What is HIT?
Betray your friends, sniff out a Rogue Agent, and stop a mad scientist’s dastardly plot!
HIT is a class-based, multiplayer, third-person shooter (developed in Unreal Engine 4) that revolves around deception, treachery, and espionage. Set in a sleek, 70s-style super-mansion and glazed with a decadent layer of treacherous whimsy, HIT is stylish, deceptive, and uproarious fun.
As an Operative: Work as a cooperative team to stop an evil genius’s missile launch
As the Rogue Agent: Secretly sabotage the Operatives and dodge the blame
Play as 4 different characters, each with unique abilities
Explore a luxurious volcano lair
Enjoy short, fast-paced, online gameplay sessions with voice chat and matchmaking support
And the best part is that this will all be available absolutely free with no advertisements or in-game purchases. Like us on Facebook to keep up-to-date with our development! We love you and we hope you’ll love us.
Who made Hit?
Hit was made by a talented team of graduate students at FIEA (Florida Interactive Entertainment Academy at the University of Central Florida) as our Master’s Thesis. After finishing the game, we decided that we wanted to release it to the public.
What we need this money for?
Your donations will allow us to pay for our professional development licenses necessary to release the game on Steam Greenlight. With your help, we can not only release the game, but keep it free for everyone to play.
What happens after we raise the money?
Once we reach our Kickstarter funding goal we can convert our licenses to the professional versions necessary to launch the game on Steam Greenlight. We will work diligently to integrate our build with steam functionality, including voice chat, controller support, and matchmaking. Our goal is to put this game that we have loved developing and playing as a team, and put it in your hands for free.
NEW UPDATE - Gameplay Trailer
We hosted a "Let's play Hit" party for some of our friends and put together this trailer of highlights to show some of the fun they had.
Risks and challenges
After we are funded, the biggest challenge we will face is getting everything working through Steam’s networking pipeline so we can use their service for matchmaking and voice chat. Right now we need to be Greenlit through Steam to integrate and test this functionality, so that is our biggest dependency we look forward to tackling.Learn about accountability on Kickstarter
- (21 days)