by Davis Ray Sickmon, Jr
Are there any news on the update? I'm eagerly waiting for it for about a year, I hope it will be released soon! :)
Davis Ray Sickmon, Jr: I think you should release the level editor a lot earlier! You would certainly get a big boost if tons of user levels are available for download! Especially as level packs have not been released yet.
Sorry for the loss. No worries. Looking forward to 1.2. Lots of Jumpman fans still out there eager for updated stuff.
My condolences. I don't blame you for being bummed out and avoiding the project for a little while.
Clovis: Absolutely - when 1.2 starts shipping, we're going to be yelling for every bit of press we can get. We're getting sales now, but that's without doing a whole lot of marketing on it. With it on five hardware platforms, and multiple distribution channels, we're going to be going nuts with it.
As for Steam - yep, that's one of the big reasons for 1.2 taking so damned long. Between iOS and Steam, we've got to get everything "just right". Though, we've got one hitch with Steam: we've got to make it through the greenlight process (not that big of a deal) before we can actually integrate the achievements for Steam (which is going to be interesting.)
Claus: The level editor is going to be (nearly) the last thing we ship, after we've got our plotline mostly played out, and after we've hit 2.0 (which we've got fun stuff up our sleeves for.)
Just letting you know that I'm still actively looking forward to v1.2, and I'm terribly sorry to hear about your friend's fate. By the way, iFanzine would still love to cover the iOS release whenever it finally happens. By the way, do you think v1.2 will be the one to finally show up on Steam? I've long wanted to point a bunch of friends to "Jumpman Forever", but many of them only deal with Steam.
I'm really looking forward to a new version in 2016! :) Still waiting for the level editor! :)
Sorry for your loss, buddy. And thanks for the update.