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Lords of Uberdark is a 3D voxel-based mining and building game with smooth geometry and cartoon-style graphics.
Lords of Uberdark is a 3D voxel-based mining and building game with smooth geometry and cartoon-style graphics.
Lords of Uberdark is a 3D voxel-based mining and building game with smooth geometry and cartoon-style graphics.
1,547 backers pledged $22,853 to help bring this project to life.

Recent updates

Uberdark Alpha 0.43 Download Link

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Uberdark Alpha 0.43

Well, the rag doll stuff still doesn't work quite right, but it's getting closer.  Guess the big thing this time around is the change to the terrain rendering to handle level of detail changes better.  Try plopping a few trees, then walking away to see it in action (increase display distance in SETUP.TXT to hide it more).  Anyway, it's late -- hope y'all like it.

Changes from version 0.42...
[*] Added voxel tree plopper -- T key
[*] Added building plane -- right mouse button
[*] Added ragdoll stuff -- not perfect yet
[*] Added roof material
[*] Added leaves material
[*] Added bark material
[*] Improved fog effect for distance
[*] Improved speed of terrain rendering
[*] Improved distant terrain rendering
[*] Improved terrain rendering performance
[*] Improved Goblin model
[*] Improved bone weighting for IQE models
[*] Improved seam fixing for IQE models

A Little News

Hey everybody!  Apologies for not posting any updates recently, but between getting married and buying a house, haven't had much time to roll into the project.  We're settling in nicely now, and I think Uberdark will start seeing progress again soon...

Artwork Update

Hey folks -- still haven't gotten the coding done that I wanted to get done, but at least the artwork is still coming along...

  • Image 107355 original

Link for Uberdark Alpha 0.42

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