Looking for previous Updates? You can find them below!
Alone is a brand new type of horror experience. It requires the use of the Oculus Rift headset, headphones, and a PC enabled controller. Once you put on your VR headset, you will find yourself sitting on a couch in a virtual living room. Looking around the room you'll find the comforts of any home, and windows looking out to a dark and windy night. In front of you is a Television where you will be playing an FPS horror title called The Witching Hour. Using only your controller, Start the game.
As your progress through the story you'll find that something isn't right... and the game world of The Witching Hour begins bleeding out into the virtual living room. You will experience visual and auditory thrills as the horror from The Witching Hour becomes all too real and even has you questioning whether or not it's coming from the game. The best analogy to describe this type of experience is the movie Inception. Except instead of being a dream inside of a dream, it's a game inside of a game.
The most notable feature of Alone is the “game-within-a-game” called The Witching Hour - a co-operative first-person shooter with a small twist - there are no other “real” players playing with you. It’s hard to explain without spoiling the experience, but we really wanted to take the immersion level even further this time while retaining the single player aspect. The game is called “Alone” after all.
The prototype of Alone runs about 10 minutes. For the full version, it'll be at least 30 to 45 minutes. With this type of game we want to keep it about the length of a TV show episode.
Alone is designed with a shorter experience in mind. Longer than 45 minutes of sitting on a VR couch would be tiring for anyone. We want to keep people engaged in the story for as long as possible, and deliver an experience that is entertaining and exciting from start to finish.
This is a new type of experience for players, specifically for VR, and we feel it's something people will really enjoy. Alone will be available for PC/Mac/Linux.
The Witching Hour
The Witching Hour is the game within Alone. It's an FPS horror game where you follow a group of supernatural hunters in the 1800's. We don't want to give you too many details on it just yet, but we'll be putting out regular updates revealing new content on The Witching Hour!
For now, enjoy the first piece of concept art by our extremely talented artist Chris!
We've gotten some amazing feedback since we first submitted Alone to the Oculus VR Game Jam and it's only gotten better since then. Having been reviewed by huge game sites and play-throughs by big Youtube personalities, it's been a truly humbling experience and everyone's words have been extremely positive. Take a look at what some reviewers have said about Alone.
Interested in seeing actual gameplay? Below are a few excellent play-throughs of the original prototype. Watching them will definitely give you a great idea of what to expect from us.
We've lately been asked through comments and interviews about what the future holds for us and Alone. The end is quickly approaching, and we wanted to write an update to let you guys know what will happen if this Kickstarter fails, and where we'll go from here.
What we know for sure is that Alone may not be made. This Kickstarter was crucial because it gave us the funding we needed to create the polished and high quality experience we've been talking about with the talented team we've acquired. Without it, we have no idea how long it would take on our own. We also can't afford even the base requirements we need like Unity licenses. The big thing for us was we wanted to provide everyone with a VR exclusive launch title for the Oculus Rift. It's important to back developers now so that everyone who purchases a VR headset now or in the future has unique games to play that can only be experienced on such a device and really show what it can do. We really want VR to succeed as a future gaming device, and now is the time to start supporting the cause.
That being said, there are several options of the table. The first is that Bryan and I will continue developing Alone in our free time since we'll both have to get full time jobs. Not only will this make the development cycle ten times longer, but we won't have the support of the amazing team we've built up. From there we could either try and finish it ourselves if we can afford the minimal things we need, or try launching another Kickstarter when we know the Rift's launch date or when the retail version has already shipped. The second option is that we scrap Alone all together and work on something else in our spare time. The final option we've been throwing around more nowadays is to just work on The Witching Hour.
The Witching Hour has really grown into something special this last month, and we'd love to continue expanding on this idea and fully flesh out the world and mechanics for it. We think this game has a ton of potential and will open up more possibilities for us, including more platforms to ship on. None of this is official, or may even be possible, but it's what we've been thinking about.
This Kickstarter has allowed our community to grow and connect, and with that, we'd love to hear your thoughts and feedback. Let us know what you guys think, and we hope you continue to follow us no matter where we go. Thank you all again for your support and pledges. We couldn't have gotten this far without you!
We can talk more officially about this as the Kickstarter comes to a close, but for now lets continue spreading the word and doing what we can to make sure Alone DOES succeed!I We can do it! I'll be leaving you today with the last character reveal! Enjoy! - Dan
So today we wanted to show everyone a new character concept for The Witching Hour! This is the third member of the crew, and the character you will be playing as in the game. We hope you like him!
We'd also like to share with you our plans in regards to stretch goals! We know that we're still a ways off from hitting our funding goal, but we thought you'd like to see what we would be doing with the extra pledges beyond primary funding for Alone. The stretch goal amounts will be added when we're closer to hitting our original goal. Regardless, we're extremely excited about these stretch goals, and we think you guys will be too. Let's make it happen!
We've got the final crew member reveal coming very soon, as well as the final look for the digital concept poster! Stay tuned! - Dan
We decided to give you fine folks a video update for Halloween! Today we're sharing more information about what we've been up to these last couple of weeks and reveal another game concept from The Witching Hour: The Werewolf!
