An imaginary-friend exterminator, plagued by his failing business and estranged family, must confront his worst fear: a make-believe companion of his own.
Figment is set in a unique science-fantasy world, in which imaginary friend exterminators are hired by anxious parents to give their kids a competitive edge.
The world of Figment is an amalgam of disparate time periods, a Frankenstein-esque conglomeration of visual cues pulled from clothing, technology, and architecture throughout the 20th century. The idea from the beginning was that the story is set in an alternate timeline in which the world has become overcrowded and hyper competitive.
The stresses placed on children in our world to achieve success by any means necessary have been dramatically heightened by way of this fictional setting, and so in a very real way the setting allows our story to be told.
This overcrowding has produced a culture of desperation - in an effort to be frugal and let nothing go to waste, every day items scrounged from every corner of time and space have been reimagined and repurposed in creative ways. Everything seems vaguely familiar, but nothing is quite right.
There is nothing explicitly foreign like in most sci-fi or fantasy films, but outdated items have found new life in a new purpose.
The priority of form has fallen to the necessity of function. Aesthetics and the power they bring have been forgotten. Metal surfaces once polished and clean have become corroded and filthy. Cloth has been torn asunder by the winds of time. But as long as the cogs keep turning, nothing is replaced.
It is in this bizarrely creative yet stifling world that our protagonists learn a new definition of the term "success".
Our main character Charlie has found a living in an emergent field - that of imaginary friend extermination. Fed up with the demoralizing process of applying to endless jobs and receiving endless rejection, Charlie pours all of his creative energy into developing a new technology that has been scrounged together from the history littering the world around him. He refines the tech that allows him to "see the unseen" into a usable form. However, he decides the most lucrative implementation of his revolutionary tech would be to prey on parents' anxieties relating to their children's well-being.
Charlie's business thrives on the fear that unless your child devotes their life from their earliest stages to the most pragmatic career choices, the inevitable end of their story will be one of destitute tragedy. To this end, Charlie also develops a method, admittedly a genius one, to destroy the imaginary friends he finds. He formulates a noxious substance that dissolves them, and uses a pressurized gun to douse the ghostly figures with the aerosolized poison.
By way of the narrative, Charlie learns that perhaps there's a better way to use the technology he has pioneered. This new path may be the only way to repair the failings in his life, and the lives of others that he affects.
California State University Long Beach
Director & Cinematographer:
Figment plans to shoot on a variety of different formats.
- Digital: Arri Alexa, The bulk of the shoot will be shot on the Arri Alexa.
- Film: Figment plans to shoot its opening scene with Super 16mm and then the ending scene with 35mm.
Trust us, it's going to be awesome.
Risks and challenges
The main risk that we face here at "Figment" is the execution of the world.
A lot of work/time needs to be committed before we commence filming, but based on the team that we have assembled, I have full confidence in our capabilities.
The ultimate challenge is that we must go above and beyond in selling the setting, so that its themes and distinct personality can be realized and, ultimately, have a chance to resonate. Thus, if we cannot raise the money, the world-building aspects that will set this project apart simply won't be possible.
As a result, any kind of donation or support (even a simple share) is genuinely appreciated. So, thank you once again -- we cannot wait to bring this universe to life for you!Learn about accountability on Kickstarter
- (30 days)