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Truly classic games never die. The original Jumpman game still has fans, and now, we're updating it while sticking to it's core!
Truly classic games never die. The original Jumpman game still has fans, and now, we're updating it while sticking to it's core!
236 backers pledged $20,472 to help bring this project to life.

More Work In Progress Screenshots

Posted by Davis Ray Sickmon, Jr (Creator)
1 like

I enjoy developing levels, because I get to play the heck outta' them while tweaking and testing each one.  I also have to determine where they should end up at in the overall order of things - only certain levels need to be in a specific order for the "plotline"

This is currently Level 2: "Rocket, Rocket!"  Problem is... I don't think it's going to STAY as level 2.  It's quite a bit harder then Level 1 is - enough so, that there's not enough time for the player's abilities to ramp up to the challenge.  No biggie for someone who played Jumpman growing up, but a serious issue for someone who's not dealt with Jumpman's unique take on interacting with the environment (it's simulated as close as possible, right down to trip and fall deaths :-)

With this level ready for show off, it's time for me to finish up doing a new Kickstarter campaign trailer - but, that's for tomorrow (er, latter today, I guess :-)

Yes, while developing the game I die LOTS. :-)
Yes, while developing the game I die LOTS. :-)
Jumpman Forever, Level 2 (at the moment): "Rocket, Rocket!"  I wonder why it's called that... :-)
Jumpman Forever, Level 2 (at the moment): "Rocket, Rocket!" I wonder why it's called that... :-)
Davis Ray Sickmon, Jr likes this update.

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