What the Chess
What the Chess
A twist on Chess that introduces new pieces and lets you build your side of the board any way you want. Innovative but tasteful.
A twist on Chess that introduces new pieces and lets you build your side of the board any way you want. Innovative but tasteful. Read more
Yes, this is a twist on Chess; no, it's not going to change the spirit of the game. There are a few basic elements I believe in when it comes to a good Chess variant:
1. Nothing should be left to chance. That means no dice rolls, coin tosses or anything to that effect. It's your wits vs. your opponent's, period.
2. If you come back to the board after a year, you should be able--at a glance--to tell where you stand and where you left off. That means no multi-turn moves to leave you confused.
3. Each piece should have a relatively simple set of rules that are easy to memorize. No move should be too convoluted.
All of that said, I've managed to invent some brand-new pieces that will add flavor to any Chess game. The best part, though, is that you and your opponent get to build your armies from the ground up--which means you won't necessarily have a matching set of pieces. Strategy in this game begins as soon as you start to set up the board! And pieces will continue to be released, which you'll be able to add to your collection for more options as the game becomes popular.
What are some of these oh-so-innovative new piece ideas? How can they transform an already excellent game into something better? I'll provide a few examples, but please bear in mind that these still require playtesting and may be subject to tweaks:
1. The Berserker. This, as it currently stands, would serve as a Pawn replacement. It moves two squares forward every turn, and can capture two pieces in a row. These pieces can be directly in front or diagonally in front, or a sequence of both. The trade-off for this power is that the Berserker dies when it reaches the end of the board.
2. The Spy. This is currently a Bishop/Knight replacement that moves one square at a time in any direction and can wrap around the left and right edges of the board, representing a slippery escape. It can only capture pieces from directly or diagonally behind, i.e. in the direction of its home side of the board.
3. The Suicide Bomber. Another Pawn replacement, this piece moves one square directly forward. It can capture forward or diagonally forward. When captured or when it makes a capture, the Bomber detonates. This removes the Bomber, the intervening piece and all adjacent pieces from the board. The Bomber also detonates when it reaches the end of the board, and again, the Bomber and all adjacent pieces are removed.
4. The Biker. This piece moves four squares in any direction, and may turn 45 degrees per square. It captures by passing through an occupied square--its destination square must be empty, but it may pass through one piece on the way and capture it.
These pieces might face modification and they might operate on a point system to keep the game balanced. Personally, I favor unpredictability over balance, and I like to allow people to challenge themselves with more difficult pieces if they want. Whatever the case, this will all be refined during playtesting.
Risks and challenges
Balance and fun new outcomes are the challenges of this project. We don't want some pieces to be able to wreak too much havoc all by themselves, and we don't want certain board setups to be unbeatable. That being said, what we do want is for unlimited possibilities. It might be easier to win with some setups as opposed to others, but it still depends on how effectively they're wielded. Extensive playtesting and tweaking will help to arrive at a format that works. This may involve a point system, it may involve weakening some of the pieces. It will be simple to refine.Learn about accountability on Kickstarter
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