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The Demolished Ones (FATE) is a steampunk, victorian, noir, horror, dark fantasy, quest for identity tabletop adventure game
155 backers pledged $5,430 to help bring this project to life.

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You awaken on a cold floor, the taste of cotton in the back of your mouth. Your tongue felt heavy, thick; your arms refused to push your up. You floundered for a few minutes there, trying to get your bearings, trying to gain stability, control. You took a breath and were hit with something metallic mixed with the scent of sweat and fear. You opened your eyes, cautiously, and pushed yourself up.

The room was small, bare concrete walls and hard stone floor. That was the first thing your saw; the second was the body. It lay in the center of the room, face-down, sprawled, a crimson pool congealed around it. The man was dressed in formal attire, though the clothes were shabby and worn. His hair was dark, mussed, matted with blood.

You pushed yourself back, away from the corpse, and looked around the room wildly, alert for danger. That was when you saw the others. Four of them, two men and two women, all around the room. Three were unconscious, prone, as you had been, unceremoniously left on the floor to wake. The Fourth, one of the women, was huddled in the corner, her eyes shut tight, rocking gently and muttering to herself.

Who were these people? Was one of them the killer? Were they all potential victims? What was this place, and why were you here?

You searched your memory for the answers, but found nothing. Nothing at all. That struck you as slightly odd at first, but the more you searched the more terrified you became. You did not even know your name. The more you searched, though, the more you became aware that nothing was there. you could remember nothing of your life, nothing of the events that had led you here.

Something was very wrong.



Who are you?  Do you even know?  If you do, you're better off than I am, I'll tell you that much.

This is both a game and an adventure.  There is a story here; there are characters and places, there is a beginning, a middle, and an endgame.  But this adventure is not tied to any particular game or setting.  True, it uses the FATE 3.0 SRD as the basis for its rules, but liberties are taken, modifications are made.  You do not need any one specific FATE game to play with this book; all you need is this book, and a knowledge of how FATE works (the free FATE SRDs help with this).


You're a regular person.  A good person.  This is a lie.

In this game, you are a citizen of the Dome.  You are a good person, and you serve society in some way.  You have a good life, good friends, a loving family.  At least, that's what you think.  The life you think you know is a lie, a cleverly constructed work of fiction pulled over your eyes to blind you to who and what you truly are.  In reality, you are broken, wicked.  You have done terrible things, and you have had terrible things done to you.  Your true self is at odds with your fabricated persona, and the two will come crashing together violently; it will be up to you to determine which one isyou.  Maybe both are.  This is a game about identity, discovering your true self, and coming to terms with it.

Something is wrong with the world.

This is also a game about discovering the truth about the world around you. The scenario presented within this book is an investigative scenario, steeped in noir, dark fantasy, and Lovecraftian horror.  While you discover yourself, you will investigate the world and the people around you.  You will peel back the veneer of wholesomeness to find the darkness beneath.  And when all is said and done, you will be faced with a choice: do you find redemption, or do you become the monster your memories say you are?

You'll see it soon, and when you do, you won't be able to shut your eyes. You'll see it everywhere.

Update 10/03/2011: We have hit goal, so the next tier is to raise an additional $1,500 ($4,500 total). If we hit this tier goal we  will prodcue an additional dedicated PDF 12,000 words with art by Hugo Solis that will be given out to all backers. It will be an additional toolbox of amnesia background (both manufactured and true memories)  

Update 10/31/2011: We have hit our 1st Tier so there will be an additional PDF!

Tier 2: $500 ($5000 total) we will produce a short story available in PDF and Epub formats.

Tier 3: $1500 ($5500 total)  the short story evolves into an illustrated short story available in PDF and Epub formats

Tier 4: $2500 ($6500 total) the illustrated short story evolves into a full blown comic book available as both a PDF and framed Jpeg images. 

Update 11/7/2011

Well existing backers and would-be-backers,

Hugo Solis our glorious illustrator has put forward an offer for the first backer who does the $500 Dangerous Subversive backer level. 

Two A3 signed original sketch sheets and Three A4 Prints (pictured below), we will cover the shipping.  

Hurry everything is finalized on friday 11/11/11!

 

Inspirations

The Demolished Ones is a game about struggling to find your own identity in a world that is trying to impose one upon you.  It is inspired by a number of different media, not the least of which include:

The Demolished Man, by Alfred Bester

Dark City (movie, 1998)

The Prisoner (TV series, 1967-1968)

“Passing through Gesthamane” (TV episode: Babylon 5, 1995)

Amnesia: The Dark Descent (video game, 2011)

The works of HP Lovecraft

Memento (movie, 2000)

The Demolished Ones is a FATE based kickstarter project and Quest for Identity that will be open for patronage on September 1st 2011

Lead Designer: Brian Engard (Bulldogs!)

