Emotions and Passion: Be part of your eSports organization
We will build the first crowd-funded European top eSports team.
Emotions and Passion: Be part of your eSports organization
We will build the first crowd-funded European top eSports team.
This project will only be funded if it reaches its goal by Sat, October 26 2019 4:10 PM UTC +00:00.
what comes to your mind when you hear eSports? Passion, competition, emotions, dreams, the will to win, challenge, friendship, and team work? Then you feel the same as we feel: eSports is awesome!
Do you want to do something big, but do not know where to start? You have found the right project.
We want to build a leading international eSports organization together with you. We want to get to the top of eSports as the first crowd-funded eSports organization.
We want to make our dream come true and win in Dota 2 "The International" - currently the largest eSports event in the world. We want to hold the Aegis of Champions in our hands – in front of the audience of the TI and the viewers in the streams like you.
But to win the TI in Dota 2 is not our only goal. We want to develop teams in a variety of games and become the leader there. However, this is only possible with a highly professional organization. An organization that creates an environment for the players, which enables them to perform at their best. An athlete clicks up to 300 times per minute with his mouse. In complex game situations with up to 120 heroes and up to 200 items that can be combined, an eSports player has to decide in a matter of seconds which action he will perform next. Professional eSports players are high-performance athletes. They need a supporting team of different experts, such as a strategy coach, a physiotherapist, a psychotherapist, and a nutritionist, who help them achieve the level necessary to succeed.
But building up a professional organization is only the first step. We want to change the eSports industry. eSports should be managed on fair terms. We will give our players fair and long-term contracts. We will make sure that they can stay in eSports as a trainer, analyst or coach after their active career is over. We consider our players as family! And in a family, you support and respect each other. In this way, you can achieve anything you want.
What are we going to do with your contributions?
We guarantee that every single contribution will be used to 100% for the team. Your contributions will help us to finance the necessary infrastructure for your team, such as travel costs to tournaments, fees for the players, costs for coaches and medical support, bootcamp, gaming equipment.
What do you get?
You will be part of our story! With your support, we shape the “team of the crowd”. You will have your own team to cheer on. A team that will carry your name on the shirt. A team you can identify with. In short, it's your team!
You will be involved in the development of the team. We will provide a discussion forum on our website and will analyze our games with you. We will grant you preferential access to events or other goodies, because without you our project will not work. We want to create a real community, an organization to touch. Our rewards represent this idea.
We spent a long time thinking about how to reward your support best. For example, we offer every supporter to have their picture on our homepage, if they want to.
The coolest rewards, though, are playing online with our players, playing games together, or visiting the team during a bootcamp.
Be part of it!
Making of the image campaign
Our 1st Team
Our 1st Team is a Dota 2 Team. We have an outstanding team. Four players have already been appointed as grandmaster of eSports in Russia. All players were personally selected by our CEO on the basis of a self-developed criteria catalogue. We are lucky that we have these players on board. Everyone has what it needs to become one of the best players of the world. A player whose name will be known in years to come.
Our team members are:
Fullname: Tumen Zhanaev
Story and Motivation: "I played chess when I was in school. However, I could not join any chess tournament, because my mom was at work all the time and I was too young to be on my own. Thus, I quitted chess. In those days, we played DotA with friends in a computer club. I always wanted to become a pro in dota. I played a lot after I finished school. I had a bad computer, a high ping, but that did not stop me. When I lose, I know that I can do better next time. I learn from every failure. I hope that I can achieve the ideal of a pro dota 2 player. SMARACIS eSports organisation means everything for me. SMARACIS eSports gives me the chance to develop my dota2 skills and become a top professional player. I am very grateful for this opportunity."
Fullname: Kirill Nikolskii
Story and Motivation: "I was good in school and I liked it because I learned something new about the world every day and it was interesting. And for me, the school grading system was only a catalyst to improve my performance. Having finished school with a silver medal, I enrolled at the Faculty of Mathematics and Mechanics in one of the best universities in Russia and the world, planning to become a programmer. During my studies, I got seriously involved in the game Dota2. It fascinated me through its complexity and its sportive and creative components. And after graduating, I decided that I wanted to place it at thetop of my list of priorities and play Dota on a professional level. My parents were against my decision, we had heated discussions.But this is my life, and I am sure that I will become one of the best Dota2 players of the world through hard work. SMARACIS eSports is for me the best chance to realize my Dota2 ambitions. I want to play tier1-dota-games permanently and my dream is to win the TI."
