Weather Zen is a beautifully crafted adventure game where you study the weather and plan your route to survive. Choose well and live!
Weather Zen is a beautifully crafted adventure game where you study the weather and plan your route to survive. Choose well and live!
Update: Special Thanks to Our Supporters!
As this Kickstarter comes to an end and we move onto our next phase of bringing this great game to life we would like to extend our heartfelt thanks to all those who pledged to this campaign! We will be continuing development as this project is too important to our founder to not move ahead. For details check out this video on the Krellware.net YouTube channel. You don't want to miss what we'll do next! Sign up for the Krellware.net newsletter. We'd like to get your feedback, please take a moment and complete our survey. Thank you, and may the wind be always at your back!
You are matched against the elements in this mystical survival-adventure epic combining aspects of tower defense, action, puzzle, and strategy games. Weather Zen is a world where every gamer can can be challenged and a story that draws you in from the very first scene. And here is a game walkthrough posted on our YouTube Channel.
Setting the stage… imagine a world where the balance between the 4 classical elements has been lost. Your survival and that of the planet Aqun are intricately tied together as you set off to piece together the knowledge of the ancients. As a young female monk in a male dominated order you are a determined but unlikely heroine. With the help of antiquated maps and your spirit bird you will learn to face crippling geography and terrifying weather while you learn to use your Qi to plan, study, build, and venture forth. The secrets of balance are within your grasp, will you reach for them?
In each turn you will need to study the weather, choose your routes, decide which skills to strengthen, and purchase the type of shelters you will need. Your choices will depend on your strategic approach. Do you try to balance the elements to make it through the weather, build your strength to endure it, or avoid it altogether? Each approach will result in a different gameplay experience and scoring, and no single approach will always work.
We are developing the game in Unity. It is being developed and tested on Windows, Mac OS, Linux, and iPad. Our primary spotlight will be on iPad while we provide the game on other platforms for contributors and the public as demand warrants.
"The team behind the campaign consists of veterans in writing, design and game development with a wide range of projects under their collective belt. Krellware is a company that arose from a great personal tragedy when its founder, Dale Strickler, lost his wife and two daughters in a tragic car accident in 2007." - muntdefems at Gaming On linux
"Interestingly, Weather Zen is meant to tie into a series of games including an MMO. If Weather Zen is funded, I can only hope that Krellware’s games are just as beautiful and interesting as this Kickstarter project." - the koalition
"... what [Weather Zen does is] reward patience and the long view. In rewarding players for predicting, cooperating with, and fundamentally accepting the inevitable patterns of nature, our hope is that Weather Zen helps players reconceptualize their own sense of time, moving it from a linear, technological track to a wholistic, configural, relationship-based fountain of existence." - Political Context
"A balanced, patient, elemental responsiveness is the key to success in games like Weather Zen: an expression of the alternative worldview to the poor, nasty, brutish and short trauma-informed gaming universe." - Political Context
Summaries from Pixel Dynamo.
"How things are made is at least as important as what is made. More than a ‘it’s the journey, not the destination’ platitude, this idea underpins how this game was designed. This is also how I like to think of true collaborative development. Knowing that deep thought about each part produces better results than doggedly sticking to an initial design is powerful in theory and transformative in practice." - kickstarting your project
"I showed my boys your trailer and they said, 'Awesome! It is totally unique. You aren't trying to survive monsters or armies . . . no one else has a game where you are trying to survive the weather.'" - Fran a fan!
Everyone rightfully wants to know what's in it for them. Well, what's in it for you is a better game, some really cool swag, and a chance to help build the next cool thing before anyone else. Early feedback is where you get a say in how the game really works, and that means a lot to us.
Check out the rewards over to the right for more details. We think you'll love the art, characters, t-shirts, and other cool rewards we're offering. Speak up now if you think there's a cool reward you'd like to see. We'll review your comments and add rewards if we're able. Here's your chance to have input on the campaign.
Here is a preliminary mug design. Let us know what you think!
Cool game... but I'm broke.
Well, we understand, we've been there. We think what we're doing is revolutionary, and we'd really like to hear your feedback. What we'd really like, though, is for you to spread the word. Tell your friends, tell your parents, tell that teacher you thought was great. Don't underestimate your voice in changing the world.
We may be a small company, but our ambitions are huge. We have designed Weather Zen as the first in a series of increasingly complex games leading up to an MMORPG within the same virtual space. Our goal is to build a quality AAA level game with an indie game budget and attitude.
I know, I know, we've all heard that before. Well, here’s why we're different.
Our company is based on building a healthy life as much as it is on game design and good business sense. We're heavily invested in the ideas surrounding the health benefits of gaming, and have seen those positive benefits play out on our team. In many ways this company and project are the outgrowth of deep personal tragedy. In 2007 Dale Strickler's family was in a catastrophic car accident resulting in the loss of his wife and two children. This company and this game arose out of the ashes of that great loss. His commitment to gaming (and game development) as therapeutic drive the very ethos of the organization. We live the idea that good work, good design, and good gaming can come together to support healing. It’s the difference between just being good at games and being well with games.
Our vast experience has led us to embrace this revolutionary way of thinking of gaming, and of game design. Take a look at our team bios below, we have the skills and the experience. Come join and support us it will be a great journey as we build the Weather Zen community.
