Plague Inc. The Board Game is a strategic game of infection, evolution and extinction for 1-5* players lasting 60-90 minutes. Each player is a deadly disease competing against other players in a battle to be first to infect and wipe out the world!
Based on the bestselling video game ‘Plague Inc.’ with over 70 million players worldwide, Plague Inc: The Board Game combines the best bits of the original game with a unique tabletop design. The result is a game with a realistic theme and engaging gameplay which can be enjoyed by anyone who likes the idea of infecting people with the plague!
Plague Inc: The Board Game has been in development for almost 2 years and is fun, polished and has been extensively tested. Now we need your help to get the game manufactured.
(* Base game is 1-4 players with 5th Player expansion available)
In return for your support, you will get a first edition copy of Plague Inc: The Board Game at a discounted price as well as a Kickstarter Exclusive - the Patient Zero Pack with extra cards which add new strategic options alongside some mildly humorous crowdfunding themed content. Other pledge levels are also available which expand the player count to 5 and add extra Plague Inc. content for enthusiasts.
As more people back the project - stretch goals will be unlocked which will add additional content and features to the game for free. (For all pledge levels)
In Plague Inc: The Board Game, players spread their infection across the world by placing tokens in cities - earning DNA points if they are dominant. Players choose which countries are placed on the board but they must be both climate resistant and connected to a country before it can be infected.
Diseases start weak and unspecialised but as players develop symptoms - they will become stronger and spread exponentially.
Players can upgrade their unique pathogen by evolving trait cards onto an evolution slide (with DNA points).
Once countries become fully infected - the controlling player tries to kill them with the Death Dice! The more lethal the disease, the more likely the country is to be wiped out.
When a country dies, players may receive Event Cards which can be played to gain an advantage - or hinder an opponent.
So - now you probably want to know how the game actually works!
You may be lucky enough to know someone who has playtested Plague Inc: The Board Game but for everyone else, here is a video to explain things a bit more. Warning - this hasn't been edited into a flashy promotional clip - it is simply me (James - the creator of the game) explaining the rules, playing a few turns and infecting a billion people or so to help you get a feel for the game.
You can also read the rules for Plague Inc: The Board Game here. (If you have any feedback - please share it in the comments section)
“I can see it becoming a favorite at the various evil masterminds' tabletop nights. The developers hope to combine the best bits of the digital game with a unique table top design and give us even more Plague Inc., which sounds good to me" - T. Lazarides, Toucharcade
"Plague Inc: The Board Game captures the essence of the original in an elegant Euro-style game. Each player has the freedom to tailor their disease on the fly so you're always on your toes up until the very end." - Robert Curry (Designer of Mini Metro)
"Plague Inc: The Board Game is deeply strategic and tense up until the end; you'll be counting, planning, and screwing each other over!" - Adriaan de Jongh (designer of Fingle, Bounden and Hidden Folks)
For the original video game:
“The game creates a compelling world that engages the public on serious public health topics” – The Centers for Disease Control and Prevention (CDC)
“Plague Inc. should not be as much fun as it is” – London Metro
“Will leave you hoping to destroy the world, all in the name of a bit of fun” – Pocket Lint
“Killing billions has never been so fun” – IGN
As the Campaign progresses, a number of stretch goals will be unlocked and added to your pledge for free!
We have been working on this game for almost 2 years now and have a fully scheduled and costed plan to deliver the game to you! Throughout the campaign and afterwards, we will communicate regularly with you to let you know how things are going.
Currently, the game is available in English. We know that Plague Inc. is popular all over the world so if you would like us to translate the game into your language - please fill out the form here. If enough people request a translation into a different language - we will see if we can make it happen!
We will be using distribution hubs around the world to ship the game out to you. Shipping fees are automatically added to your pledge at checkout. Shipping is US, UK, EU, Canada and Australia friendly to avoid any VAT / import fees (we believe in spreading plagues everywhere!) For all other countries - we will try our best to get it to you as easily as possible as well!
If you want - you can add an extra copy of the game to your pledge without paying extra shipping. See the 'Extra Copies' section below for more information.
UPDATE 20th May - extra copies now possible!
Each pledge level comes with a copy of the game - but sometimes people might want to add an extra copy to their pledge to save on shipping.
To add a second game to your pledge, you must increase your pledge by the correct amount for the game version that you want (so $30 for the standard game, $36 for the Plague Plus game etc.) To do this, manually increase the $ total when making your pledge or click the blue "Manage" button next to a previously made pledge.
Plague Inc: The Board Game has been created in house by Ndemic Creations - the company behind the original Plague Inc. which has been played by over 70 million players worldwide.
In addition to the core team - a big thanks is in order to everyone else at Ndemic Creations as well as the hundreds of people who have playtested the game. We couldn't have done it without you :)
The game has been designed and extensively tested already. Now, your input and support will help make sure that the game is as good as it possibly can be! (the more eyes and brains looking at things the better!)
Throughout the campaign, we will be actively seeking out your feedback and input - both by reading every single comment that gets posted and also by posting polls/questions related to stretch goals and other design decisions (e.g. how important is a single player variant to you? Which graphic do you prefer? What would you want to see in a new expansion pack etc) We are also keen to get your thoughts on the rulebook which you can read here.
You can find the current Community Survey here. Thanks for taking part!
NEW 24th May: updated Event Card survey. Let us know your thoughts on the wording on the cards here
If you have any thoughts or feedback on anything, then please get in touch in the comments section.
Risks and challenges
In the last 5 years, Ndemic Creations has successfully made games that are enjoyed by over 70 million people across the world. We are passionate about making high quality, polished games that people want to play - and treating our community with respect.
This is the first time that we are making a board game (normally we make video games) which means that there are new risks and challenges for us to consider.
Challenge: Is the game good enough?
Response: Yes! We waited to do the Kickstarter until the game was fully designed and it had been successfully playtested hundreds of times. For almost 2 years, the game’s designer, James Vaughan and the rest of the Plague Inc. team have been carefully creating the board game so that it captures the spirit of the original video game whilst completely adapting the mechanics and simulations to provide a unique, high quality tabletop experience.
Challenge: Will rewards be delivered on time?
Response: Yes! We have spent months planning how to manufacture and deliver the game and have spoken with over 20 manufacturing / fulfilment partners. We have a fully scheduled and costed plan with contingency time built in and will communicate regularly with backers to let them know how things are going.
To manufacture the game, we are working with Panda Game Manufacturing. Panda has made over 500 high quality Kickstarter projects and are known for producing many of the highest quality games in the industry.
To fulfil rewards - we will work with several different partners in different geographies, all of whom have significant experience shipping Kickstarter rewards. Our main partner will be BlackBox - who have shipped major Kickstarters like Cards against Humanity, Exploding Kittens and Secret Hitler.Learn about accountability on Kickstarter
- (21 days)