Fullname: Daniil Riabkov
Story and Motivation: "I have discovered dota when I was at school in 2012. Being sick, I spent 2 days beating passive bots. I would usually say illusions are imba and it was really hard to play against. Then I started playing 3v3 mid with some friends. I did not know there were keyboard buttons you can use, thus, I did every spell with the mouse. One could say I learned it the hard way with many inhouse games. I played dota while studying, managing to get good grades in school and get better in dota. Since 2015, I have managed to double my mmr from 3.7k to 7.5k. During all those years, I had to divide my time between dota and studying. But I never truly left dota. Now, I am playing dota full-time. My goal is to become the best offlaner, making enemies tilt and inspiring teammates only by my sight and gaming tag. One day, I will win TI and will hold the aegis in my hands. That day, everyone will say: “Yeah, he is truly a king of offlane. As part of SMARACIS eSports, I will learn so much stuff here and it excites me and encourages me every time I think about it. I will make new experiences and I am grateful to SMARACIS for giving me this chance to make my dream come true."
Fullname: Mikhail Sadriev
Story and Motivation: "I used to play volleyball professionally and was the champion of St. Petersburg, but then I got seriously injured and was forbidden to play sports for 3 years. Because of this, I discovered eSports. For me, Smaracis eSports is an organization that supports me in doing what I really love. Thanks to Smaracis, I am happy for the first time in many years, because I am being paid for doing what I love, which is playing dota full-time. My life has improved fundamentally. My biggest motivation is to win every possible tournament and become the best."
Fullname: Uladzimir Taras
Story and Motivation: "My whole life was a struggle. Since my birth, I have faced a lot of problems: living in poverty, smoking and also gang fighting in my hometown. This has shaped me. When I left my hometown in Belarus and came to Moscow, I started with pirmary school. My mother often beat me when she was not happy about my behaviour. After primary school, my parents got a job in Moscow. And suddenly, my life changed. Smoking wasn’t cool anymore and so I quit it with 12 and gave my best at school. Life was different, still poor, but better than in my hometown. At this age, we also made many trips to Italy. I felt like any other child, playing on the pc, playstation, soccer, and just having fun. When I was in final school year, I discovered the game dota 2 and immersed into the cybersports scene. I improved fast, achieving an mmr of 6.8k and becoming one of the best Belarus dota 2 player even before starting my studies. I fastly became one of the most valuable players in CIS semi pro scene, played in a lot of good stacks with well known players and competed in many tournaments achieving mostly places 1-3. During this time, I played a lot against players like romashka, fn, jackal, and fng. This made me believe that I could play on very high level in the professional scene. So, I played even more and I got into the top 100 and achieved 7.4k mmr during the next months. I also organized the biggest cups in Belarus. However, at the height of my success, my studies got worse and I had to stop playing dota and fix my problems first. But I was always sure that I will come back once. I said to myself: “ No matter what happens – I will find a way to keep playing dota”, because this light was shining inside me from the beginning. And when SMARACIS eSports appeared in my life, I got this incredible feeling. For the first time in my life, I was supported , because before that I had relied just on my inner power. And it was so awesome to find such a good people at SMARACIS eSports. So, right now, it is everything for me, it is why I wake up in the morning and why I look to the future. My biggest dream is to win the TI."
Our team has already been quite successful and they are becoming stronger every day.
Below you will find the results of 2019 so far.
Who are we?
The management of the organization can best be described by "high eSports skills meets top management".
Our CEO Stefan Weigelhofer has eSports in his DNA. He was a top player. He played Starcraft 2 and Dota 2. At Dota 2, he was among the top 1% in Europe. He was a caster, analyst and coach of several teams. He was also a clan leader and tournament organizer. - In addition, he is co-founder of SMARACIS GmbH.
