RUMP! - It's a Jump and Rump!
RUMP! A crazy fast paced 3D Jump and Run to play with your friends! Singleplayer-Campaign and Multiplayer-Mayhem!
RUMP! - It's a Jump and Rump!
RUMP! A crazy fast paced 3D Jump and Run to play with your friends! Singleplayer-Campaign and Multiplayer-Mayhem!
We're going oldschool: a » free demo on Steam for everyone. Here you'll get an Alpha Build of RUMP! with a small tutorial and some bigger maps for you to freely jump around and test our game.
Remember: Alpha Demo! The Final version will contain far more features, maps and modes! Prepare for Multiplayer Mayhem with several weapons, lots of traps, extra highscores and rankings - heck, even eSport competition will be involved, since we're going to have multiplayer ELO rankings and a special spectator mode for casters and viewers!
We're also going to update the demo regularly, so that even after the final release people can actually test our game and don't have to buy it as blind as you have to with most games today. If you stumble upon weird things feel free to use the ingame bugreport feature within the game options. » Click here to download the free demo on Steam and have fun jumping and rumping!
Within only 6 days thousands of people pushed this game through STEAM Greenlight - but what is it exactly? It's a crazy and challenging 3D jump and run game with a high focus on speedrunning, competition, sick moves and ultimate multiplayer-mayhem!
You think the good old racing games were the challenge for you and your friends? Now RUMP! is going to be busting your mind. There are no classic green, red or blue shells you might know from classic fun brawling games - but several other gadgets, that will make your friends rage when you fire them off.
Compete with your steam friends, dare them to defy you and beat their best times! Be rewarded with different skins, characters and even some nice powerups. If you want to, you can climb the ladder (ELO rating system!) and score the best times of the worldwide ranking!
The singleplayer offers over 50 different maps with some serious jumping, collecting and raging action! Get all Coins to proceed to the next level, be fast to make sure to beat your friends' highscores! Achieve the Bronze, Silver and Gold times to receive cool awards, skins and other stuff.
In the multiplayer modes you can challenge up to three of your friends in a fight to the death! Multiple modes are planned - but the most important thing, as usual, will be: shoot your friends in the face!
Use your body and your gadgets to get rid of your foes and proceed to unbelievable greatness! Missiles, Boosters, Hooks and other grim utilities can be used to make your way to the top. Compete with other players all over the world!
- Up to four people multiplayer mayhem to beat your friends via STEAM!
- Online Matchmaking with Quickjoin options or premade Lobbys/Groups!
- Sleek singleplayer with lots of different maps, gadgets, mechanics, competition and story!
- Evil traps and a hardcore mode, to make it even more challenging!
- High amount of various Skins, Accessories, Chars and Maps!
- Awesome multiplayer gadgets like hooks, missiles and other fun stuff!
- Cool new things at least twice a month! Weapons, Gadgets, Levels!
- Global & local rankings with leaderboards and statistics!
- Observer Mode for viewing and casting multiplayer runs!
- eSport functionality for live competition!
- Speedrun functionality for all time contest records!
- Many humorous and funny elements, including dark humor!
- Unique Soundtrack and ambience!
- Tons of uniquely designed levels! Created with LOVE™!
- Lots of achievements and unlockables!
- No arms and legs - but there's a cape for everyone!
Being individual means at lot to us - because customizing your character adds a lot of variance and fun to the game. To achieve this we're putting in a couple of characters right away, plus according skins and accessories.
So we're already into creating additional playable characters and skins for them - and you can add more! Check our stretch goals for the added chars. And also settings - let us tell you more about these!
You could call these sceneries, environments, surroundings and the like. We call them settings internally. And we're starting with the cities' rooftops of rumptown - but we have a lot of possible other settings ready in our ideas.
How about rumping in space? Or in a cave? Or in a jungle? Each new setting will come with a lot of new graphics and mechanics. A cave surely has different traps than cities' rooftops - and so will every new setting.
Each new setting added, by your contributions in our stretch goals and by ourselves after the release, contains at least 30 new maps to go along with the new scenery. This is where you can lure your friends into new awesome traps and score better times on each map than anyone else ever did!
