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Truly classic games never die. The original Jumpman game still has fans, and now, we're updating it while sticking to it's core!
Truly classic games never die. The original Jumpman game still has fans, and now, we're updating it while sticking to it's core!
236 backers pledged $20,472 to help bring this project to life.

Jumpman Forever OUYA Beta Now Available!

Posted by Davis Ray Sickmon, Jr (Creator)

Folks, the time is here if you're an OUYA gamer: the Jumpman Forever Beta 1 is now available on the Ouya!  You'll be able to find it in the New Releases, or, under the Alphas / Betas section of the market.

Now, we're looking for feedback on this release:  we've paused at 14 levels for the beta because we want to know if the game levels are too hard.  Seriously, we've got sort of a split-decision going on here on if the next set of levels need to be easier, the same difficulty, or harder (somehow I doubt harder is going to be required for a while.)  That's one of the most major pieces we need to know - we already have some harder levels laying around, and we've got some easier levels laying around: finding that "sweet spot" where a new player is comfortable with the game is incredibly important.

How about other beta releases?  No iOS or Android releases for 6 months.  PC and Mac, on the other hand, we'll be shipping in 1 - 2 months, depending on feedback we get from the Ouya platform players.  We really don't want to have to fight bugs on multiple platforms all at once :-)

One big thing didn't make it for the first beta:  new music isn't there.  We also had an "oops" that the team noticed AFTER it already shipped - some of the re-edited graphics aren't in the beta.  Well... that's why it's a beta, right? :-)

Also: if you've played through the levels in the Preview version, and assume the levels in the beta are the same - nope! :-)  We still have the levels from the preview that will end up in other level packs, but, for the most part we wanted to ship with levels that have a better ballance.  Rocket, Rocket!, for instance, ended up being a wipe point for a lot of players in the Preview. Balance is one of the hardest issues with this game, now :-)

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