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Lords of Uberdark is a 3D voxel-based mining and building game with smooth geometry and cartoon-style graphics.
Lords of Uberdark is a 3D voxel-based mining and building game with smooth geometry and cartoon-style graphics.
Lords of Uberdark is a 3D voxel-based mining and building game with smooth geometry and cartoon-style graphics.
1,547 backers pledged $22,853 to help bring this project to life.

Recent updates

Change Log for Alpha 0.42

Hi everybody -- been getting up at 3am for the last week, and the large map stuff is finally here!  Hope you like it...  Will post link in a minute.  If it runs slow, try changing the display distance in the SETUP.TXT file -- or if you have a fast machine bump that up to 100.  There are some rendering problems with distant terrain (due to the simplistic quality degradation stuff) -- but eventually that'll be replaced by a more elaborate system (that runs faster too)...

Anyway -- this version also has some less rudimentary crafting code in place (RECIPE.TXT file in various objects) -- basically, it's a list of 10 other objects that can be combined to create the object in question...  Sorta like this...


[3][4 and 5][6]


-- That probably doesn't make sense (and there are some kinks to work out with it) -- but that's the basics of it.

This version also has a bunch of Brennan's new music he's been composing -- the title track is really good -- might even make a little intro piece to go with it eventually...  It's attached below if you wanna hear it...

The artists have also been getting some good work in, and will post some of that in a few days...  But for now...

Changes from version 0.41...

  • Added crafting recipe system
  • Added basic torch flame effect
  • Added title music
  • Added underground music
  • Added inventory music
  • Fixed object load problem
  • Fixed more crashes due to new map code
  • Fixed crash due to new map code
  • Fixed rendering problem due to new map code
  • Added binary chunk export
  • Rewrote map generation
  • Added large, persistant maps
  • Improved logging to allow choice of log detail (less log spam)
  • Improved loading progress bar

The water is currently turned off -- but will be back and better for next time around...  Please let me know if you have any trouble with it -- also tried to include a 32 bit Ubuntu build, but not sure if it works (since only have a 64 bit machine to test on)

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Download link for Alpha 0.41


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Uberdark Alpha 0.41

Well, the large map stuff is still having a few hiccups (randomly crashing/locking the computer), so it looks like it'll be a few more days before I can post it -- but in the mean time, I'm still posting an alphaversion with improved lighting and block placement and a few other things...  Will post 0.42 as soon as the crash is fixed

Changes from version 0.40...
  [*] Improved lighting
  [*] Improved block placement
  [*] Added Bush object
  [*] Added Shroom object
  [*] Added Female object
  [*] Added Goblin object
  [*] Added Quistador object
  [*] Added crosshairs and angle indicators
  [*] Fixed conservation of building materials
  [*] Made zombis only spawn in dark areas
  [*] Changed inventory-escape to not close game

Here are some of the new concept drawings too...

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Goblin Model and Animations

Hi folks, we're still hard at work on Uberdark and a new alpha version is on its way.  It's been in pieces lately due to a pretty hefty rewrite of the map system -- just needs a little polish now, and it'll be ready.  Basically, the world map is now really, really big -- and persistant (no more import/export stuff).

Anyway, the art and music have been coming along nicely and Phillip McKeen has been helping out with the programming.  Phillip also made a video showing some of the other new stuff that's coming...

Hopefully the alpha will be ready by Monday night sometime, but I'll send out another update when it is.

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  • Image 99622 original

Ubuntu Linux version for Alpha 40

Hey folks -- got the Ubuntu Linux version working again for anyone who wants to try it...

Just drop the ubu file in alongside the exe and you should be ready to give it a whirl.