"Since my childhood, gaming and computers have fascinated me. I especially liked the combination of logic and fun. During school, I discovered the game Starcraft 2 and was immediately caught by it. At that time, it was the most fascinating, fast and complex game for me. I reached a good level quite fast. This encouraged me to play more and also to start playing in tournaments. I achieved quite decent results. Soon, I realized that playing was not enough for me, I wanted to be part of the eSports community. I joined a clan and even became a clanleader. In this function, I built up different gaming groups within the clan, I was responsible for sponsorships and organized tournaments. But after some time, I stopped being an active player and began to cast and analyze games and to coach players and later also casters. Some of the casters are still casting and a few of them are quite famous in the eSports scene. In addition, I joined a streaming network. At that time, it was the biggest German streaming network. I even became an official ESL-Caster and casted big tournaments with a huge audience. The older I got, the more I lost the fun in Starcraft 2 and the clanlife. So I switched to Dota 2 and I soon got into the leaderboard again.
After a 1-year break to focus on my studies, I started playing again. But this time, I wanted to develop something special. And so, after having founded my first company, I started a professional eSports organisation together with two partners. Our vision is not only to become the organisation with the best teams, but also to bring eSports to a professional level. - I am convinced that our dream will come true."
Our COO Markus Jaksche is a top manager and an outstanding project manager. He has business start-up experience, has set up and reorganized a number of companies and was and is the leader of important change projects. He is a computer gamer of the first hour, before the time of graphical user interfaces, and today an occasional hobby player.
"I was interested in computer games and played them on much larger machines than PCs at a time when PCs were by far not available on every desk. Having studied mathematics, I enjoy rules and their comprehensive interpretation in order to achieve a goal – a proof in maths or a win in a game. I went aware of eSports mainly by Stefan and Thomas. My motivation to participate in SMARACIS eSports is that I always look for exceptional projects and endeavours for which no blue-print exists. I did this in various industries and in different positions as subject matter expert (in IT, HR and Sales), as a project manager and in various management positions. SMARACIS eSports is definitely such a project without a blue-print to copy the business model from. At the intersection of a new form of sports – eSports –, that creates a completely new audience and the media business which undergoes big disruptive changes, a new ecosystem is developing that I want to shape together with the SMARACIS eSports team."
Our CFO Thomas Weigelhofer was the commercial director of an international software development group for many years. As finance expert, he knows how to organize and manage a company. - In addition, he is co-founder of SMARACIS GmbH.
"After my studies at the Vienna university of economics and business, I started my professional career in the finance department of an industry leading company as a junior controller. After some years,I was promoted to managing director (CFO) of a global acting software development company. In 2017, I decided to start my own business. In January 2019, we founded a professional eSports company in Austria, SMARACIS eSports. I am an expert for financial tasks and have a lot of experience in building up and leading a company.
I play a lot of different computer games, especially build-up strategy games.
During my whole live, I have started and created many new things. I have developed most of them successfully. eSports is one of those magic things that are completely new and breathtaking. The eSports market is still an unregulated market. Working in this new industry means that you have to find answers for many open issues. Answering them in an extremely booming market and building something new has a great appeal to me. You have to go new ways to develop your professional and personal potential."
eSports is considered to be the next big thing. eSports is the symbiosis of technological innovation, skill, responsiveness and, above all, passion. The audience market is growing at an annual rate of around 15%. 2018, nearly 500 million people were engaged in viewing or playing. And these people represent an extremely exciting target group for almost every company. 16-39 years, above-average education, technically affine, innovative and modern.
eSports events fill entire halls and millions of viewers are live on the streams.
The most important hot spots in eSports are China, Korea, Russia and North America. Europe is well on the way to catch up. In Asia, eSports players are heroes and recognized athletes. This development will be unstoppable in Europe.
Parts of the videos have been produced in the A1 eSports Hub S64.
The music in "making of the image campaign":
Music from https://filmmusic.io
"Welcome to the Show" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Visit our social media channels and follow us on Twitch:
Risks and challenges
This project, like all sport projects, includes the risk that tournament wins cannot be guaranteed, despite the best team, the best coaches, and the best environment. Tournament victories depend on so many different factors: the physical and mental state of the team on that day, the draw, the opponents, etc.
Another risk concerns the development of eSports in Europe. If the predicted development will not happen, it may be difficult to find sponsors for further funding.
Finally, individual players in the team may decide not to be an athlete anymore, for whatever reasons.