This project will only be funded if it reaches its goal by Mon, November 26 2018 11:10 AM UTC +00:00.
Real Virtual Reality is a game playing by using a VR device to operate a remote robot. When you return from the VR to the real world using HDM placed in the VR, you are a robot in a different place.
In the first stage, I aim to create second prototype. This is part of a bigger plan that I will describe later.
The necessary element technologies for this are as follows.
1) Capture of body motion.
2) Calculation of robot motion from body motion.
3) Transmission of motion data to a remote computer.
4) Operate a remote robot from a remote computer.
5) Display the image of the robot view at the remote place on the VR device
It is confirmed that these are possible except for 5). Although I confirmed using the existing Video Chat system about 5), I have not tested using my own server.
Others were solved as follows.
For 1), I used Vive Tracker.
For 2), I used FinalIK from Unity Asset Store.
For 3), I used Photon Unity Network from Unity Asset Store.
For 4), I used Arduino and Uniduino from Unity Asset Store.
The following video is a test integrating them.
Robot can not even stand up on its own with this video. I plan to use a servo with a torque about 10 times in second prototype to be created next time.
Usage of funds:
1. Servo motor(MG995) x 20: ¥10775
2. Arduino nano x 5: ¥1554
Total:¥12329 (Approximately $110)
1st October 2018 Project start.
20th October 2018 Prototype First stage production completed.
29th October 2018 Kickstarter application.
November 2018 Second prototype production will be completed. Remote operation test.
December 2018 Public demonstration at tenants with show windows.
Janualy 2019 to March 2019 Mass production.
April 2019 Publishing in Steam and Vive store
I aim to connect the virtual world created inside the game engine to the real world. Entering the game engine is realized to some extent by VR. However, outputting assets in the game engine to the real world is done by AR etc. but it was not realized physically.
In my plan, I will embody characters in the game engine in the real world. This opens the way from virtual space to reality. As a byproduct of this it will be easier to telepresence.
Risks and challenges
The part that synchronizes video is under development.
Even if the current prototype is completed, it is unlikely that ordinary users can test.
Because only one person can operate at a time and there is a limit to the time during which the robot can be operated.
To release as an app, it is necessary for many users to be able to operate the robot at the same time.
To do so I need a lot of robots.
This will be done in February and March of 2019 by raising funds again using the prototype created by successfully raising this fund.