Lords of Uberdark is a 3D voxel-based mining and building game with smooth geometry and cartoon-style graphics. Read more
This project was successfully funded on August 7, 2011.
But the uplifting things you say in your comments and email -- those are what will help to build a great game. There's nothing worse than working hard on a project, unpaid for years -- only to have people rip it apart because it isn't perfect.
That being said, please realize that the Alpha going out today (yes today) is still an early stage of the game. There are bugs -- the world is small -- Cody's models haven't made it in yet -- some features have been stripped out -- and there isn't a lot you can do, besides dig and build.
Also, as newer versions come out in the future, it may seem like little has changed... Again, please realize that there's work going on under-the-hood -- and some things (like the fluid flow simulation) take a great deal of effort, and won't be apparent right away (it's currently disabled BTW).
Now, let's talk bugs...
First off -- the game REQUIRES 4 levels of multitexturing. That's not a bug, that's just a requirement of the terrain rendering system. If the game crashes right away when you try to start it -- look at the LOGFILE.TXT -- that will tell you why, and it will probably be because your graphics card doesn't have 4 levels of multitexturing.
Second -- I've tried it on a couple more machines in the last few days, and have noticed that the fullscreen mode (need to edit SETUP.TXT to enable) doesn't work quite right on some of those machines... The cursor misbehaves and the screen flickers like mad on one.
Third -- it runs a lot slower than it should on some machines. For next update, I think I'll put in a compatability mode that'll render the terrain in a not-as-pretty manner -- and hopefully that will address all 3 of these issues.If you have any problems running the game (and I'm sure some of you will) -- please post a comment about it here on KickStarter, and maybe include the text of your LOGFILE.TXT. In the future, we'll come up with a better bug tracking / feature request system -- but it'll work for now.