionally, you can check out the prototype game on Tabletopia!
Note: Some small token component amounts (like coin tokens) may change by 1 or 2 during game finalization.
Hi, I'm Ryan Laukat. I designed and illustrated Islebound. I love designing games and creating new worlds. I started Red Raven Games 4 years ago so I could share my creations with others. Because of all the amazing support of backers on Kickstarter, I was able to print and produce my other game designs, including:
- Empires of the Void
- City of Iron
- Eight-Minute Empire
- Eight-Minute Empire: Legends
- City of Iron: Experts and Engines
- The Ancient World
- Eight-Minute Empire: Lost Lands
- Artifacts, Inc.
- Above and Below
2-4 Players, 90 Minutes, Age 13+
Take a look at the prototype rulebook here.
The suggested MSRP for the standard, retail version of the game will be $49.99. The standard, retail version will not include stretch goals (except where noted). The planned suggested MSRP for the Metropolis Expansion will be $15.00.
Changing Backer Rewards
For this project we are unable to change or accept alterations to the backer level rewards (backers may, however, add one extra copy of the game for $44). There is no additional shipping cost for this extra copy.
The limit for adding copies to your reward level is 1 copy. So in total, the maximum amount of copies per backer would be 2 copies. There is no additional shipping cost for the extra copy. The two games must go to the same address. You must add $44 to your pledge for this additional copy. We are unable to ship more than two copies per backer.
International Shipping: As per Customs law, we cannot label the game as a gift for shipping.
This will be shipped to EU addresses from within the EU.
International shipments will be subject to customs charges depending on the country to which you are shipping.
It is likely that Islebound will be printed later by local publishers in French, German, and possibly other European languages. Please take this into consideration when deciding if you would like to pledge.
Risks and challenges
This is my eleventh Kickstarter project, and with each project, I could not have printed and produced them without the support of Kickstarter backers. Islebound has been tested and tweaked to get the balance right. Much of the art is finished and the game is ready, but it won't see the light of day without the funds needed to see that the game is printed.
There are many other challenges to making sure this project is successful. Because of occasional unforeseen events, it is common for board game production to be delayed. I've done all I can to ensure that this game will be delivered on time if funded. Of course, delays can happen, but most of my projects have been delivered early.
Another challenge is making sure that all the files and rules are correct when sent to the printer. I've done the graphic design and artwork for many games. My experience helps me ensure a smooth pre-production process.
With your help, we can have the funds to print the game, overcome the various obstacles that are in the way, and make sure you are delivered a quality product.Learn about accountability on Kickstarter
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- (21 days)