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A new age retro JRPG with innovative gameplay for the modern era. Gorgeous art, music to remember, and a story you'll never forget!
A new age retro JRPG with innovative gameplay for the modern era. Gorgeous art, music to remember, and a story you'll never forget!
A new age retro JRPG with innovative gameplay for the modern era. Gorgeous art, music to remember, and a story you'll never forget!
768 backers pledged $22,913 to help bring this project to life.

About this project

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Do you remember your first 16-bit RPG? The one you played all night until you had to go to school exhausted the next day? That's what Something Classic is striving to re-create in its own special way. 

With Shadows of Adam, we aim not just to evoke nostalgia for the classic 16-bit JRPGs we know and love, but also to progress the genre, providing an adventure that lives up to the legacy left behind by the classic games we love so dearly.

Shadows of Adam will initially be available for PC, Mac, and Linux with an estimated release target of August 2016. If we are funded Wii U, PS Vita, and PS4 are all potential stretch goals.

Not sure what an add-on is? If you have backed the game at the Dradoran Soldier level or higher you may add an additional amount to your pre-existing pledge in order to receive additional rewards. At the end of the campaign we will send out a survey to confirm and verify your reward choices.

If you enjoyed our demo, you will appreciate this add-on. The first reward is beta access to Shadows of Adam throughout its entire development phase. You will be given the opportunity to play the game and provide valuable feedback from now all the way until its release date.

Do you have a friend you want to share the game with? For just an additional $10 per copy you can purchase additional game keys for the platform of your choice.

With your help Shadows of Adam can make it to Wii U, PS Vita, and PS4. If stretch goals are met the respective consoles will be an available option as the digital copy of your game.

Current Goal: $25,000 - Wii U Port! If the $25,000 stretch goal is made Shadows of Adam will be ported to the Wii U.


Want to help us reach our goal? Fill the surge meter to unlock exclusive backer rewards!

500 point reward: Shadows of Adam themed desktop background for all backers illustrated by Kim Herbst.

800 point reward: All Kickstarter backers will get exclusive alpha access to Shadows of Adam up through the Wind Tower dungeon. A total of 4 hours of game play for free! We will be sharing this build exclusively to backers shortly after our campaign ends.

This epic scene is yours to experience!
This epic scene is yours to experience!

1000 point reward: All Kickstarter backers will get an exclusive live orchestral recording of the Magma Sanctum song. 

Preview it here!

1200 point reward: All Kickstarter backers will get an exclusive Shadows of Adam digital art book. Art book will be made available at or shortly before launch of game.

1500 point reward:Unlock to reveal!

 Check this post for more details.

Our main design tenet for Shadows of Adam is "simple done well". We take inspiration from games of old, but have focused on creating innovative systems that update classic JRPG mechanics for today's modern gamer. This means uprooting complicated or boring systems and rebuilding them in ways which are both engaging and easy to appreciate.

Combat in Shadows of Adam is geared to be fast, engaging, and FUN! We took the best ideas from our favorite old school games and cut the fat out.

No Random Encounters
Gone are the random battles of old! Instead we utilize on screen monster encounters. Monsters guard main paths, treasures and other areas you will traverse in your journey. This allows the player time to prepare before each battle. But beware, some monsters may decide to pop out of unexpected places when you least expect it!

AP System
AP (ability points) are the currency of all skills and magic in Shadows of Adam. Each hero has a fixed capacity of 100% AP for the entire game and their skills can often use over 40% of it at once. The strategy is found in the unique way it is restored. There are traditional items which can restore AP, but they are rare and not found in stores. Instead, AP is most often restored between each round of battle automatically and through defeating enemies. This allows a unique attrition system that encourages skill use and fast combat.

Skills
Each hero in Shadows of Adam gains access to a set of skills unique to him or her. Skills level up with the player and stay relevant throughout the entire game. No more learning 1000 copies of the same skill! Each skill will always serve a specific and useful purpose in combat. For instance, Asrael’s bread and butter Lightning spell does powerful damage to a single enemy, whereas Flare will do moderate damage to all enemies. Because of each character's specific skills they lend themselves to specific roles in battle, however…

Artifacts
Artifacts are powerful ancient relics whose origin is the Wraith World. Equipping these artifacts allows players to drastically alter a hero's combat potential. Some beef up stats, grant the user the ability to attack twice, steal HP from the enemy, alter AP restore values and much more! These are not found in stores and will only be found in dungeons, from monsters and other areas. Look for them on your journey!

Exploring should be exciting and fun! This is an adventure! We just say "No!" to plodding around dull, maze-like maps littered with random encounters. Instead, you'll climb, jump, and even fly through an interactive world crammed with details and secret rewards. This world is alive with writhing vines, jumping fish, and birds that scatter when you dash through their midst!

Dungeons will have their own unique exploration mechanics, similar to dungeons you might find in Zelda or similar adventure games. There will be some familiar JRPG puzzle mechanics; however, Shadows of Adam will offer unique twists. We've got tentacles and floating magical orbs and lots more! This is not a puzzle game that will baffle the casual gamer. Like baby bear's porridge the difficulty is tempered to be "juuust right."