We want to thank our backers by giving them some unique and rare rewards. It is only $20 to get the game itself - but you can back us more. Each new tier comes with one or two new goodies for you. This goes up to creating your own 3D ingame character model with our team!
For an easier overview of which contribution tier gets you which reward, please take a look at our » Reward Matrix here:
Check out some of our actual rewards on the graphics below. Additionally we have some shipping information (for international shipment of physical objects) and more details on certain rewardss like the ingame character creation and the FounderCity image rules. Please see » this PDF file.
If you missed the link above: check out our » Reward Matrix to get an easy overview which contribution tier gets you which perks / goodies.
Like our name already says: We are dedicated to games in all its beauty. We play them, we talk about them, we make videos and now we are creating our own dream game.
We are a rather small team of 11 people in our company located in Hamburg, Germany, and there is no one who does not love games with their heart and soul. The big part of us have been working together for over the last 5 years. We know each other very well and that is one of the main reasons why we decided to create a standalone game.
We proudly show off a big and long experience in gaming entertainment. We've been host on several shows at the yearly GamesCom fair in Cologne, including lots of daily shows on the Blizzard booth (especially StarCraft II) - entertaining the huge crowd that was present on each GamesCom fair. Five years and still counting - we'll be there this year as well.
We've been broadcasting innumerable shows on our Live-Stream, we've been producing countless VODs on many, many different games. We also organized and hosted an indescribable Live-Event with more than 700 people at the location - plus the hundreds of thousands of people watching the live stream of that event.
It is our chance to be part of the games industry, working on our dreams and leaving a small footprint on "Planet Gaming". Entertaining our friends and fans pushes us every day for quite a long time now. Seeing people play games and having fun while doing so is a real pleasure to us. That's why we want to create a game of our own. But we have to stay realistic. And that is the reason to ask for your support.
With your contribution, no matter how big or small it is, you are showing that you believe in us. You say to us that you would like to have fun and see this game come to life. We really appreciate that and every Dollar or Euro gives us the chance to do something good, keep our company running and create the game we love - for ourselves, and especially, for you!
More than half of your support is being used for the salaries of our team - to keep working in our office and making progress every day. The second chunk of all your payments sadly is going off in taxes and fees. Since we're a registered corporation, we'll have to pay 19% VAT (Value Added Tax) on any of your contributions, since they count as a straight income. Plus some fees for Kickstarter, PayPal and currency conversions (eventuall we'll need those USD in EUR), we're close to 30% for these dues in total. With the remaining money we're paying the monthly fees on software licenses and the like, which are pretty much only required to create assets and things for the actual game development.
While we started creating "RUMP!" out of a quick idea we soon realised that this game has great potential to bring fun to the people. We came up with some really cool ideas, features and settings - but there was one thing we didn't have: Time!
As a small company, we people try to live from what we are doing. So we could either bring a very early version of RUMP! on the market and sell it on Steam as an "Early Access Game" - which would be an undesirable decision for our understanding and vision - or we could go the hard way and say: we need money, because we want a really publishable state of RUMP! and so we'd have some more time to get things finished and polished.
We would like to invest more work into developing RUMP! and creating the environment, bring features and gameplay to perfection and making our job good. After those core things got polished there will be the content production phase: creating lots and lots of levels with all the assets and mechanics we've got until then. So there will be this one particular spot at which we can swap almost everyone here to creating maps - and you'll get to see the content waves incoming!
In case we're going over the top of our initial target, we do have a plan for the future development and more features in the game.
On a sidenote: we're also thinking about an ingame level editor, so everyone can create their own maps and circuits. This is not planned for the final release, but maybe at a later point. We're just pointing out that we do think about such things and we believe that community created maps would be really awesome to play!
Kickstarter is a very valuable platform to us, so people actually get to know about the game and ourselves. Just like the Indiegogo campaign, which gave us quite a lot of reach out to the potential players. This is also the reason why our funding goal is set rather low - so it's easier to reach. We're already quite good on our roadmap - but see for yourself:
After the kickstarter campaign is over, we're heading on with the Beta version. The Beta is followed by the Steam Early Access program. Everyone who backed us for a reward or perk with at least 1 Steam Key will get this or them delivered by eMail just in time for the Beta- and Early Access release. Please make sure your inbox isn't full, so you get the mail. ;)
With the Beta and the Early Access we're starting to involve you more into the detailed development, especially single- and multiplayer mapdesign - expect livestreams again, building levels with the team.
