This project will only be funded if it reaches its goal by Wed, October 10 2018 6:48 AM UTC +00:00.
4tec - a classic 4 in a row table top game reimagined in 3D. To win the game you just need to get 4 counters in a row in any direction, horizontal on any level or vertically through the 4 levels. The game is simple to set up, takes seconds to learn and there are billions of combinations to get to 4-in-a-row.
4tec was invented by me, John Dunne, over 40 years ago. But that highly unpredictable thing called life got in my way and it took me till now to get to a point where the dream of making and selling 4tec for the world is now within striking distance.
I hand made over 20,000 4tec games and sold them all over the years. But mass production of the game could only be achieved by getting the entire game moulded in plastic. So I ring-fenced the revenue after direct costs of the hand made games towards funding tooling for my plastic moulded, flat-pack version.
The first tool I got was the 4tec counter tool. This is a 16 cavity tool meaning each cycle of the tool produces 16 counters. Each game has 32 red and 32 yellow counters. This was a great help when selling the hand made games as I was able to have the 4tec logo moulded into both sides of each counter, so much better than the plain counters I had been purchasing up to then.
I was also able to design the counter in a unique manner such that the minimum possible contact occurs between the shelf and the counter, minimizing scratching on the transparent shelves by the counters.
The next tool I invested in was the shelf. Both the counters and shelves became parts in the hand made version as soon as I got them, but I still had to screen-print the white grid lines on each shelf – a very time-consuming process with a high failure rate due to the messy nature of ink drying as parts are moved about in production.
The base/box and lids were next, together with the 4 uprights for holding the shelves.
Having got this far the only production hurdle to be overcome is eliminating that messy screen printing process. So I have changed the shelf design to let me over-mould the grid lines in white plastic, so the clear shelf is moulded in one tool and that part is then put in a second tool which moulds the grid-lines onto the clear shelf.
This new mould is the most complicated of all my moulds, and the most expensive. Although I have some complete games in stock with the screen printed shelves, I cannot scale up this process any way reliably for the bigger volumes I hope we need as we reach for the stars, hence this Kickstarter campaign.
By you backing my game I can order that tool – it is already fully designed, it just needs to be made – and then I can meet any sales volumes required.
If you back my game in Kickstarter, in exchange I will send you a game.
Risks and challenges
We have kept this really simple. Back our kickstarter and in exchange, we will send you a game. We haven't gone for t-shirts, different colour games, different colour counters or even different materials. Just the game as it is.
There is therefore zero risk to you because even if I run into difficulties with the tool delivery being delayed, worst case I can give you the game with screen printed shelves – everything else is already in its final form, and you won’t even notice the difference.
Of course there is always the possibility that you blow us out of the water. If that were to happen, it would be a great problem to have. The reality is our goal has always been to sell 4tec worldwide. Everything operational is being set up for scale. We have all worked in the commercial world for long enough. The idea of letting down our backers down is just not something we would be willing to do.Learn about accountability on Kickstarter