About this project
Underground creativity began with legendary groups like The Exceptions, Level 16, TNT, Sync, Omega, Overlanders, Delta Force and The Carebears. If you are an insider I don't need to explain you the ongoing artistic battle with the British Lost Boys.
In the last few weeks I have contacted many people of those pioneer times and reached quite a few. The following people already stated their participation into the project:
Erik Simon (TEX, Thalion), Jochen Hippel (TEX, Thalion), Richard Karsmakers (Thalion), Michael Raasch (TEX, Thalion), Tim Moss (The Lost Boys), Dave Moss (The Lost Boys), Michael Schüßler (The Lost Boys), Stefan Posthuma (The Lost Boys), Stefan Kimmlingen (The Respectables), Niklas Malmqvist (The Carebears), Anders Cedronius (The Carebears), Michael Grohe (Thalion), Celal Kandemiroglu (Thalion), Mike Mee (Atari Legend), Didier Plaza (Equinox) ...
Indie Retro News "This anthology promises to feature all of the usual hallmarks of retro computing book crowd funding hallmarks: high quality printing, top tier binding, and a wealth of stretch goals and add on options."
Retro - Das Videospielkulturmagazin "Bücher über die Demoszene sind mittlerweile keine Seltenheit mehr und neue Bücher über dieses Thema sind gerne gesehen, vor allem wenn es um den Atari ST geht."
PN - PIXELNOSTALGIE "... (er) konnte bereits zahlreiche Kontakte in der ATARI Community knüpfen. So möchte er eine fundierte Buchreihe schaffen, die den ATARI ST und ganz besonders die kreativen Pixelmacher und Chiptune-Musiker zu würdigen weis."
8 Bit Central "While many examples of this era exist in digital formats, this hardcover volume, The Atari ST and the Creative People, will capture that art along with the story of that time."
ST-Computer - Atari Computing Today "Vom Erfolg der Kampagne dürften sicher nicht nur die weiteren Bücher – geplant ist eine Trilogie – abhängen, sondern auch, ob andere wagen, ihre Atari-Buchideen per Crowdfounding zu finanzieren."
Return - Das Magazin für die Generation 8-bit "Ein klasse Projekt, macht mit!"
To break down the limitations Atari has built into the ST the programmers had to be really clever and they had to bypass the chip specifications. It's a story in the spirit of TRON. A fast-paced trip onto the conducting paths of the 80s. Visually stunning double page openers introduce the chapters to remember undreamt of tricks like Border removals or Sync-Scrolling...
We are at a very early production stage and the book cover you see does not reflect the final product. An image is still missing. The Anthology-label will also be refined. The spine will of course get its own typography.
The book will be printed in Berlin with the highest possible lithographic standard on offset printing machines. It will be 230 x 170 mm in size and uses 130g thick matte illustration printing paper. So if you open it up it is a huge landscape format of 460 x 170 mm, which is like laying down two Atari screens onto your table, next to each other...
Thread Stitching. The book comes as Hardback edition with thread stitching, which is expensive, but very reliable – you can completely open the book and nothing gets lost in the fold and nothing breaks up....
Dust cover. The standard finish comes already with a shiny cover which envelops the book and protects it from dust and dirt...
This book is all about the Atari ST demo scene and shows the beauty of the most important productions with love to detail. The page format suits the original screens as it preserves the 4:3 TV-Format. Fresh imaginative tableaus illustrate the innovations of demo classics like The Union Demo (see pictures), The Cuddly Demos or The Mindbomb Demo.
What would the demo scene be without the battles? The continuous striving for records? The lust for the competition? The book collects all the contemporary Fullscreens, Game-Menus, Unlimited Bobs and Big Scrollers to bring them to life on paper and let them battle again.
Many graphic-artists, musicians and programmers started with the Atari ST and made their successful way into current-day IT business. For this Anthology they are looking back to content-creation in the 80s with tools like Neochrome, Degas Elite, TCB-Tracker or Audiosculpture. What's the relation to nowadays equipment? What was useful? What challenging?
Even with the very basic creation tools and the very limited palette of 16 simultaneous colours the early screen-designers created amazing visual art in a pixel-by-pixel manner. This Anthology not only celebrates those works through high quality printing, but also illuminates the artistic influences. Where did the early pictures of ES, GoGo or Spaz come from? Out of their minds? Not necessarily.
Smaug was originally painted by K.Miller on the ST and reworked by Erik Simon (ES) for the Super Neo Show Demo. Originally? Not really. Did you know that the Brothers Hildebrandt painted this Lord of the Rings motif in 1977 already? And that it was used for a calendar in 2002?