Take care and Happy Halloween! *evil laughter*
Today I wanted to talk a little bit about the art style for The Witching Hour, and what to expect from the game. During the last few weeks, we've been hard at work crafting the look and feel for The Witching Hour. We really want it to stand out from other FPS games on the market, so I've been trying to craft a fun, colorful look which currently feels absent in the genre.
The game takes place in the 1800's, which is a time that isn't used very often in games. This was an easy pick for us because not only do the characters and environments stand out, but it gives us such a rich and unique world to build upon. Monsters were a myth back then, but the lore they created was so fascinating and made for some very deep and immersive stories. That lore is a great base for us to pull from and expand on. It gives us a wealth of ideas for us to use for The Witching Hour and even beyond.
Color is something that I really wanted to pull from the setting, and the world was ripe with them: The rich blues piercing through the windows from the moonlight, to the orange glow dancing from a lantern in the halls. The 1800's provides a time where color was naturally in all things, and wasn't designed or tampered with like today. Pulling from these colors and letting them sing really adds life and character to the surroundings.
The physical style was also something I wanted to stand on its own. The characters and environments have a simple, clean shape to them. Keeping everything clean allows us to keep the visuals clear and defined, which in turns makes everything immediately identifiable. The textures will be washes of colors with a hint of detail to give it a real-to-life look, but still having its own style and making each element really pop. Giving the characters a very slight exaggeration on certain features makes them feel like they're in their own world; a world where anything is possible.
Hopefully this helps you paint a better picture of what the world of The Witching Hour will be like. Below we've posted the next character reveal from the game, and we hope you like her! Thanks guys, and stay tuned for more updates! - Dan
Big news today!
We've received various comments via personal messages or forum posts about how much Alone cost, and whether or not that price is worth what you're getting. We understand that some people might not feel that a single 45 minute play through warrants a 10 dollar purchase. That being said, we really want to make everyone who has backed us already, or are on the edge about it, feel more comfortable about their purchase. Fan feedback is extremely important to us, and we are very happy to announce that we will be including player choices and multiple endings in Alone! What this ultimately means is that players will be able to choose from various paths or make different decisions within the game, leading to a few different endings.
This is currently in a pre-production stage, but we feel that this will definitely add more depth and excitement to the game. We'd like to take a second and thank everyone for their comments and critiques on Alone. Your opinions mean everything to us, and are the driving force for why we do what we do. Alone wouldn't be the best game it could be without your help, so thank you!
For our final bit of news today, we'd like to unveil our first character from The Witching Hour! We hope you guys like him, and there's plenty more in store as the Kickstarter continues, so stay tuned!
Greenwood Games, LLC was founded on the principle of creating immersive and innovative experiences. Although our base of operations is in Washington State, our team members are from all around the world. We are dedicated to bringing you fun and engaging experiences that continue to push the limits of what is possible.
Together we have over 20 years of game industry experience, shipping such titles as:
Right now this is our full-time job that pays nothing. We’re doing it out of the sheer love of game development. We would absolutely love to do this full-time, and although this Kickstarter won’t pay us a yearly salary it will put food on the table and a roof over our heads.
In addition to just supporting ourselves, we’ve enlisted the help of some extraordinarily talented individuals who all deserve compensation for their time and effort. This is where you come in.
With your donation or purchase of Alone you are not only buying a game but you are supporting us and Greenwood Games in all future endeavors to come. Not only that, but you are truly helping a dream come true. We’re fortunate Kickstarter has given us the opportunity to reach an audience and we hope you will assist us as well.
Thank you from everyone at Greenwood Games.
Risks and challenges
Making games is always a challenge, and ours will be no exception. We've been working extremely hard on the game so far, and we as a team believe we're headed in the right direction to provide a new and exciting VR experience.
We at Greenwood Games have built up a team of highly experienced and passionate industry vets, many of which we have worked with in the past - meaning we've already established a great working relationship between each other. Although we geographically located in different parts of the world, we all have a common goal: to make the best VR experience possible.
The engine we're using is Unity, which means that we're able to spend time building up our game, not wasting time on a new engine. Unity has been used by countless industry leading studios around the world and provides an easy and friendly interface for us to work on. All of us here have experience using it allowing us to jump right in and start producing better content.
The timeline we've set for ourselves is three months. The prototype for Alone we created for the Oculus VR Game Jam took us about three weeks. Having already built the original Alone prototype puts us ahead of the game and with your pledges we can spend time on making Alone the game it was meant to be. We're greatly expanding the game content, creating a new VR house, a new game to play, and tons of new scares to boot.
We understand that your wallet isn’t limitless and in that sense we are asking only for the absolute minimum amount of money required to develop this game. No hidden fees, no additional behind-the-scenes purchases - our sole intention is developing this game to the best our abilities under a strict budget that we believe is fair for what we are offering.
If we manage to reach our goal, we have Stretch Goals that we feel will be a huge value for the additional money. These goals have not only be fairly priced but they will be additional features that will really bring the game to an even greater level of polish.
There will always be risks and challenges to any project, but we've done our best to make sure things go as smooth and easy as possible. We hope you understand our devotion to the work that’s to be done and our promise to deliver an absolutely solid gaming experience.Learn about accountability on Kickstarter
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