More Work In Progress Screenshots
I enjoy developing levels, because I get to play the heck outta' them while tweaking and testing each one. I also have to determine where they should end up at in the overall order of things - only certain levels need to be in a specific order for the "plotline"
This is currently Level 2: "Rocket, Rocket!" Problem is... I don't think it's going to STAY as level 2. It's quite a bit harder then Level 1 is - enough so, that there's not enough time for the player's abilities to ramp up to the challenge. No biggie for someone who played Jumpman growing up, but a serious issue for someone who's not dealt with Jumpman's unique take on interacting with the environment (it's simulated as close as possible, right down to trip and fall deaths :-)
With this level ready for show off, it's time for me to finish up doing a new Kickstarter campaign trailer - but, that's for tomorrow (er, latter today, I guess :-)