Share this project

Done

Share this project

Done
Photo 1024x768

Lords of Uberdark is a 3D voxel-based mining and building game with smooth geometry and cartoon-style graphics. Read more

1,547
backers
$22,853
pledged of $20,000 goal
0
seconds to go

Funded!

This project was successfully funded on August 7, 2011.

Lords of Uberdark is a 3D voxel-based mining and building game with smooth geometry and cartoon-style graphics.

Aaron Bishop
Project by

Aaron Bishop

First created  |  0 backed

See full bio Contact me

But...

But the uplifting things you say in your comments and email -- those are what will help to build a great game.  There's nothing worse than working hard on a project, unpaid for years -- only to have people rip it apart because it isn't perfect.

That being said, please realize that the Alpha going out today (yes today) is still an early stage of the game.  There are bugs -- the world is small -- Cody's models haven't made it in yet -- some features have been stripped out -- and there isn't a lot you can do, besides dig and build.

Also, as newer versions come out in the future, it may seem like little has changed...  Again, please realize that there's work going on under-the-hood -- and some things (like the fluid flow simulation) take a great deal of effort, and won't be apparent right away (it's currently disabled BTW).

Now, let's talk bugs...

First off -- the game REQUIRES 4 levels of multitexturing.  That's not a bug, that's just a requirement of the terrain rendering system.  If the game crashes right away when you try to start it -- look at the LOGFILE.TXT -- that will tell you why, and it will probably be because your graphics card doesn't have 4 levels of multitexturing.

Second -- I've tried it on a couple more machines in the last few days, and have noticed that the fullscreen mode (need to edit SETUP.TXT to enable) doesn't work quite right on some of those machines...  The cursor misbehaves and the screen flickers like mad on one.

Third -- it runs a lot slower than it should on some machines.  For next update, I think I'll put in a compatability mode that'll render the terrain in a not-as-pretty manner -- and hopefully that will address all 3 of these issues.If you have any problems running the game (and I'm sure some of you will) -- please post a comment about it here on KickStarter, and maybe include the text of your LOGFILE.TXT.  In the future, we'll come up with a better bug tracking / feature request system -- but it'll work for now.

Comments

    1. Creator Joseph on August 9, 2011

      Yeah it works fine for me, and another tip: if you get stuck but don't want to re-spawn you an always just angle your mouse forwards and dig upwards at an angle you can climb at.
      It's a pain trying to delete any mistakes on something, though, since you can only erase with your pickaxe, and it doesn't have very precise attacks nor does it have a good reach.
      Can't wait for more updates.

    2. Creator eccentric_ on August 8, 2011

      It runs great for me on Ubuntu 10.04 LTS 2.6.32.33-generic with wine-1.2.2 on an old laptop with a T7300 Core2 and Nvidia 140M

      F8 - toggle toon-shading
      Key R - respawn (useful if you dig yourself in a hole)

      Tip-there is an altitude slide-ball-thing on the right hand side so you can tell if you are digging up/down
      Tip - can't get up a hill? go in reverse you will start super jumping for some reason?

      Running great so far.

    3. Creator Superfridge on August 8, 2011

      If you guys can't turn, change the settings in the SETUP.txt to full-screen to TRUE and then try again.

      I had to bring it up in full-screen then put it back to 800x600 and take it OUT of full-screen because I could turn my mouse.

    4. Creator Pubhero on August 8, 2011

      Have you guys turned off the menu with TAB?

    5. Creator Arif Hama on August 8, 2011

      Yeah, same problem, I cannot turn my character.

    6. Creator Craig Turner on August 8, 2011

      I am unable to use the mouse to adjust the view either. Everything else seems fine.

      Logfile in pastebin: http://pastebin.com/auKKu0Bw

    7. Creator 5heepdawg on August 8, 2011

      @ Geodude. "Jerry Knight

      I'm very impressed. This alpha works under Mac OS X 10.6 using a Wineskin wrapper. Even has a somewhat usable frame rate as well. (maybe 15-20 fps, eyeballing it..)

      I really hope this won't be the only way to play the Beta and beyond, but at least it's possible to try out the Alpha on other platforms."

      Someone has it "working" on Mac. The game is brand new, stop being a "typical apple stereotype", and give the man some credit.

    8. Creator Thege Icba on August 8, 2011

      It doesn't work for me, I move my trackpad and the cursor just leaves the program, in fullscreen and in non-fullscreen. So I can move, I can mine, create, but I can't move my view :/

    9. Creator George Kirkman on August 8, 2011

      My money is wasted... (sort of) No mac compatibility... )':

    10. Creator Xuln on August 8, 2011

      Aaron Biship said "There's nothing worse than working hard on a project, unpaid for years -- only to have people rip it apart because it isn't perfect."

