I am very weak English.
I am sorry if I was not good at English and I could not convey it well to you.
Currently you can play the demonstration edition.
The demonstration edition is prepared for test play and promotion.
The graphic is exactly the prototype, but it is made unique to the demonstration edition so that it can be enjoyed for a long time even in short stages.
Platforms: Windows, (Mac and other scheduled)
Since the game is made with JAVA, it will work if it is supported by JAVA.
I want to improve graphics first.
The reason why I have hardly done graphics is because there is no budget.
Whether I will make it oneself or someone else will change with your support.
Whether myself will make up a character or ask someone is still undecided.
Although there are only two types of special attacks in the demonstration edition, I plan to provide multiple new attack methods with a new mechanism that has never been before.
This game I'm currently producing is never a big game.
Although it may take several hours in the first play, I will make it a game that emphasizes things that everyone can enjoy repeatedly in about an hour.
I want to make the graphics on the ground even better, too.
I want to make music and sound effects even better.
This "Courtyard" music was omitted in the demonstration edition, but it is scheduled to be used for the second area.
This music is a temporary MIX, but I am an amateur after all.
Arrangement, MIX, mastering, etc. I will make it better if I have a budget.
Recent game music is only atmosphere, melody does not remember in memory.
The music I pursue is a strong melody that is remembered like old game music before 16 BIT era.
I am worrying now very much.
The difference between amateur and professional is whether there is a deadline.
Unlike professionals, amateurs make it until they get convinced, but I can not keep making forever what I do not know whether there is demand.
Even if I want to make good things, I can not afford to realistically.
I'm thinking about making the content smaller than I originally planned.
If I can receive support from more people I will be able to make games that will be enjoyed as planned.
Please make my goal come true with your support.
Demonstration Edition can be downloaded from here.
Please note that the demonstration edition has a very high level of difficulty, as the stage is short.
There are almost no search components, puzzle components etc in the demonstration edition.Please be aware that there are many different configurations from the contents of the game I'm planning.
The program is made with JAVA.
In order to play in the game you need to install JAVA.
Risks and challenges
Currently I am working alone, so there is a possibility that all productions may stop due to accidents or illness.
The game is released from the alpha version at the earliest possible stage, and even if development ceases in any case, I am considering it in such a way that I can play well enough.
It is planned to make frequent updates, but there is a possibility that many people who are already getting bored may come out by the time the game is completed.
Currently I am planning to distribute games on Steam.
There is a possibility that it will be a difficult task to match the game to Steam's specifications.
However, there is no difficult part in the game system itself, so there are not many things to be afraid of in the future production.
- (30 days)