One of my favorite games of all time is WarioWare. I love the idea of hundreds of random, yet simple, "microgames" being thrown at me over and over again. While the games are simple, the constant quickening pace and difficulty always keeps me on my toes in both excitement and frustration.
One of the much loved features of this game is that it pays tribute to some of the greatest games of all time. Not only do we give homage to the original WarioWare microgames, but we also have incorporated minigames from some of our favorite classic and contemporary games. You will find yourself having to input a fatality-like code to destroy an enemy hay-knight in one game and right afterwards you will be pulling your hair out dodging lightning bolts a la Final Fantasy X, (Honestly, it's been over 11 years and I still have yet to dodge 200 in a row...)
- Two levels (Sir Galahad and Sir Mordred) with unique sets of microgames that are strung together randomly
- Increase in speed and difficulty as the player progresses
- Multiple difficulty modes that can be unlocked
- Boss battles
- Microgame and Boss Battle endurance modes
- Power-ups: Slow time, gain lives, skip levels, access bonus levels and more
- Camel Coins: In game currency that is used to buy harder difficulty levels, power-ups, and more
- Achievements that give experience to increase "Knight Level"
- Available on iOS and Android Devices
- Three additional levels (Sir Lancelot, Sir Percival, and King Arthur) bringing the total to five
- Online multiplayer giving the user the ability to play against friends or random opponents in a turn based fashion (Think Hero Academy or Draw Something)
- Leader boards - see who the best in the world is at any given level or boss challenge
- Available on iOS, Android, PC, Ouya and other Android consoles
In the game you will play as a young squire attempting to become a Knight of the Round Table of Camel-Lot. In order to do this, you will have to defeat the challenges laid out by four Knights of the Round Table and King Arthur himself. True to its name, the kingdom of Camel-Lot is full of medieval games, foods, tournaments, and dragons... as well as anthropomorphic knights. The game is rendered in a beautiful, hand painted, cartoonish style.
Journey to Camel-Lot is being developed in the Unity engine so it is easily ported to multiple platforms. Our initial launch will be on iOS and Android. Our intent is to also have it available on PC, Ouya, and other Android consoles.
- We already have created artwork for and programmed 40 microgames (there will be 47 in the launch version and 110 in the final "stretch" version)
- The overall programming architecture is in place
- We have created a Proof of Concept Build to make sure the game is actually playable and fun... it is!
- We have an achievement and leveling system that has a wide range of difficulty that gives the player extra reward
- We have created a detailed schedule including time, cost, and personnel to ensure that the rest of the development process is possible
First and foremost, MABA Media was started as a forensic animation company. This is the type of work we do during an average day. However, every person that works here has a background in the video game industry. We love games, and want to be spending time making them as often as we can. Unfortunately, like everyone else we have normal jobs and bills to pay.
We have already spent six months of our own time on Journey to Camel-Lot. We look to the Kickstarter community to help us so that we can finish what we have already started, and what we know to be a great game. We need $7500 to pay for Unity Pro, Apple, and Google licenses, legal fees, sound design, and other expenses outside our budget. With that amount of money we can launch J2C on time.
Our real goal though is to see our vision fully realized, because we know it will be a game that everyone will love. For that reason we have our stretch goals.
- Original Goal - $7500 - April 2 - Initial launch with Sir Galahad and Sir Mordred levels
- Stretch Goal 1 - $15,000 - June 4 - Sir Percival level release
- Stretch Goal 2 - $22,500 - July 16 - Sir Lancelot level release
- Stretch Goal 3 - $37,500 - August 27 - King Arthur level release, multiplayer release
- Stretch Goal 4 - $45,000 - Sir Percival level release May 1
- Stretch Goal 5 - $52,500 - Sir Lancelot level release June 4
- Stretch Goal 6 - $60,000 - King Arthur level and multiplayer release July 9
- $1 - Squire Reward - The moment you back the project you will get a download link for a (PC) demo build with one level of J2C containing 20 microgames. You will get a taste of what the gameplay is all about, however this will only be a shadow of what the launch version of the game is. The link is located in the project updates that only backers can see.
- $5 - Hay-Knight Reward - You will receive the full version of J2C at launch, and all subsequent stretch levels when they launch. Includes previous tiers.