Tucked away from the outside world by the impenetrable haze of the Misty Woods, the village of Adam has mostly lived in peace since the days of the Wraith War. Magic, the dark power that fueled that war has vanished. But darkness is descending once more and Adam's legendary hero, Orazio, is no more. 10 years ago he left without explanation and never returned, leaving his son and adopted daughter to wrestle with the dark secret he left behind—a secret that must now be revealed if the children hope to save both Adam and their departed father, though its revelation could unhinge the world.

Orazio - The legendary hero who appeared and saved the village of Adam in its most dire hour. His past is shrouded in shadow. Ten years ago, he left Adam and never returned, orphaning his two children, Kellan and Asrael.  

Malvil - The Dradoran prince who was passed over for the throne even though he was the eldest son. Like many of his countrymen, he is fascinated by the dark arts that nearly brought the whole kingdom to ruin 100 years ago.

PLEASE NOTE: Designs can be in the form of ideas, sketches, reference material, or anything else. However, final designs will be realized/approved by Something Classic in order to preserve the game's combat balance and/or artistic consistency.

A DRM-free copy of the game for the platform of your choice (Win / Mac / Linux)

  All 30+ songs crafted  for Shadows of Adam by the talented Tyler Mire.

Player's guide carefully designed by us. Includes walkthroughs for every dungeon, enemy/item graphs, secrets, hand drawn art and much more.

Your name in the credits under the respective category listed in your reward.

100 years ago, the Wraith War ravaged the land as the mages of Fizet assaulted the kingdom of Dradora. The mages wielded a fearsome power rumored to have been harvested from the world of the dead called "magic." After Dradora's unlikely victory, the mages and their magical artifacts were rounded up and destroyed. Anything magic was viewed as evil and the possession of magical artifacts was punishable by death.

The Artifacter's Guild is a secret society believed to have been founded by Fizet mages who infiltrated and integrated into Dradoran society after the war. This enigmatic group is devoted to reclaiming and restoring the magical artifacts that once made Fizet so powerful. In-game, the Artifacter's Guild will give players access to exclusive info, items, quests, and should the Design A Dungeon reward be fulfilled, an extra dungeon.

Choose a name, date of birth/death, and brief message to display on one of the gravestones in the game.

ALL SOLD OUT! You may have missed this one, but that doesn't mean you have to sleep on our other deals.

Choose a name, design a look, and provide a message of reasonable length for your NPC to say. We'll find a home for them in the game. Will your NPC be the one they're talking about for years to come?

Have you ever wanted to immortalize a story, memory, or special somebody in a video game? Now's the chance to make your mark!

Create an NPC and a key Item. Your NPC will send the heroes on a quest for the key item. With your help and the dialogue you provide we will build a reasonable quest around fetching said item for your NPC.

Have a great idea for an enemy? Design the appearance, combat abilities and battle behavior of your very own monster. In addition to designing everything about the in-battle monster you will decide if it is a basic enemy or mini-boss and create a unique field map encounter for it.

ALL SOLD OUT! You may have missed this one, but that doesn't mean you have to sleep on our other deals.

Each of the four heroes will have an ultimate weapon and suit of armor. Choose a hero and design their legendary equipment. Only 1 equipment set per hero, make sure to get your favorite before it's too late! INCLUDES THE DESIGN A QUEST REWARD.

Want to change Shadows of Adam in a drastic way? Work with us to create a powerful new artifact! Artifacts offer a lot of design freedom and can vastly change how combat works. INCLUDES THE DESIGN A QUEST REWARD.

ALL SOLD OUT! You may have missed this one, but that doesn't mean you have to sleep on our other deals.

Reward every backer by designing a special dungeon from the ground up. Give us your vision and we will give you the direction and tools along the way to make it a reality. Want a volcano that turns into a frozen wonderland when a switch is flipped and the only enemies are disgruntled penguins trying to find their way back to some other JRPG?We'll try and make that happen! INCLUDES THE DESIGN A QUEST REWARD.

Do you have what it takes to be the best dungeon designer? Usurp the Wraith Lord and create a dungeon that will put players to the ultimate test. Your dungeon will be made available to every Kickstarter backer for free as DLC. The dungeon will be made available to non-backers for purchase.  INCLUDES THE DESIGN A QUEST REWARD.

The professional look and quality of Shadows of Adam is the result of actual industry professionals working on the game. Work on Shadows of Adam began in late 2013 and the alpha build is nearly complete. We've labored hard these last two years and even invested in some expert pixel artists. Now, after a thorough audit, we're looking for your help to raise $20,000 for the SFX and art needed to complete the game.

As you can see, the majority of our budget will be going toward art costs. All those locations, animations, and monsters add up, and they don't design themselves! With most of the game being built, we are looking to get enough hired help to finish the rest of the art before our planned release date of August, 2016. Our sound budget is modest in comparison, but with it we will be able to afford a AAA sound artist to complete the rest of our game's sound effect needs.