We're currently planning to release the final version of RUMP! around October / November 2015. This version will include all the base content and features, so it's a full version game.
After the final release we'll continue to work on new levels and features, probably in a new setting. Additional characters, skins and weapons are on the board as well - let's see what you, the players, are asking for most then. :)
Are you a modern company and can relate yourself to gaming and games in general? Are you looking for creative advertising space? Then you should read up on our ingame Billboards!
Saying "Billboards" we do not only mean the big billboards themselves, but also ad spaces, decals, banners, flags and several other spots, where smaller variations of a big billboard or even just the according logo might be placed on a flag.
We want them to look like they've been fully made for this game and chime along with the environment. They shall not disturb or distract the players - but be fun to look at. Please » take a look at some of our samples and we'll also be happy to help you on finding the right style, if you'd like to participate but haven't been into ingame ads yet.
Please contact us for more information: » firstname.lastname@example.org - thanks!
Yes there are other and free ways to support our cause! Every additional beings voice (including dogs, so our office dog Loki ain't alone!) is very valuable to us. So if you like to help us - with no money at all - try to use your contacts and tell them about our game. Your friends at work or in class, a post on your Facebook-Page, a tweet on your Twitter or whatever Social Media network you prefer.
Follow us on our channels (» Facebook, » Twitter, » YouTube) to recieve regular updates and spread them as well. Pretty much all the updates and information will be posted there first. Every bit of reach counts! Thank you for helping us reach out!
This is a question where myths are told and even the ancient egyptians were puzzling about these facts. Some say Forrest, all his friends and even all the animals are living in a different universe where there never have been any limbs at all. Some say them idiots are unable to animate limbs properly, thus just skipping them away... and even other say: You know, because things and stuff. For reasons!
Maybe you will get to know more in the singleplayer campaign by reading the ancient RUMP-Hieroglyphics that can be found here and there.
We think we do have it all. But it's you to decide!
Risks and challenges
We really do have a good starting position. One of our main fears was to not get Steam's Greenlight in a decent time. Some parts of our development rely on Steams "SteamWorks API" and we only would get access to it if we were able to get "the green light". But we were wrong: within only 6 days you, our fans and friends, pushed our game through greenlight! That was amazing and a very big step for us.
Aside of these we're really solid:
Can we get a shippable state of the game (and not pulling a DayZ)?
Yes, since we are actually playing it every day in our office while testing changes. The core game itself is pretty much complete - but not to the extent and range we are wishing it to be. More levels, more skins, more gadgets. Basic functions are implemented quickly - but it's the fine tuning that gets them to feel right and create the fun in the game. We need some more time to get this to where we're looking to go for.
Are your development basics safe and stable?
Yes, as we currently are not using (or depending on) any trial or unstable software. Our assets are being created in solid applications like Photoshop and 3ds Max - and for the game we're really happy with the Unreal Engine 4, as it fields awesome performance and usability. The EPIC team is pushing out updates and improvements regularly, but we can also launch specific parts in a previous engine versions.
Is there a platform to distribute our game?
Yes, since that honorable swarm of users already got us Greenlight on Steam. But we're looking beyond PC-gaming and Steam. We'd really like to release a port for any Unix / Linux Platform, a port for any Apple / Mac user and finally also a version for PlayStation and XBOX users.
Do we have the needed skillset to build our game?
Yes, since we are already building and updating it every day as of now. The game is already in a playable state - but we want it to be better. More humourous and sinuous animations of our characters are asking for an animation specialist. So this is more of a bonus. Our characters work and they are already hilarous - but when an animation specialist comes into play, that may become even more entertaining.
Will this game really be fun?
That is up to you! Play the public demo, look at our videos or check out the screenshots! Fun is up to each individual - but since our setting, of playing a character with no arms and legs, is already quite humorous, we think that pretty much everyone will have lots of it. Especially once you got hooked by the multiplayer. Play it with your friends and you'll probably spend a decent amount of time jumping and rumping around.Learn about accountability on Kickstarter
- (46 days)