One Hit Kill is a brand-new card game in which players race to construct weapons that can knock out their opponents in a single blow. (A One Hit Kill.) It draws from traditional card games like gin and poker, along with European-style games like Catan and Ticket to Ride. We classify it as mid-Atlantic.
One Hit Kill is easy to learn and fast-moving: no hit points, no mana, no need to consult the rulebook. Its simple rules allow for surprisingly complex strategy. We’ve playtested it with ages 8 to 78. Everyone quickly gets it, experienced gamers and newbies alike.
The game was created by John August and the team that brought you Writer Emergency Pack, with illustrations by amazing artists who’ve worked on top fantasy games.
To get the game first. We'll be shipping One Hit Kill to Kickstarter backers in September. This may be your only chance to get the game in 2015.
To shape the future of OHK. From Magic to Munchkin, great games evolve based on their early players. With expansion packs, forums and Maker's Kits, we want you to help chart the course for One Hit Kill.
To support Kickstarter projects that ship. We're the same team that created Writer Emergency Pack, which shipped months early to the delight of backers. Here's a selection of what they wrote:
We think One Hit Kill might become your new favorite game, so please help us make it a reality.
A game of One Hit Kill usually takes about 10 minutes, so you can squeeze in a few rounds at lunch — but it’s also perfect for game nights with friends.
We recruited 30 players of all levels to try out an early build. Here’s what they wrote afterwards:
We had an amazing experience launching Writer Emergency Pack on Kickstarter last year. For a few months, it was the most-backed card project in Kickstarter history. That momentum let us scale up in ways that would have been impossible otherwise. This year Writer Emergency Pack will be in 2,000 classrooms, 50 countries and several major retailers, including Amazon.
One Hit Kill is a very different project, larger in scope in several ways.
For starters, we’re bringing in amazing artists to illustrate 82 cards. We also have a vision for the future. In addition to the core game, we’d love to release expansion packs on a regular schedule so the game can continue to grow and evolve.
Some of our first expansion packs may include Pirates & Zombies, Lovecraft & Austen, and Apocalyptacular! Each one changes the game in exciting ways, opening new strategies and keeping the game fresh.
In order to offer expansions, we need a sizable base of players from the start. That's why our future goals are based on backers, not dollars:
And something brand new:
You can make these goals happen by hitting achievements. Some couldn't be easier.
Our Facebook page loves Likes: facebook.com/onehitkillgame
Our Twitter feed will reward your following: @onehitkillgame
For Vine videos, you can use #onehitkill and #portaltonowhere hashtags to mark them. Also link to them in the comments or on Facebook.
For SoundCloud songs, you can use #onehitkill and #anthem hashtags to mark them. And again, link to them in the comments or on Facebook.
John August came up with the game and the rules. (His daughter came up with the name.) He’s written seven movies including Big Fish, Charlie and the Chocolate Factory and Frankenweenie. He’s the co-host of the Scriptnotes podcast, creator of Writer Emergency Pack, and surprisingly good at Labyrinthspiel.
Dustin Bocks illustrated all of the Component cards, and created the class icons. He knows an astonishing amount about the Harry Potter universe.
Noah Bradley is well-known for his illustrations for Magic: The Gathering and many other fantasy games. You can find information about his upcoming project The Sin of Man on his website, along with articles and videos for aspiring artists.
Matthew Chilelli composed the amazing music for our video. He has punched fewer than two grizzly bears.
Simon Estrada is an illustrator and character designer who has worked on projects for Hasbro, Saban and The Jim Henson company. For us, he designed the Scriptnotes tour shirt and a yet-to-be-released animated short. You can find his portfolio at his site.
Stuart Friedel is a master playtester and shipping ninja. His father, Lee, is a dentist.
Christina Hess works as an illustrator and designer in the publishing industry. Her successful Kickstarter project “Animals from History” is a collection of stories that spin over twenty historically-charged fictional tales. You can see more of her artwork on her site.
Ryan Nelson designed Writer Emergency Pack and the Weapon cards for OHK. He helped create our Highland and Weekend Read apps, and develops videogames on his own. He is a cool breeze in July.
Nima Yousefi makes apps, including the OHK apps. He loves genre TV shows and cute animal videos.
Risks and challenges
The game works. We’ve printed sample decks and playtested it with a bunch of strangers of all backgrounds and experience levels. We know it’s fun.
We have our artists on board. They’re amazing, and we have a schedule for getting stuff done.
We also know how to print things. We’ve made and shipped 18,000 Writer Emergency Packs, using printers both in the U.S. and China.
Despite our best planning, problems may still arise: printing delays, Kaiju monsters, gamma ray bursts that knock civilization back to the Stone Age. But short of global catastrophe, we should be okay. We've built in contingencies for budget and schedule that should get us through.
There's a chance we won't reach our funding goal. That would be a bummer. We would reevaluate and figure out how to do this better.
There's the chance the response could be so large that we are overwhelmed with orders. We’ve been talking a lot with our friends at Exploding Kittens about their experience, and will benefit from everything they’ve learned.
Bottom line: If stuff comes up, we'll fix it, and we will tell you. You're backing this project because you want cool things. We want you to have them.Learn about accountability on Kickstarter
- (24 days)