Update Dec. 2, 2014: As this Kickstarter ends it is likely the team will shift. We greatly thank and honor the people listed here for their help in creating the great work that went into this Kickstarter. To learn about the current team see the Krellware.net/about-us/ page of our web site. To stay up-to-date please sign up for our newsletter and don't miss out.
The most important members of our team are Iliana (1998 – 2007) and Elschen (1995 – 2007) Strickler, and Dr. Laura Clayton Cavedo (1959-2007 not pictured). They are always in our hearts and they are Dale's driving motivation. The Krellware.net brand is being developed as a loving legacy to these girls that could not build their own. More details about Elschen & Iliana's role.
Dale became fascinated with electronics and computers in the 1970s. He began by writing programs as ones and zeros on piles of graph paper while hand executing the code on 4-bit computer schematics in Popular Electronics magazine. Later, using TI then HP programmable calculators, he wrote many card games, dice games, robotic simulators and board game simulators, all designed to work with very limited displays. It was not long before he was directing software development at a large company as it was taken public.
Over the years, Dale has been designing Weather Zen in his downtime. Though certain characteristics of the game have maintained consistency many parts have changed radically. Now, as a graduate of the Darden Business School’s Global Executive MBA program, Dale is pursuing the dream of fully developing Weather Zen via Stone Soup Management and DESSEC.com.
David began his career in design at AccuWeather in the late 1980s, when computer graphics were in their infancy. He moved to California in the early 90s, and by 1997 had started a creative agency named BlueSpark studios. Since then BlueSpark has been heavily involved in the video game industry, working with heavyweights such as Sierra, Valve, Microsoft, Square Enix and Disney. Having been primarily involved in game packaging, branding and marketing in the past, in 2012, BlueSpark began including content in its repertoire with the release of its ﬁrst app, VinylizeMe. A photo app that transforms photos into vintage record covers. Today, BlueSpark is uniquely qualiﬁed to bring value to Weather Zen’s creative direction, from game art direction and GUI design, to branding and marketing communications design.
Teravision Games was established in 2006 and has been creating amazing web and mobile games for companies like Disney, Namco, Atari, DHX and Nickelodeon ever since. Our development center is located in Bogotá, Colombia, with offices in the US and Canada. Our main strength is to understand a narrative world and develop game mechanics that are not only consistent with that world, but that augments it, and pulls the players into it. We feel especially passionate about Weather Zen. Not only because it's one of the most innovative games we have ever worked on, but also because working with the Krellware team’s great vision for the product, their incredible game designers, and being given extensive creative freedom, is making the project a lot of fun and very rewarding.
The champions of Weather Zen in our studio have been:
- Paul Pereda: Lead Artist
- Jenny Valdez: Lead Programmer
- Wilson Ariza: Technical Lead
- Daniel Lezama: Lead Animator
- Cyndi Ordoñ: Associated Producer
- Maria Teresa Muñoz: QA lead
Aaron is a game designer, writer, and project manager based in Virginia. Formerly the content lead at Rosetta Stone, he has over 15 years experience in the content development and software design business. From in-car navigation, to educational games, and language learning his work has helped millions of people get from point A to point B, sometimes literally. In addition to his software and content development background he also has worked as a professional large-group facilitator, security consultant, community organizer, website designer, and occasionally as a professor. He enjoys hanging out with his boys and seeing what cool things can be made from these small plastic blocks they are so fascinated with. He founded AK-Productions in 2013.
Heath is a Bay Area musician, inventor and programmer. He studied electrical engineering and manufacturing, and spent most of the 90′s in the printing industry. As publishing moved online, Heath turned to web programming and founded Brown Barn Application Studios in 2004. He holds several patents for web based product visualization. A self-confessed frameworks fanatic, he is always looking for that perfect interface between human and synthetic. As musician and songwriter, Heath has traveled internationally, playing music in several bands throughout the years. He currently enjoys being a dad, restoring an old house and sparing the occasional tangerine it’s inevitable demise.
Tom has an honors engineering degree from Pennsylvania State University in Engineering Science and Mechanics. He has been an avid RPG, Action and Strategy gamer since 1972. In addition to several Advanced Dungeons & Dragons and G.U.R.P.S. adventures for home campaigns he was a writer and play tester for the AD&D Living Greyhawk Campaign, and has designed dozens of new levels and story lines for the board game Hero Quest. He also designed multiple new fields and campaigns for Heroes of Might and Magic (various editions) and multiple new play maps for Warlords (various editions).
This project has been completely self-funded so far and now we need your help with funding and input! We’re aiming to launch the iPad version of the game in late 2014, with other platforms to follow soon after. Without you this game won’t get finished! Here’s your chance to be part of something cool.
Risks and challenges
We are a small business dedicated to the idea that deadlines happen when the product is right, the product is right when the best ideas meet the best implementation, and the best idea can come from anyone, not just the top. This means budgets are hard to plan, delivery dates are variable, and we depend on pulling many peoples’ ideas into the pot. We have been clearing these hurdles since our inception! Our strong, experienced, dedicated team is a big factor in our risk mitigation strategy. Our team is well versed in the development and deployment of large games, and we've done a large amount of work on this project prior to the campaign. With this campaign we're looking to finalize production and build out content for an even more amazing experience.
Meeting our funding goal is essential for getting this game to you.
Exceeding the target will help us build more engaging cut sequences and a deeper storyline.
- (42 days)