Locked Up - The World's First Prison RPG (Canceled)
Locked Up - The World's First Prison RPG (Canceled)
Locked Up is a 3D action RPG filled with grit and brutality. Escape prison and uncover the truth.
Locked Up is a 3D action RPG filled with grit and brutality. Escape prison and uncover the truth. Read more
About this project
Kickflip Studio’s premiere game is full of grit, brutality, and an unsettling story. The action RPG will thrust players into an unfamiliar world where corrupt guards and violent prisoners might just be the least of their worries.
Framed for a crime you didn’t commit and imprisoned for life, as the player, you must find a way to escape this seemingly impenetrable facility. It won’t be easy.
Owned by the mysterious CorpX, the futuristic prison is nested in the harsh Antarctic landscape, brimming with defenses. The guards are armed to the teeth, and robots and drones patrol the halls. You’ll have to contend with a whole prison hierarchy that could see you brawling with a nemesis or trading contraband with an ally at every turn.
But underneath all of this, there’s a dark story to uncover, and it will be up to you, the player, to discover the truth about CorpX, and find passage away from this place.
Welcome to Locked Up.
One of the compelling things about being able to escape from a prison in a game is thinking about the ways you might personally try and escape in real life. Your approach might be completely different to somebody else’s.
Classes & Skill Trees
Locked Up will have class-based gameplay, so you can choose a style of play that speaks to you, and then use the skill tree to unlock different abilities and form a unique playstyle.
If you prefer to get physical and win brawls instead of playing stealthily to quietly take down your enemy, you can do that. You might choose to hack computer systems and drones and have them work for you, or you might be diplomatic in your approach and talk your way in or out of various situations. We want to create a game that lets you do this.
Our combat system is real-time. We are spending careful time making sure the controls are perfect. What we don't want is a hack and slash, so keyboard and mouse movement and combat, as well as thumbstick controls (on console) will be very precise. We are still tightening the controls with both click and keyboard to get the best feel.
You can crouch to sneak, and the more slowly you move, the quieter you are. Pressing the right button at the right moment for perfect attack strikes or blocking makes you more effective in combat. We are still perfecting the system to ensure it is absolutely as tight as possible for the player, but this is a path we feel great about.
Weapon & Tool Crafting
Being a game about being locked up in prison, naturally, you won’t have access to the weapons and tools you might have in other games. You’ll need to scrounge together resources and contraband to craft certain weapons or tools to further you in your quests. Certain NPCs will be able to trade with you and show you how to put together certain weapons or tools.
World Timing & Setting
The original core idea and focus of the game revolves around mastering your environment. You will live out every day from morning to night. There will be routines. ie at 8 am breakfast, 4 pm you have to go to your prison job, 6 pm is recreation, etc. You will see a visual clock that shows the time. Certain items in game can give you alerts to remind you when to do things. Guards do head counts at certain times. You will have to track guard patterns. Leave your cell at the right times. Plan your escape to the smallest detail. Once you are out of your cell you are free to go where you have access to. No limitations of who you can talk to.
Allies & Nemeses
Life in prison is dangerous, and depending on the choices you make and actions you take, you’ll make friends or enemies along the way who will either help you or try and impede your progress. You’ll form allies by completing side quests for people or for taking sides in fights. Similarly, you’ll create nemeses if you choose to go up against another prisoner. Depending on your choices, you’ll get access to different resources or abilities that allies can give or teach you.
We have a huge focus on prison friendships and alliances. You will make friends with individuals who can offer you help. They may assist you with quests. If you friend a gang member, you will have to avoid areas of the prison that are controlled by other gangs. Some quests and tasks cannot be performed without help from someone else. However, Locked Up will not have dedicated party members, and much of the time you will find yourself having to go it alone.
Character Creation & Customisation
It’s important to us that being able to form your own playstyle also means you get to play as a character you can identify with! Choose your gender, and then choose from a variety of preset character looks - and if we hit our Character Customisation Stretch Goal, you’ll be able to completely customize your prisoner: facial hair, tattoos, scars, hair styles, the lot!
We will be showcasing MUCH of development. This means regular videos of demos and prototypes. We will even ask for feedback on systems throughout the process.
We will also be showcasing UI, inventory management, etc as part of the process.
We’re expecting to be able to get a beta in the hands of our Kickstarter backers around the holidays in 2018. At this stage, the window is December 2018 to February 2019. The beta will be for PC and Mac platforms. We will be releasing for other platforms, but this will be coming later on.
We will be distributing the game digitally when we launch, with physical copies being Kickstarter exclusive. We will be releasing the games on the following platforms:
- PC/Mac (Steam, GOG) - LAUNCH
- PS4/Xbox One (PSN/Xbox Live) - a few months after initial release
Right now, those are the platforms we’re able to confidently say we will launch for. We’re exploring options for other platforms and will hope to add support for more platforms after the initial release of the game.
- The Documentary - We are creating a documentary on the creation of Locked Up. From pre-planning, to funding to development to the publishing of the game. An entertaining 1 hour video, that you got to be a part of
- 20 Hour Indie Game Dev Course - This is a 20 hour instructional, fun course where we teach you how to create your very own Indie Game Studio with your first game. We'll talk about legal setup. We'll teach you how to choose your first game and why that matters. We'll teach you how to capture emails and build up a marketing list. We'll show you how to get funding, and the specific things you need to do to get it. We'll then talk about the development tools we use and even cover some of the basics. We'll teach you how to find team members and how to convince them to work on your project. This is the ultimate course on creating a game development studio.
Devslopes Learn to Code Discount - Devslopes is the world's most affordable and effective platform to learn how to code and make games. Since Devslopes is our sister company, we want to offer you a backer-only discount on the platform. Devslopes has a subscription that gets you all learning courses for a low monthly price. If you back this campaign, you can get an even deeper permanent discount on that price. Devslopes has two different plans, Main Courses and All Courses. Main courses teach you foundational principles. All Courses includes Target Topics which covers advanced subjects and other specific subjects (ie How to Build a Clash Royale clone or How to Build a Game Like Locked Up).
Please keep checking in with us here, as we’ll update the page regularly over the course of the campaign so you can see how progress is going. Again, thank you so much for all of your support, from everybody here at Kickflip Studios.
We are all super excited about the opportunity to create this wonderful experience for players, and we hope you are too! We would all like to thank you for your support and for telling your friends!
Risks and challenges
Kickflip Studios may be a new studio, but we're an experienced team. We're made up of a group of individuals who have been working on games and digital entertainment projects for years, as well as teaching others how to make them through Devslopes.
We're currently a small team, but with your help we will be able to grow the team and have the resources we need to bring this game to the world.
We have been working on this game for some time now already, and have documented all requirements to ensure we have a clear pathway and plan from funding through to launch.
Every video game has its unforeseen challenges during development, but with the funding, we will be well equipped to overcome anything that does arise, with dedicated resources for managing the entire project and to define and minimize risks. In the event of any issues or delays with the game, we will always be communicating regularly with our backers through Kickstarter, as well as our community forum, so as backers, you'll be the first to know.
Kickflip Studios has already invested lots of time and money into Locked Up, which puts us in a great position moving forward, with a fantastic foundation to now build on with your help.Learn about accountability on Kickstarter
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