Development: Brian Engard and Steven D. Russell (Book of Monster Templates, To Kill or Not To Kill)

Lead Artist: Hugo “Butterfrog” Solis (Midgard: Book of Drakes, Litorians)

Layout: Claudia Burgos and Marie Small

Brian Engard has been a freelance game designer for nearly ten years. Most recently he co-authored the FATE-based second edition of Bulldogs! with Brennan Taylor, and he is currently assisting Evil Hat in revising Strange Tales of the Century. Brian is an avid gamer and spends a lot of his free time playing games and reading about games, as well as reading novels, watching movies, and spending time with his wife, Nicole, and their two dogs, Beau and Coda.

Steven D. Russell is an ENnie nominated designer, developer, and publisher (To Kill or Not to Kill, Heroes of the Jade Oath). He is currently the CEO of Rite Publishing, a micropress PDF publishing company that has produced over a 150 products for Monte Cook's Arcana Evolved,Pathfinder Roleplaying Game, and Erick Wujcik's Diceless Roleplaying. His company operates under a print/distribution partnership with Cubicle Seven, publishers of The One Ring Rpg and the Doctor Who Rpg. He has worked as a freelance designer for Paizo Publishing, Expeditious Retreat Press, and EN Publishing. He spends his free time listening to audio books, and enjoying time with his wife Miranda her dog Tank, and his cat Monticore.

Hugo Solis  has done professional illustrations for Rite Publishing, Kobold Quarterly, Nevermet Press, Sean K. Reynolds Games, 4 Winds Fantasy Gaming, Engine Publishing, and Wolfgang Baur’s Open Design. You can find examples of his work HERE. In his spare time he likes to serve as one of the Driving forces behind the ENnie nominated Wayfinder Fanzine.

Full Size Wall Paper 1600x1200

Example of the Free One Back Level Custom Dice Back.

Questions about this project? Check out the FAQ

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    Newly Awakened Subject: All donors at this level will be listed in the acknowledgements, and will receive a PDF copy of the project upon its release.

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    Seeker on the Path: You will be listed in the acknowledgements with the epithet of your choice (for example, "Ms. Quick" or "Mr. Fugue"), receive a PDF copy, and receive a B&W softcover print edition of the project.

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    Fully-Assimilated Persona: You will be listed in the acknowledgements with the epithet of your choice (for example, "Ms. Quick" or "Mr. Fugue"), receive a PDF copy, and receive a B&W softcover print edition of the project. Direct access to the project manuscript at the beta stage of development. Ability to pitch a character to the Lead Designer Brian Engard for inclusion in the final product.

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    Potentially Corrupt Subject: You will be listed in the acknowledgements with the epithet of your choice (for example, "Ms. Quick" or "Mr. Fugue"), receive a PDF copy, and receive a SIGNED B&W softcover print edition of the project. Direct access to the project manuscript at the alpha and beta stages of development. Ability to pitch one characters and one location to the Lead Designer Brian Engard for inclusion in the final product. Evaluate, review and suggest improvements at the initial sketch stage of interior art, cartography, layout, player handouts, and any other visual aspect or graphic elements of the project.

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    Pledge US$ 500 or more About US$ 500

    Dangerous Subversive: You will be listed in the acknowledgements with the epithet of your choice (for example, "Ms. Quick" or "Mr. Fugue"), receive a PDF copy, and receive a SIGNED B&W softcover print edition of the project. Direct access to the project manuscript at the alpha and beta stages of development. Ability to pitch two characters and two locations to the Lead Designer Brian Engard for inclusion in the final product (guaranteed to be included in the final product in a proffesionally presented format.) Evaluate, review and suggest improvements at the initial sketch stage of interior art, cartography, layout, player handouts, and any other visual aspect or graphic elements of the project. A private The Demolished Ones scenario run personally by Brian Engard at GenCon . Four custom FATE dice.

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    Pledge US$ 1,000 or more About US$ 1,000

    Free One: You will be listed in the acknowledgements with the epithet of your choice (for example, "Ms. Quick" or "Mr. Fugue"), receive a PDF copy, and receive a SIGNED B&W softcover print edition of the project, and a personalized custom, one of a kind copy of the project. Direct access to the project manuscript at the alpha and beta stages of development. Ability to pitch two characters and two locations to the Lead Designer Brian Engard for inclusion in the final product ((guaranteed to be included in the final product in a proffesionally presented format.) Evaluate, review and suggest improvements at the initial sketch stage of interior art, cartography, layout, player handouts, and any other visual aspect or graphic elements of the project. A personalized private and unique The Demolished Ones scenario run personally by Brian Engard at GenCon. Twenty Six custom FATE dice. And a custom Chain Mail Dice Bag, and a personalized one of a kind custom The Demolished Ones T-Shirt.

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Funding period

- (58 days)