      Yeah, I know exactly what you mean... *COUGH* Soulfu *COUGH*

    11. Creator Domenico Martinucci on August 8, 2011

      *answer it, proofread fail.

    12. Creator Domenico Martinucci on August 8, 2011

      Awesome that it's coming out today! Super excited to try it out.

      Quick question to whoever can ask it: I don't know much about multitexturing, is this a new thing? I have a graphics card that was top of line about 2.5 years ago, will I be OK?

      Thanks!

    13. Creator Stefan Panic on August 8, 2011

      Matt, Aaron has said "Please release as many videos as you can" so people can know about this thing...

    14. Creator Adam on August 8, 2011

      FIXED X,Y mouse problem (Just needed to restart for some reason :P TY for the suggestions! ^.^

    15. Creator Ralph on August 8, 2011

      > and there isn't a lot you can do, besides dig and build

      there will be more? ;)

    16. Creator Mercnet on August 8, 2011

      If you want to use Linux or Mac you will need to run the game with Wine or some other emulation software...

      As for why... you should already know the answer to that.

    17. Creator Arran on August 8, 2011

      AlesisJC, this is understandable. I've been on the website a few times over the past few weeks and it is a little sparse at the moment so to be holding on to his content until it can be managed I can easily understand. il be looking forward to any information trickles and the alpha.

    18. Creator Matt Steinhauer on August 8, 2011

      With the Alpha. Baron will there be a NDA kind of thing. Cause i bet tons of people are going to make a Let's Play. I know i will :P

    19. Creator james on August 8, 2011

      giggidy........ giggidy giggidy....... giggidy goo.

    20. Creator AlesisJC on August 8, 2011

      He already has left me a respone Arran that the website is something 'he wants to keep tight lid on' for the time being at least, which is why i suggested an Email as its easier for him to set up, he does have an website for lords of uberdark already though limited to twitter so far i believe

    21. Creator Nishad Mathur on August 8, 2011

      Hi, mind me asking the OS compatibility of this game? And if its Windows only, the reason?

    22. Creator Arran on August 8, 2011

      looking forward to playing the alpha. in response to AlesisJC i think rather than inundating an email address with bugs and issues we should start a forum somewhere which can have a feed back section. id be happy to help with moderating/running such a forum so may look into it now.

    23. Creator daemonbarber on August 8, 2011

      Great news on the update! Don't take the criticism too hard, there are some people that will never understand how development works.

    24. Creator DisOrd3r on August 8, 2011

      So where can we get a hold on this Alpha then? :D

    25. Creator Helen on August 8, 2011

      If anyone ever gives you trouble about the time you are taking, you can quote Miyamoto at them. I'm really looking forward to playing!

      Shigeru Miyamoto: "A late game is only late until it ships. A bad game is bad until the end of time."

    26. Creator AlesisJC on August 8, 2011

      Aaron do you have a specific email in which we can feed back to?

    27. Creator Kristen Bromell on August 8, 2011

      Excellent News. Looking forward to playing it and leaving feedback!

    28. Creator Michael Zeller on August 8, 2011

      Thanks for the clarification, Aaron, expectations adjusted.
      Does anyone have the resources to set up a forum for LOU? That way we can report bugs in an orderly way?

    29. Creator Ethan Wagner on August 8, 2011

      Alpha soon? Yes!
      Alpha today? YUSSSSSS!
      I'm waiting with baited breath. =]

    30. Creator Daniel Waltz on August 8, 2011

      Will this be an Alpha for both PC and Mac or just PC?

    31. Creator Alluvian_Est-Endrati on August 8, 2011

      Understood. It is only practical to expect programs in early Alpha stages to have problems.

    32. Creator Madsens on August 8, 2011

      Quota Ryan:

      FOR SCIENCE!

    33. Creator Matthew Morgan on August 8, 2011

      :D Thanks, any idea how well it will run on an ATI 5750?

    34. Creator Frosnite on August 8, 2011

      Oh.... :D Thank you so much! Long live The Baron! I'm going to log in later to download it!

    35. Creator Ryan Neufeld on August 8, 2011

      I think we're all more than happy to crash the bejesus out of your game, FOR SCIENCE!

    36. Creator Chris R on August 8, 2011

      Alpha today? HECK YEAH!!!

    37. Creator Matt Steinhauer on August 8, 2011

      WOW! Thanks i wasn't expecting the alpha today. Your awesome Baron