New Jumpman Forever WIP video and screenshots
Allllllllrighty then, time for some new screenshots, a new video, and some bug fixes :-)
The new animation sequencer is in place and working fairly well. I've still got a little bit of walking on ice at slow gamespeeds, but it looks pretty good and just a couple more tweaks and it's all good :-)
Quite a few new little fixes here and there, and a couple new bugs. But, let's throw up some screenshots:
Yes, many level names are horrible puns. Sorry about that.
In this screenshot you can see three things:
Jumpman is a bomb technician, and has an applicable suit for the job - he's protected from small explosions (Red, however, is not.)
This is a landmine in action, spitting out particles. The particles tear up the level items (girders can optionally have hitpoints, display their damage level, and be removed by an explosion - you can see a little bit of all of that in the screenshot)
Particles also throw a little bit of inertial into Jumpman's movements... sometimes. It's inconsistent right now :-/
Some brain melty here: yes, there's two Jumpmen. Yes, you control them both. Simultaneously. It takes a little practice, but, it's not as bad as you might expect. If the guy designing the level (me) wasn't a bit of a jerk - at first glance, the level looks semetrical, but it's not. The upper version is slightly taller, so the player has to figure out how to make that work out ;-)
Duality II, which is inbetween I and III in difficulty, isn't done yet. Again, looks like it's symetrical, but it's slightly off, adding to the challenge.
Learning how to make the two Jumpmen move asymetrically by using the ladders and such is a must! Or it ends up looking like:
And, let's throw the last four levels in action - here's the WIP video!
And in other news, this week begins the second big PR push, though this time I'm packin' heat: an old friend happens to be in town, who just happens to be good at this sort of thing. And I've got a few things I'm up to, also, so between the two of us we should get things a lot farther along!
I could bemoan the fact that we're not already half a million dollars above our funding goal (sort of a joke - a friend of mine did a Kickstarter for $500 no long ago, and was funded for $17,000+ - you go, Frank!), but I'm gonna tell you: I'm happy with how things are going. I've gotten some really interesting messages from people about the game - some even apologizing that they couldn't give more! And almost everyone has sent me a message saying how happy they are to see Jumpman return! Hitting our goal won't make me a rich man by any means - there's a lot that has to cover - but, the support I've gotten in the way of encouragement has definitely made wealthy in other ways! Thanks for all the kind words so far - now it's time to kick ass and take names (well, contributions actually, but we get names with that at the same time ;-)
Davis Ray Sickmon, Jr