- $10 - Hero Reward - For your deeds of valor we will mention you in the credits section of the game. Includes previous tiers.
- $25 - Guardian Reward - You will receive an incredible 11"x17" high quality Journey to Camelot poster. This poster is inspired by the legendary Star Wars poster and is absolutely amazing. Includes previous tiers.
- $40 - Champion Reward - Custom J2C USB drive pre-loaded with the J2C Beta. Includes previous tiers.
- $50 - Sir Percival Reward - Limited edition Journey to Camelot poster printed on high quality paper and signed by the development team. Only 50 of these will ever be made! Includes previous tiers besides Guardian and Sir Galahad.
- $75 - Sir Galahad Reward - You get a limited edition J2C 'Giant Camel' T-Shirt. These are beyond awesome. Includes previous tiers besides Sir Percival.
- $100 - Sir Mordred Reward - You get a limited edition J2C 'Giant Camel' T-Shirt signed by the development team. Includes previous tiers besides Sir Galahad and Sir Percival.
- $300 - Sir Lancelot Reward - We'll put you in the game. Send us pictures of yourself and we will draw you and put you in the game. You will also receive a high-resolution digital version of the drawing. Includes previous tiers besides Sir Galahad and Sir Percival.
- $600 - King Arthur Reward - Hand drawn picture of you fighting a knight of the round table. Send us pictures of you and tell us your battle regalia and weapon of choice and you will receive a one of a kind image of an epic battle between yourself and a Knight of The Round Table of Camel-Lot. Includes previous tiers besides Sir Galahad, Sir Percival, and Sir Lancelot.
- $1000 - Merlin Reward - We will work with you to make a micro game that will be in the final game. Think of a cool idea and we'll sit down with you (if you can come to our office) or Skype with you to make your game a reality. Includes previous tiers besides Sir Galahad, Sir Percival, Sir Lancelot, and King Arthur
- $2000 - Grand Champion of Camel-Lot - You will receive all rewards and you will be distinguished with a special title in the credits section of the game.
Brady Held - Creative Director - Brady Held worked for several years in the video game industry for such companies as Electronic Arts, Activision, and WayForward Technologies. He worked on Mercenaries 2: World in Flames, Transformers: Revenge of the Fallen, Batman: The Brave and the Bold, and many other games. In 2010 he took his skills in creating photo-realistic 3D environments and animations and co-founded the animation division of MABA Media, LLC. The goal was to bring a high level of realism to courtroom animations and that goal was quickly met. Since then he has come full circle and has returned to his original passion - making games.
Le Sun - Lead Artist – Le Sun is extremely talented as both a 2D and 3D artist. He is relatively fresh out of art school with a BS in game art and design. After graduating he worked as a freelance game artist before becoming an integral member of the MABA Media art team. Now aside from working as a general artist for MABA’s forensic animation department, he lends his talents to passion projects such as Journey to Camel-Lot. Le can beat everyone in the office at every game. Ever.
Mitch Davis - Lead Programmer - Mitch Davis has been programming video games for three years. He has been a lead contributor to multiple independent projects in that time. Mitch joined MABA Media in the summer of 2012 as the Lead Programmer for Journey to Camel-Lot where he was able to bring his ideas and passion for gameplay to a realization.
Kyle Bretting - Lead Writer - Game Designer - Creative Director Brady Held insisted Kyle be a part of Journey to Camel-Lot, having him participate in creative processes, level design, storyboarding and writing. Not only was this exactly the opportunity Kyle was hoping for, but it was a fitting position as his eagerness to write is only trumped by his passion for video games. His desire to create an exciting and memorable piece of interactive entertainment is uncontested and he looks to continue making games well into the future. Journey to Camel-Lot will be his first published video game... if he survives the zombie apocalypse which he insists is imminent.
Risks and challenges
As with all game development teams, we have our share of risks and challenges. One of the biggest is staying true to our initial project scope. Every day we have great ideas that we get really excited about. It is difficult, but necessary, to temper our excitement and stick to what our initial intentions were so that we can get the game in the hands of gamers.
An equal challenge is scheduling. So far we have hit all of our deadlines much quicker than initially planned. However, game development is a tricky beast. All we can promise is that we are committed to do everything we can to be true to our schedule and will always communicate with fans of the game if things change.Learn about accountability on Kickstarter
- (31 days)