About this project
Don't always have time to host a big game night? These games are simple to learn, strategically deep, and can be played with just two players.
Best of all - they're REALLY FUN! Don't miss out - back this project today!
Fans of "The Genius" will recognize these games as similar to the death match games Monorail (Racing Stripe) and Black & White (Deduction). While you can use the cards that come with each game to play the versions from the TV show, Racing Stripe and Deduction offer added complexity to increase the replay value and change up the strategies.
Both games will be professionally printed by a playing card company on 300 gsm smooth card stock, so your cards will last. Which is good, because these are games you'll want to play over and over and over.
What are these games, you ask?
Game length: 5-10 minutes
First time players may think this is a pure guessing game, but with experience you'll see how a keen sense of deduction turns little clues into loads of information.
Basics: Players start with ten cards, numbered 0-9. Each round, each player plays one card. The player who played the higher card wins the round. Players find out who won the round, but not what card their opponent played. Once all cards have been played, the player who won the most rounds is the winner.
Something really neat: These cards are self-reading. In the past, to play a game like this players would need a third person to act as moderator, look at the played cards, and announce who had won each round.
Deduction cards are designed so no moderator is needed. Players know who won each round without finding out their opponent's played card. Everything you need is in the box.
Depth of strategy: Oh, baby. It looks so straightforward. But here's where it gets interesting: all the even cards have red backs, and all the odd cards have blue backs. So if you play a 4, and your opponent plays a blue card and loses, you know he played an odd number lower than 4 - his 1 or his 3. In this way you go from being a know-nothing to accumulating key information that will help you later in the game.
Or say you played your 7, but lost to a blue card. The only blue card that beats a 7 is a 9. So you know your opponent played his 9. But your opponent knows only that you played an odd-numbered card lower than a 9 - from his perspective, it could have been a 1, 3, 5 or 7.
Additionally, the 0 card, which loses to every other card, has the special ability to beat the 9 (which beats everything but the 0).
Finally, the most recent player to win a round is first to play a card in the next round - so you can strategically try to get rid of your low cards early in the game to force your opponent to keep going first, so you'll know whether he's played a red or blue card before you decide which card you'll play.
There's a lot going on, but because the basics of the game are so simple, you'll get your friends hooked quickly, then kick their butts until they're experienced enough to start catching up.
Use these cards to play the Black and White game from "The Genius": Remove the 9 card from each player's pack. You'll be a regular Yoo Junghyun in no time.
Game length: 10 minutes
Build a race track with your friend - but make sure you're thinking a few moves ahead, or risk being put in an impossible situation!
Basics: Players take turns placing tiles to complete a race track. The track starts with a start/finish line of two tiles that is incomplete on both ends:
On each turn, a player may place one, two or three track tiles. Each track tile has a straightaway on one side and a bend on the other, and you may play either side of any card on your turn. The player who places the last piece that completes the racetrack is the winner:
Something really neat: The set of cards includes three- and four-forked tiles to modify gameplay and increase the challenge.
Depth of Strategy: Get your oxygen tank, this one's deep. You have a limited number of cards to use (20 of the standard straight-on-one-side-bend-on-the-other cards, and in some variations you'll only play with 16 of them). That means it's very possible to place track pieces that make it impossible to complete the race track with the cards remaining.
Which leads to the other way to win Racing Stripe. Typically, you'll win by putting down the last piece to complete the track. But if your opponent takes a turn that makes it impossible to complete the track with the pieces remaining, you can declare "It's impossible." Your opponent then has a chance to use the remaining pieces to complete the track. If he can, he wins. If he can't, you win.
Further complicating strategy is that the completed track must use all played pieces. While you don't have to play every track piece to complete the track (theoretically, you could use as few as six track pieces), any piece that gets played MUST become a part of the final completed racetrack.
Additionally, there are rules governing placement of track pieces. On your turn, any pieces you play must be adjacent to each other on the top, bottom, or side of each other; and if you play three pieces, they must be played in a line. However, the track pieces you play need not actually connect to each other, stripe-wise. For example, the moves on the left and middle are okay; the move on the right is not:
Use these cards to play the Monorail game from "The Genius": Use only the two straight starting cards and 16 of the double-sided straight/bend track pieces.
Risks and challenges
The artwork is already completed; the games have been play tested. Once the Kickstarter is funded the artwork has to be sent to the printer, and after that I'll personally ship you your games. Unlike so many other Kickstarter projects, there are no moving parts or variables: I just order the cards from the printer, then send them to you, so you can start having fun playing these games within a month of the project being funded.Learn about accountability on Kickstarter
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