The Red Solstice is inspired by titles such as StarCraft, Dawn of War and Syndicate.
NEW UPDATE is up, check it out!
MAIN FUNDING GOAL REACHED!!!
THANK YOU SO MUCH FOR ALL YOUR SUPPORT!
Try the DEMO right now!
SINGLE PLAYER CAMPAIGN is now a part of our main Kickstarter funding goal, if we reach it the game will have a substantial story based singleplayer as well!
We are proud members of KICKING IT FORWARD initiative - with 5% gains returning into funding new Kickstarter projects!
This game has already been Greenlit on Steam.
We are opening late backer options through our website. They will be open for only few weeks after Kickstarter is finished and will have some basic reward tiers available if you couldn't back us during our Kickstarter campaign for some reason!
During remaining hours we will be opening Alpha access to EVERYBODY! Hurry over to our website and download the game and indulge in intensive coop multiplayer! Devs will be dropping in during those three days to play with you, chat and help you out! During that time ALL players will be able to try and wear FLUFFY ARMOR!
In no way any problems that might show up with either the game or the servers are representation of how will the game function in it's final release form!
If a crash happens game will automatically submit it to our database server so we will be able to fix it. If any major problem appears Ironward team will be online and ready to fix it.
Developers are yellow in chat and they will be there to help and answer your questions throughout the day.
DOWNLOAD THE GAME here: http://www.theredsolstice.com/demo.php or if you have the DEMO, try updating through your Launcher (Run it in admin mode), if it won't work then start the game using Game.exe from your BIN directory.
Register using this key in multiplayer: RGMGsU4e
Note: If you have participated in last alpha test, your account and experience is still there! Just use it!
If people cannot join your games, make sure you forward these ports 17887-17889 UDP/TCP
The Red Solstice is a tactical 8 player co-op survival game set on Mars in the distant future. The game features hardcore survival and player interaction in dark science fiction setting. You will be able to select from one of the 8 classes, equip your marine out with your weapons of choice and co-operate with your team using advanced tactics to stay ahead of the enemy.
The game is real time with a top-down perspective and features randomized map features (items, missions, monsters) allowing for good replayability for every mission playthrough which may last up to an hour or less depending on your team's capabilities.
This is a tactical game that involves a lot of action and shooting at the same time but tread carefully, ammunition and medical supplies are not unlimited and lacking either will get you killed quickly, so you must constantly manage you resources and scavenge more if you have long term survival plans.
As you play through your mission, the enemy swarms will get larger and harder to the point where you will be overwhelmed if you don’t deal with them. You must constantly be on the move looking to accomplish your main and side objectives, as doing so successfully will reward you with ranks and medals.
Single player campaign
Besides the 8-player coop core campaign in TRS we currently do have fundamental development and setup done for narrative focused single player campaign as well. It will definetly be a part of the game but we do need more funds to develop it as we originally intended, with enough details, emotion and flavor. If we manage to hit the needed stretch goals we will have enough to invest into developing a rich and epic story based single player campaign with great cutscenes. But because of your requests we have decided to make a substantial singleplayer campaign part of the MAIN FUNDING GOAL right now. Although the full blown epic version remains a part of our stretch goals.
The Red Solstice is currently expected to release on Windows, PC with future possibilities of being developed for Mac, Linux, tablets or even consoles.
In the year 2060 the Earth was ravaged by a virus pandemic of a magnitude greater than the Bubonic plague. The virus spread quickly, those who were infected became something less human, willing carriers of the modern-day plague. Government action came too late, and as the chaos escalated corporate agencies rushed space programs in a desperate bid to evacuate the planet, since a cure could not be found. The fledgling colonies of Mars became humanity's last bastion, and since no traces of the virus was found among the lucky few who boarded the space vessels bound for the Red Planet, it was believed the danger had been averted.
It is now the year 117 AE (After Earth) terraforming is well under way, however during an exceptionally violent storm dubbed The Red Solstice, communication lines between Tharsis, the colony referred to as The Capital and the remaining human settlements of Mars are disrupted. The Elysium Corporation deploys its elite marine task force to investigate what happened to the colony.
What they find will forever change their lives and the lives of all the inhabitants of the Red Planet.
The Red Solstice is a new breed of core tactical shooter, and as such it will challenge your skills, so good consideration has to be placed on character, weapon, and skill selection, resource management, player positioning, friendly fire and of course team play and strategy.
Since the game is randomized at every play through, enemies will appear in different places and resource allocation will change, the player must adapt to succeed. Even a well planed offensive may fail, so it is important to react and adapt fast.
The game has several difficulty settings, however if you are looking for a greater challenge instead of the standard ship landing you have the option to arrive on Tharsis via drop pod, which separates you from the team. In this way you will have to fight just to reach your team and regroup.
- Teamwork and Tactics: The game’s strong point is its player co-op. Up to 8 player may form a squad and the game will scale to how many team mates you have. Forward thinking and good planning is crucial to success.
