We mentioned in the Kickstarter description about Adventurers having various actions to choose from during game play, but did not go into specifics. Here is a list of all the actions an adventurer may choose from when free from Monster Dice.
- Assist (Grab another adventurer's Monster Dice and roll them as normal, but all Moving Monster must go back to the adventurer you assisted)
- Use Special Ability (Unless otherwise stated Adventurers may only use their special abilities when free from Monster Dice)
- Bust The Door (If there are any monsters in the dungeon room you may Bust the Door again)
- Recover from a Stun Hit
- Use Magical Item to Heal a Hit (Self or other adventurers)
- Recharge Magical Item (Magical Items are spent after using it to re-roll a die or heal a hit, and must be recharged by taking an action before it can be used again)