Update - fully funded! Thanks for all the support and check out our stretch goals below
The stretch goals graphic above contains features we would like to add beyond our core gameplan if we get enough support. Here they are expanded in detail:
$7,000 - Evolved Monsters! Transmogrify has a whole host of monsters and evolutions that have different abilities. This tier allows us to add even more monsters to the roster and YOU vote on which ones we make.
$8,000 - Expanded Animations! One of the most requested items is customized death animations for the different ways Chris meets his demise. This tier lets us get there! We will create new assets and animations for tons of different deaths. We can also animate an intro and outro.
$9,000- Monster Mode! Want to play as the monsters? This is for you! We will create a separate mini-game where you play as a monster dropped into various scenarios. We are thinking the Leaper would be awesome to play as (purple dino creature above), but we want your feedback.
$10,000- Nintendo Switch! Without a doubt, this is the #1 most requested feature, and we would love to get Transmogrify on the Switch. Godot is open-source, so getting it on the Switch is doable. There is unofficial support, and we have located a couple consultants to reach out to if we need help.
$12,000- More Playable Characters! We will add more playable characters to Monster Mode. This tier will also upgrade if the "Multiplayer" tier gets funded to create human characters.
$14,000- New World- Genetics Division! Explore the hidden Genetics Division of the facility and discover what surprises are in store. Completely new zone with art, monsters, story elements, and gameplay mechanics.
$16,000- Leaderboards! Track your progress via online leaderboards and see how you stack up to your friends and other players. We will track lots of stats like time, deaths, hidden items collected, etc. This tier also upgrades if we hit the "Multiplayer" tier.
$18,000- Extended Soundtrack! If we hit this tier, our composer, Nick, will turn up the heat on some of the ideas he has been cooking on to push the soundtrack even further to enhance the gameplay and soundscape.
$21,000- Animated Comic! Our artist, Tim, has some great ideas for telling more of the Transmogrify story through comic-book style cutscenes, and this tier will make that a reality. Nick will work to provide custom sounds, and Andrew will provide some animation and camera work.
$25,000- Multiplayer! What if we had a co-op game mode where multiple humans teamed up to fight monsters? It would be awesome! This tier includes more playable human characters, as well as leaderboard stats.
Click below to download the demo
Chris was sweeping up toxic sludge when the lights shut off. An emergency alarm sounded, then power restored a few minutes later. Grace, an artificial intelligence that manages the facility, saw Chris was alone. She unlocked an experimental device so he could hopefully defend himself. The duo began to plot their escape and try to discover what happened...
Transmogrify is a 2D sci-fi platformer where you solve puzzles, explore a mysterious facility, and encounter strange monsters.
Need to climb to a higher area? Shoot an enemy that turns into an ice block and use him as a stepping-stool. Want to cross a huge gap between platforms? No problem- just turn that flying enemy into a cloud and hop across. Transmogrify rewards creative thinking - there are often multiple ways to solve a puzzle using the objects and enemies to your advantage.
Adventurous players can explore some of the more dangerous rooms and search for hidden items, while players that prefer the thrill of the high score can practice for the best completion times and other categories.
Transmogrify burst to life from a game jam with the theme of "unconventional weapon". We wanted to create an experience where, instead of just rushing forward and shooting everything in your path, the enemies themselves mattered, and your decisions were vital to your success.
The prototype version of the game that emerged from that weekend was simple and rough around the edges, but we realized there was a unique and fun game lurking beneath the surface that fans of challenging platformers would love and appreciate.
Inspirations for this game that we love are Portal and Mega Man, as well as films such as Alien, Resident Evil, and Jurassic Park. Transmogrify is developed with Godot, an open-source game engine with great developers and a great community.
The name for the game was inspired by Calvin and Hobbes, and Calvin's "transmogrifier" cardboard box that turned him into different creatures.
For the music, aside from in the trailer above, here is a sample from the World Two track of the game:
Watch out for what lurks inside the facility...
Slime- This guy may seem harmless, but there are lots of him. Some seem to be more agile than others.
Bug- Don't threaten her eggs! Dangerous, proceed with caution.
Flyer- These guys roam the skies. Try to pay attention to their flight patterns.
Leaper- This bad boy's powerful legs let him jump far and hunt you down.
The LNK-0418 under Project Transmogrify is an experimental device and the details are unknown. What we do know is that it fires potent, plasma-like projectiles that transform living organisms into different objects. It also affects certain electronics and devices.
Grace wakes up after being offline during the power outage with no memory of what happened. She is torn between her directive to protect the facility and her desire to help the lonely, hapless janitor escape certain doom.
All of Grace's voice lines are recorded with Amazon Polly. The sort-of machine, sort-of human sounding voice worked well and fit with Nick's robo music.
What you see above is just the beginning!
We have tons more content still in the works: completely new worlds with dozens of levels, lots of wild and crazy enemies, unlockable content, cosmetic upgrades through micro-transactions (kidding, kidding!), and hazards to navigate through.
Kickstarter creates an opportunity for games with small audiences to thrive. We are confident in our ability to finish Transmogrify, and Kickstarter allows us to add even more features to enhance the core gameplay. We absolutely love this game, and we hope you all will too.
Tim is our visual bard, sketching captivating worlds and personable characters. While he usually focuses on mobile, Tim was drawn to this game and has painted his unique style into it with broad strokes as well as small, joyful details. He can't wait for you to immerse yourself in the wonderful world of Transmogrify!
Nick is our audio wizard who has been conjuring surreal soundscapes for eons. He plays guitar, drums, and too many other instruments in his free time when he isn't living his Clark Kent alter ego life as a software engineer. Nick created a beautiful, minimalist sonic environment for Transmogrify by weaving together music, sound effects, and Grace's voice that he is excited for you to hear!
Andrew is our mad scientist that went on an odyssey to concoct small games. Across game jams, prototypes, and now a full-fledged title on Steam, he just can't drink enough from the elixir of gamedev. Andrew can't wait for you to taste Transmogrify and the ingredients that went into it!
If you're looking for other ways to support us, check out our website playtransmogrify.com to reach us on various social media platforms.
-Thank you so much for supporting us and our little game!
Risks and challenges
We have been working on this game for a while now as a passion project. There is always risk associated with any venture coming to fruition, and ours is still a work in-progress. We have the core gameplay, a playable build, and the team to make it happen, though, so we like our odds.Learn about accountability on Kickstarter
- (30 days)