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Truly classic games never die. The original Jumpman game still has fans, and now, we're updating it while sticking to it's core!
Truly classic games never die. The original Jumpman game still has fans, and now, we're updating it while sticking to it's core!
236 backers pledged $20,472 to help bring this project to life.

Preview 1.1 Released, High Score, Christmas Cards shipped, and a bit more...

Posted by Davis Ray Sickmon, Jr (Creator)
2 likes

OK, first off, Merry Christmas, Happy Holidays, Festive Festivus, or your pick of holidays :-)

I've mentioned before I wanted to release a new version of Jumpman Forever's Preview, to fix up a couple of things.  Well, Christmas is the perfect day for a little gamer gift like that :-)  This is the final version of the preview: there will not be any more builds of it after this.  Most of this is stuff I was working on for the first real round of Beta builds coming up, so I incorporated them back into the previous build :-)  What's changed:

  • Better fall distance
  • Speed of Alientator Bullets reduced
  • Game speeds adjusted
  • Ladders work more dependably 
  • Can now exit ladder without being at a girder (warning – you can can also trip and fall)
  • Level “Nothing Hidden” removed, replaced with “No Ground” 
  • High Scores fixed
  • Score bubbles for collecting bombs (makes more sense, ’cause you can now see multipliers at work)
  • Lots more little fixes
This should make the game a LOT more playable for mere mortals, not game developers ;-)  The new level, "No Ground", is caused by the changes to how bullets spawn, and things like that.  See, little changes can have BIG effects - and it completely broke the level.
New graphics and sound didn't make it into this build - I decided not to spend that effort, 'specially because I want to keep some surprises for the first betas :-)

You can download it at:  http://www.midnightryder.com/jumpman-forever-preview-release-downloads/ (password: jumpmanrocks)

Quick shot of No Ground:

Jumpman Forever Preview (1.1): No Ground (when I finished the level)
Jumpman Forever Preview (1.1): No Ground (when I finished the level)

 High Scores

One of the bugs that got fixed with the 1.1 preview is the High Score tracking - it was reseting it's self previously :-)  So, let's go for a quick, informal bragging rights competition.  Here's my current High-Score (this isn't the highest I've ever gotten, just the one from my run-through today):

Jumpman Forever Preview:  My High Score, Dec 25th, 2013
Jumpman Forever Preview: My High Score, Dec 25th, 2013

 Simple contest: beat the high score, take a screenshot, and send it to contact@jumpmanforever.com :-)  Sure, you won't win anything, but, I'll be sure to post your name and score for the bragging rights ;-)

Christmas Cards Shipped

MOST of the Christmas cards shipped as planned, though a couple of people got my their addresses latter than I had hoped, so they'll have to wait to go in the mail tomorrow.  Sorry for that!

Take The Money And Run?

Yeah, I'll admit: I went completely silent when we hit the Kickstarter goal - I kept intending to post something very important:

THANK YOU!  Each and every one of you, thank you very much.  I'd hug you if I could (well, for most of you that would be a man hug, you know, nothin' creepy.)  Instead, I immediately jumped onto the Ouya builds, moving towards the beta!  

Next week or the week after, the real JumpmanForever.com will go online, which will include a mailing list for those who want weekly updates on the progress of the betas, things like that :-)  Hey, ya'lls did awesome, getting us this far:  now, it's my turn to do the work, and get you a cool ass game - I want to keep you in the loop on progress, without spamming this page too much!

Davis Ray Sickmon, Jr

Midnight Ryder Technologies

Author, Jumpman Forever

carol bloodworth and Zack O. like this update.

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      Derek Freeman
      Superbacker
      on

      Steve Miller Band reference?