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$1,467
pledged of $11,000pledged of $11,000 goal
11
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, October 8 2015 3:02 PM UTC +00:00
$1,467
pledged of $11,000pledged of $11,000 goal
11
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, October 8 2015 3:02 PM UTC +00:00

About

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Current Game Features

  • Play on 4 continents across 64 cities
  • Level up one of 6 classes: Fighter, Barbarian, Mage, Cleric, Ranger, Vampire
  • 50 magical items
  • 30+ spells
  • 50+ unique troops including Imperial Guards, Cataphracts, Golems, Zealots, Guardians, and Skeletal Knights
  • Build a fleet of 8 ships from 9 designs to wage naval warfare
  • Employ one of 20+ heroes
  • Wield one of 15+ artifacts
  • Earn 50 badges
Kingdom Overview
Kingdom Overview

Project Summary

The Conquest! game server with all the above mentioned features has already been developed.  A new Unity based client, funded by this Kickstarter campaign, will extend the game to many platforms, including mobile.

To download the latest Android build click the logo below.  Note: this should be considered an alpha release (only "Overview" and "Kingdom" have content at this time).  Simply copy the APK file to your Android device and tap to run it.

To play Conquest! now with a reference Windows client visit http://www.conquestgamesite.com

To join the game:

  • Enter your name and password
  • Click "Create Player"

History of Conquest!

I have been an avid gamer since 1984 and have always enjoyed creating my own pen and paper games. One day a friend of mine, who also enjoyed gaming, introduced me to Internet Relay Chat (IRC). We started discussing the possibility of creating a game on IRC, but something completely different from the card and word games available. Once we discovered the scripting language used to build "bots" for IRC supported random number generation, Conquest! began to take shape.

Manage Kingdom
Manage Kingdom

After many long days over the course of several months, Conquest! 1.0 was officially released in 1993 on "efnet", an IRC network still running today.

And it was a hit!  Players drove into work very early in the morning to access IRC (often because they had no Internet connection at home!).  Others stayed online for many hours to make sure their kingdoms stayed safe.  There were 4 Conquest! "Gatherings" (in Chicago, Orlando, Las Vegas, and Dallas) where players met face to face to share triumphs and defeats.

Gathering T-shirt with map
Gathering T-shirt with map

Over the years many features were added and players kept coming back for more.  Additional character classes, continents, and battle formations are just a few notable examples.

The future of Conquest! is mobile and that is how you can help!

The World of Conquest!

Conquest! is a rich fantasy world based on medieval Europe around 1000 A.D.  The world is persistent where time passes, alliances are formed and broken, and windfalls or disasters affect your kingdom. You interact with this world in real time.  City markets change prices based on supply and demand and quantities are limited.  There are many different paths for you to choose, each offering unique strategies and pitfalls.

The game is divided into a series of Ages, each typically lasting 30-60 days.  A winner is crowned when one player controls 30% of the land.  If you survive to the end, your character is automatically created when a new Age begins.  Legends, written by the players themselves, are added to the Conquest! canon (a sampling of these can be seen throughout this campaign) and shared by the Mystic.  Your actions affect the world!

Project Roadmap

Travel by Land or Sea (or Spell!)
Travel by Land or Sea (or Spell!)

Phase 1: Unity Client (this Kickstarter campaign)

With your support, we will bring Conquest! to a mobile platform using Unity, a cross platform game engine.  Unity allows us to easily create versions of the client for PC, Mac, iOS, Android, and many more platforms.  More information about Unity can be found here.

Unity Development Environment
Unity Development Environment

Phase 2: Mass scaling (future)

Once the Unity client is released, the next phase will address scaling the platform to handle higher numbers of simultaneous players.  This will include dedicated hosting and further enhancements to the Conquest! engine.

