Share this project

Done

Share this project

Done
Truly classic games never die. The original Jumpman game still has fans, and now, we're updating it while sticking to it's core!
Truly classic games never die. The original Jumpman game still has fans, and now, we're updating it while sticking to it's core!
236 backers pledged $20,472 to help bring this project to life.

35% of the way there! And, well, I hate press releases!

Posted by Davis Ray Sickmon, Jr (Creator)
1 like

Not bad - less than 5 days in to the Kickstarter, and we're at 35%!  However, it's still quite a ways to the final goal, of course.  Plus, to be honest, I'm really hoping the Kickstarter goes well beyond the $20,000 goal - the more we get, the more pressure it take off having good sales of the game, plus I can get into the stretch goals (which I haven't posted yet - I figure after we pass 50%, I can worry about posting those)

Meanwhile, most of my Jumpman Forever time is spent on PR (keeping in mind I've got other projects I've got to work on - I've got to keep my income going during the Kickstarter, plus I need to get some contract work completed so when the Kickstarter is done I can dedicate myself to Jumpman Forever!)  And, one of the things that goes with Kickstarters and video game projects is Press Releases. I have to write them from time to time, and I always hate writing them.  Heck, I hate reading them - they are always devoid of real content, and instead have a sort of glossy marketing feel to them without saying anything really important about the project.  It's not just my press releases I hate, it's everyone's press releases.

But, attached here is a copy of the press release that's making it's rounds right this minute, just so ya'lls can see what I'm up to :-)  Plus, let's throw a quick little development shot in here:  this is one of the sprite sheets for Jumpman Forever, showing Jumpman in his "revamped" glory.  The sprites are still kept intentionally small, even if we have a lot more pixels to work with than Randy did back in the Commodore 64 era - they'll be stretched on the fly, to give it a retro feel while keeping a lot of the original "charm".  This is only one of the sheets, of course - there's quite a few involved, and more of 'em to go before it's a finished game!

Jumpman sprite-sheet.  Along with being slightly over twice as many pixels high as the original Jumpman, he's gained a little extra detail and shading.  Oh, and a belt :-)
Jumpman sprite-sheet. Along with being slightly over twice as many pixels high as the original Jumpman, he's gained a little extra detail and shading. Oh, and a belt :-)

 And, now, for a boring press release ;-)

--------

FOR IMMEDIATE RELEASE

Commodore 64 / Atari Era Video Game Classic, Jumpman, to Return Via Kickstarter Campaign

WICHITA, KANSAS - November 24, 2013 - It’s not often that game developers get to resurrect a classic that’s not seen a new commercial release in 30 years, but in the case of Jumpman, game developer Midnight Ryder Technologies is getting their chance with Jumpman Forever.

It’s been 30 years since Randy Glover’s video game classic, Jumpman, saw releases on Atari, Commodore, and ColecoVision platforms, but the game still maintains a small fan base after all those years. “Jumpman is one of those games that’s remained unique enough that is still has a following,” says lead developer of Jumpman Forever, Davis Ray Sickmon, Jr. “It’s impressive to see any game remain in collective gamer memory after all that time.”

In 2000, Randy Glover provided rights to a few game developers to produce officially sanctioned Jumpman follow-up games, though only one developer was given the rights to do a commercial sequel. Originally titled Jumpman: 2049, Midnight Ryder Technologies unveiled the new tile “Jumpman Forever” as part of it’s Kickstarter effort. “Back in 2000, we were to the point where we released screenshots of the game, but, unfortunately, the project was canceled,” says Davis.

Now, 13 years later, Davis still receives emails asking if and when the planned Jumpman sequel would ship. “It’s sort of insane - I’ve been getting emails since 2001 from people who run across references to a new Jumpman game, wondering when we were going to release. With Ouya’s ‘Free The Games Fund’ matching what we raise - up to our goal amount- during our Kickstarer phase, it seemed like it was the right time to re-investigate the idea of doing the game.”

Davis says they’ve already spent quite a lot of effort on exploring what he refers to as the game’s “DNA” to produce a worthy sequel that meshes with the style and gameplay of the original game.

So far, Midnight Ryder Technologies seems to be on the right track - in the first three days of their Kickstarter campaign for Jumpman Forever, they’ve already raised 35% of their total goal.

Midnight Ryder Technologies (www.MidnightRyder.com) began in 1999 with video game development and game development services for PC & Mac platforms, and later expanded to include other platforms including iOS, Android, and now adds Ouya to it’s supported platforms. Since 1999, Midnight Ryder Technologies has has eight self-published video game titles, including it’s most recent, RetroBreaker for iOS, Android, and Mac.

LINKS: Jumpman Forever Kickstarter Campaign: http://www.kickstarter.com/projects/920388055/jumpman-forever Ouya Free The Games Fund: http://www.freethegames.com

Contact: Davis Ray Sickmon, Jr press@midnightryder.com Midnight Ryder Technologies 2922 East Conamore Wichita, Kansas, 67216 ph: (316) 290-9048

###

James Maxwell likes this update.

Comments

Only backers can post comments. Log In
    1. Davis Ray Sickmon, Jr 3-time creator on

      I think you've got a valid concern there - so, I made the next update about that specific thing. Thanks for pointing it out!

    2. Dominik Deobald on

      I have to say: $7000 by just 12 backers looks weird to me - especially if one does not even pick a reward...