- Random loot: With every playthrough you will find new (cool and random) items on the level. As you cannot carry everything, you must decide what will you take with you - medical supplies, support items or even explosives. Your success depends on your choice.
- 8 classes: A lot of the play style diversity comes out of the ability to choose one of the 8 available classes for your character - Assault, Heavy Support, Recon, Marksman, Demolition, Terminator, Hellfire and Medic
- Survival: Over the course of the game session growing swarms of mutated monsters and rebels will assail you, keeping your adrenaline racing and your heart pounding.
- Sandbox Map and High Replay value: You will be able to choose how you go about your missions. Either free roam, camp or use some exploratory tactics or other over the top audacious plans even we haven’t considered.
- Gear up and Scavenge for supplies: The Elysium Corporation will provide you with a large assortment of brutally effective arms and armor. Also, other ordinance and supplies may be found in the field to help you win your battles.
- Achievements and Ranks: With bravery and valor you will be able to save the Tharsis colony and, in so doing, you will earn medals and ranks. Follow the Way of the Warrior and you will triumph!
Extended gameplay video
You have seen our Kickstarter video, played the demo, but you want more details? Well the best thing would be to have a peek at extended gameplay video being narrated by our charismatic CEO Hrvoje Horvatek. So here you go...
Our main goal with this Kickstarter campaign is to secure the funds needed to polish up the game, add a lot more new content and finish up the development during next four months! While doing that early access beta will be available to all our backers after and including the Special Recruit reward tier.
But what would happen if we manage to gather more support and money then we expected? We have a plan!
One of the next steps would be to add a very substantial and cinematic singleplayer campaign to the game, making it even more attractive and diverse to variety of players.
We will elaborate more on all of our stretch goals as we pass the main funding goal, so for now just have a quick peek at what the future holds in our infographic.
There is also the possibility of adding MODDING tools at even higher stretch goals.
We wanted to somehow reward our supporters for spreading the word about this Kickstarter campaign and the game itself so we have decided to opt for two various ways of doing so.
New monster every 1000 Facebook fans
We will be adding a new monster to the enemy roster as we gather every 1000 new Facebook fans at the official The Red Solstice Facebook page.
New boss monster every 1000 Kickstarter backers
As we gather more and more support from our Kickstarter backers we will be adding a new epic dangerous boss monster to the game - after every new 1000 backers.
If we manage to gather some really high level of support we will be announcing few more surprises!
About the team
Ironward is a small but experienced indie team from Croatia. We are trying to create something new and unique that has not been present at the market so far. We think that games need to evolve and new things need to be presented to the players. So far we have been working on The Red Solstice for few years and we have financed the whole development by ourselves.
Previously at various other teams our members have worked on many smaller game projects like Legacy: Dark Shadows, Dominance: Throne of Elders and Tale of the Forgotten Ones. The Red Solstice is our big breakthrough game as team and at the same time our dream project! Missing members from this picture are Gregory Hlavac and Danijel Ribić!
Most of the rewards for the game are digital in nature. We decided to offer only very limited amount of cover art posters and just one more very special physical reward for our highest backer tier.
You have asked for them and we are here to answer! We are adding first batch of possible pledge Add-Ons that you can add to already selected reward tiers by simply adding the needed amount to your updated pledge. So here they are:
Additional game key - 12$ each (add up to maximum of additional 3)
Full squad game key set - 70$ (pack of 7 additional keys, limit of one per backer)
Special Kickstarter backer forum access
Gain access to special backers forum at www.theredsolstice.com soon after the Kickstarter is over, includes every tier after and including Special Recruit reward tier.
All game keys will be delivered to our backers over email. As the game has already been Greenlit all of those keys will be Steam keys.
We will be offering Beta early access keys to all of our backers that support us at Special Recruit or higher reward tier level. Expected Beta release date is a month after this Kickstarter campaign ends.
Short digital comic
With great art from Ironward art team, it will serve it's use as a great introduction to characters and setting of The Red Solstice.
Limited edition cover poster
All backers from Squad Leader tier and up will get our limited edition cover art poster, signed by The Red Solstice team. (10$ should be added to your pledge for shipping purposes).
One of the game objectives marines need to finish is find veteran bodies scattered around the map, they provide certain data, like for example, how your comrades died. If you have chosen this reward, you might be on the list too! Here is an example!
Name a building, or a street?
In central sector of Tharsis - the colony where the game is set, together with the help of developers you will be allowed to name some buildings, streets etc.
*All names must be within our naming policy, meaning it must be within some reasonable sense and fit the game world.
Very special complete armor set that is only available to select few The Red Solstice supporters from early Alpha days and to a very limited number of high tier Kickstarter backers.
As you can see we really love our monsters in The Red Solstice :)
Everything is in your hands now, we are counting on your support marines!
Risks and challenges
As our game is already near the final stretch of development it just needs few more months of very active development, additional art creation and extensive testing to be completed. As we are entering this Kickstarter campaign a lot of work is being done on finishing and polishing up the beta version of the game.Learn about accountability on Kickstarter
- (30 days)