This is the first book especially written about the Atari ST demo scene and its origins. Unlike any other retro book it combines a dramatic plot with a lithographic art book presentation. As completely colored hardback book it contains over 200 pages of Atari ST history and is just the beginning. The first volume enfolds the timespan from 1986 to 1990 and focuses on the development and transformation of the early core of the demo scene. ￼
From The Union to Thalion. From freaks to professionals. The balancing act of a few german computer kids, uniting the european demo scene, to become some of the most advanced 16-bit game designers of all times. This book is packed by unforgettable Demo- and Game productions presented in an all new manner. What's behind the pixel-art, the programming techniques and chiptunes? Where did the makers get their inspiration from? This book gives an answer.
The Story of Thalion
Completely recruited from the demo scene a huge part of the book is dedicated to the technically and artistic brilliance of Thalion. Games like Chambers of Shaolin, Enchanted Lands, Dragonflight and Wings of Death squeezed out the last bit of the ST's chipset and proved that there was more fun behind this grey shaped business case. Founded by Erik Simon and Holger Flöttmann (see picture) in Germany well-known sceners like The Carebears and The Lost Boys took part in the game development and talk about their experiences in those days.
Making of Dragonflight
One of the biggest challenges after the start of Thalion was the development of a complex role playing game in the tradition of Ultima. Richard Karsmakers speaks about content creation and the writing of a manual, enriched by the wonderful illustrations of Turkish artist Celal Kandemiroglu.
The Anthology concept
The first volume is only the beginning. For the Demoscene history we plan to release a Trilogy. Each volume focuses on a special timespan with its own dramatic story, highs and lows, but also can be enjoyed standalone.
This book will be shipped worldwide and every backer gets the same Goodie pack. Like the book, the goodies still have to be designed after the successful campaign. Let's see what the contents are about...
Vote for the poster motifs! We have pre-designed 15 motifs, you might already have seen them in the social media banner rotation. Right after the campaign the voting starts!
The Undead Factory-Bundle
Graphic designer Gregory Le Roux recently finished a gigantic XXL poster covering every single Democrew of the Atari ST creative scene. He worked for more than a year on collecting and featuring 549 logos of contemporary pixel-artists and to design this unique show of the Atari ST Demoscene for your wall.
Browse through all the famous creative associations from the 80s and the 90s. The illustrative poster makes it easy to understand the different fusions and collaborations, since the beginning of the demo scene.
Gregorys unique XXL poster is now exclusively available with this Atari ST Anthology bundle and will be shipped worldwide. Limited amount in stock.
Pandafox aka. The Undead Factory
With stretching the goals you can raise the quality of the book, making it even more beautiful. Through easier logistics i decided to either improve the design or the amount of contents. It's that simple. No goal above 40K.
The Union Colors Edition. Check out the first two design stages and what they could look like. A coloured headband will be added.
A nice book ribbon which fits the Union Demo colours will also be added...
The UV-Spotlack Edition. You get a shiny Spotlack-emblem on the matte surface of the book cover.
Such a huge project is not possible to make without the help of a good staff. It not only helps to get the book out in time but also ensures to reach a certain level of quality. For me as a journalist it is important to rely on a layout-designer with good knowledge of typography as well as a good proofreading/editorial office. Especially for this project, as it will be written in German and translated to English with the help of Richard Karsmakers and native english speakers for the proof-reading!
Only this way i can ensure to get the best out of it.
Free worldwide shipping. The Goodie pack is always included. There is no difference between shipping within Germany, to European countries or Overseas. I use the shipping service of my printer, so you can be sure everything is professionally packed and will reach you in the shortest time possible.
On my Rockabit Soundcloud I host chiptunes which I record via original hardware, with an modified Atari STF and sometimes an C64. To show my personal view onto this Kickstarter project I recorded an audio podcast. It's a short and comprehensive listen. Featuring remix tracks by ACC:Xess:
Have fun and sorry for my weird english, I am not used to audio podcasting. Nevertheless share it if you like it.
Atarimania is a non-commercial venture for all things Atari. It offers a huge historical tour to the new or experienced Atari user and aims for a complete database with catalogs, magazine scans and more.
RVG is the Base for any Retro Video Gaming Fan. Reviews, Features, Interviews and Guides for nearly any system from 8 to 16-bit, Arcades and Consoles to Handhelds, Pinball and even Tabletops.
Digital-Athanor is a french blog and all about the promotion of a new information culture by new media. Since 1997.
Risks and challenges
A book of this kind underlies certain kind of risks: An interview could fall through or the print does not fulfill 100 percent of the expectations. As far as it concerns the writing, I can rely on my long year experience as editor and journalist, where monthly magazine production was normal and i am used to work under hard conditions. A deadline doesn't disturb me, so to say. I also work with an experienced and professional staff for correction and for the prepress, which is important for such a visually and content-wise heavy book. There is one more thing: the delivery of the book could be delayed by a month. But we will in any circumstances, try to avoid this.
Yours, Marco BreddinLearn about accountability on Kickstarter
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