Something Classic was founded in 2013 after a chance meeting on an old RPG message board. Some of our connections go back further than a decade. We are all professionals in our respective fields looking to express our creativity and skills on a project we feel passionate about. 

Role: Programmer, Developer
Favorite Game(s): Age of Empires 2, Mega Man series
Bio: Since his childhood, Josh has always enjoyed making things. Over time, his hobby of programming turned into a career in web development after he realized ‘making things’ is a viable profession. Now he’s using everything he’s learned along the way to make Something Classic productions come to life. When not programming hobbyist or professionally, he can be found rawking out on guitar.

Role: Composer, Micro Manager, Scolder of Josh
Favorite Game(s): Final Fantasy 6, Super Mario 3, Goldeneye
Bio: When not composing music for Shadows of Adam, Tyler can be heard tootin’ his trumpet all over Nashville, TN in recording studios and with artists such as The Mavericks, Sam Moore, Tim Rushlow, and others. He also leads his own 18 piece big band, The Tyler Mire Big Band which plays his own original compositions and arrangements.

Role: Creative Director 
Favorite Game(s): Earthbound, Yoshi’s Island, Smash Bros, FF6
Bio: Tim has over a decade of industry experience producing art for web and mobile games. He was an art director at Zynga for 3 years and has worked on games such as Treasure Isle and CityVille. Tim left Zynga to pursue an independent art career and found himself involved with the Something Classic project as a result. 

Role: Writer, Level Designer, Self-Appointed Voice of Reason
Favorite Games: Final Fantasy 6, Half-Life, Ice Hockey (Nintendo)
Bio: Luke (a.k.a. Lun Calsari) is the creator of The Way, an epic indie RPG with a small cult following. He drives an antique 95′ Toyota Corolla, is raising a young wolf cub, and would be a hermit if he had a beard. He sincerely wishes he had bought some Bitcoin when they were a penny a pop.

Role: Programmer, Technical Consultant, Canadian
Favorite Games: Baldur’s Gate Series, Skies of Arcadia, Chrono Trigger Bio: The other Tyler (aka Ty or lTyl), lives in the mystical land of Canadia; where polar bears and beavers fight one another for supremacy of the land. When he is not relaxing in his igloo or fighting off raiding beavers, he can be found pushing faulty code to the Shadows of Adam repository and proudly exclaiming in the team chat: “It’s done!” Rumour has it his editing privileges were removed from the game design document after ending every sentence with “eh?”.

Cyangmou
Role:
Lead Artist, Tile Artist
Bio: Cyangmou really set the standard for Shadows of Adam's look. First by defining our 32 color palette, and then by creating most of the tile sets for the game. In addition to working on Shadows of Adam, Cyangmou is involved in several other projects, including his own successful Kickstartered game, Tower57. You can follow him and his works at https://twitter.com/cyangmou.

-DE-
Role:
Lead Animator, Artist
Bio: -DE- (dragon emperor), has been a tremendous help on the game. He stepped in once the art style was set and immediately proved his worth by cranking out some battle backgrounds and animations. Since then he has continuously and flawlessly handled any art requests we've thrown his way. Check out his amazing pixel art at http://pixeljoint.com/p/925.htm.

Risks and challenges

While there are many risks with any game development project, we are confident that most major risks in our case have been mitigated and accounted for. Shadows of Adam has been in development for over two years. The majority of the game has already been created. Our team is highly organized, and we all have our eyes on the final stretch. The greatest risks we face as a team is not having the time and money needed to ensure this product is as professional as possible. Kickstarter is our solution to that risk.

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  1. Select this reward

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    –VILLAGER–

    Kellan and the gang give you their thanks!

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    –EARLY BIRD DRADORAN SOLDIER–

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    –SLIMEY SNAKES–

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    –KNIGHT OF THE ROUNDED TABLE–

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    –EARLY BIRD WRAITHLING–

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    –HIDDEN WRAITHLING–

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    –WRAITHLING–

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    –WRAITH MAGE–

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    –RADIANT ONE–

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    –SHROUDED ONE–

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    –WAYWARD SOUL–

    Digital copy of the game.
    Digital copy of the OST.
    Digital copy of the player's guide.
    Name in credits as "Artifact Historian"
    Exclusive access to backer's guild.
    Design an NPC.
    Design a Quest.

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    –SHARD GUARDIAN–

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    Name in credits as "Artifact Hunter".
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    –LEGENDARY HERO–

    Digital copy of the game.
    Digital copy of the OST.
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    Name in credits as "Artifact Restorer".
    Exclusive access to backer's guild.
    Design an NPC.
    Design a Quest.
    Design a legendary artifact.

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    –WRAITH LORD–

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    Name in credits as "Master Artificer".
    Exclusive access to backer's guild.
    Design an NPC.
    Design a Quest.
    Design a dungeon.

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    –WRAITH LORD USURPER–

    Digital copy of the game.
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    Digital copy of the player's guide.
    Name in credits as "True Master Artificer".
    Exclusive access to backer's guild.
    Design an NPC.
    Design a Quest.
    Design a Rival Dungeon.

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Funding period

- (30 days)