Phase 3: Gameplay enhancements (future)

Once the platform scales, we will begin enriching the game play to support new, exciting features.  Proposed ideas include:

  • Different variations of the game (relaxed, hardcore, etc.)
  • Varying victory conditions by character class
  • Animated land and naval battles
  • Winners of an Age can customize the next
  • And more!
Perform Espionage
Perform Espionage

Budget (Phase 1):

  • Completion of Unity client: $9,450
  • Graphical design: $1,000
  • Kickstarter fees (5%, est): $550

Stretch Goals:

  • Unity Pro Licenses: $4,500
  • Additional graphical design: $1,000
  • Additional sounds/music: $1,000
  • Incorporation: $1,000
  • Dedicated hosting: $1,800
  • Marketing: $10,000

Meet the Team

James Bennett.  James has been programming since 1984 (BASIC on a Commodore 64) and gaming just as long.  He has been passionate about Conquest! since it was first conceived and is looking forward to the next chapter.  James lives in Texas and is a proud husband.

Steffon Scott.  Steffon is an old-school player from the original days of Conquest!. He is a tenacious self-taught computer programmer that brings a variety of skill-sets to the project. Steffon lives in Ohio and is a husband and proud father of his 2 year old son.

QBurst.  The Conquest! team has partnered with QBurst, a leading mobile development company, to assist in the completion of the client once this project is funded. Check out their exciting portfolio here.

Combat Results
Combat Results

Thank You!

Specials thanks to all the players who have made Conquest! great over the years: Pierre, Rommel, Gog_Magog, Cym, TazQ, Aethelred, FRobOS, Ravenfire, Belief, Kanyslupa, Prenex, Kioras, Netwalker, Xelindrya, Vhaeraun, Kyld, the Star clan, Archelf, STARBREEZ, LadySunF, Wolfsbane, Shaylan, Hitsnorth, lesla, Perrin, LordRemok, SeLTiC, Baggy, and many, many others.

Conquest! wouldn't exist without you.

Risks and challenges

The biggest risk is translating the amount of content in Conquest! to a new graphical format. Conquest! was originally developed as a text based game and catered to that environment.

We have worked hard to recreate the experience while preserving the spirit of the game which made it so popular.

Our commitment to you:

1) All funds will be used to support development of the Conquest! client.
2) James has invested over 15 years into development of the Conquest! engine and is committed to its success.
3) Conquest! has always been developed in partnership with the player community. Your feedback is welcomed and appreciated! (ex. several of the magical items in the game came from player suggestions)
4) Regular updates on the health of the project.

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Support

  1. Select this reward

    Pledge US$ 1 or more About US$ 1

    Knight

    Your name will be listed in the scrolls of honor (i.e. the game credits).

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    Paladin

    Participate in the closed Beta.

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    Pledge US$ 10 or more About US$ 10

    Champion

    Choose the name of a city! There are numerous cities in Conquest!, where players buy and sell goods, hear gossip at the local tavern, or gamble for riches. Your chosen name will be used for one of the Ages of Conquest!.

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    Pledge US$ 25 or more About US$ 25

    Baron

    Choose the name of a hero! These rare individuals can be employed by players to enhance their kingdoms and armies. Your chosen name will be used for three Ages of Conquest!.

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    Pledge US$ 50 or more About US$ 50

    Earl

    Choose the name of a continent! The world of Conquest! spans multiple continents, where players battle one another for dominance. Your chosen name will be used for five Ages of Conquest!.

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    Duke

    Design a magical item! Magical items can be used or sold for gold. Your new item will be added as a permanent addition to the game!

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    King

    Design an artifact! These singular items have powerful and varied effects. Your new artifact will be added as a permanent addition to the game!

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    Pledge US$ 500 or more About US$ 500

    Titan

    Become a Titan! Titans assist in managing the game, helping new players, and shaping the world.

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    Demigod

    Design a new playable character class! Join Fighters, Barbarians, Mages, Clerics, Rangers, and Vampires in Conquest!

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Funding period

- (31 days)