Mission:Escape - Transforming Routine Into Epic Adventure
Mission:Escape - Transforming Routine Into Epic Adventure
Mission:Escape transports you into a thrilling secret agent car chase through adaptive music and sound effects while driving.
Mission:Escape transports you into a thrilling secret agent car chase through adaptive music and sound effects while driving. Read more
About this project
Mission:Escape is an iPhone application that puts you in the shoes of a big screen secret agent in the midst of a heart-pounding car chase by providing an adaptive score and interactive sound effects. Simply put, the app responds to your driving, creating a truly custom experience that has only been seen in video games but has never been adapted to real life in this way.
How It Works
For example, if you are at a stop light, the music is calm and there are only a few sound effects playing. Once you accelerate and get some speed, the music seamlessly transitions from calm to exciting cinematic action music as sound effects of enemies and messages from "home base" start to pour in. If you turn, the music transitions into a different theme and a sound effect is played to simulate a majestic tire-screeching turn. Once you draw to a stop again, after presumably shaking off the baddies, the sound effects transform from explosions, enemy fire and home base orders into a less frantic environment as the score seamlessly and musically comes down to its tranquil state. Every one of the movements done in your car is reflected through sound and an evolution in the music, and this is what gives you the rare opportunity to truly feel inside a thrilling action film.
Even though the app is currently working, the music has been finished, and the essential development has been done, there are still a few things we need to accomplish before we can call this a finished product. Your funding will help us purchase high quality sound effects, record the voice tracks with professional voice actors, get additional audio software to make the score more involving, polish the visuals through a professional graphic design studio, and finish the last steps of programming, which have to do with social network compatibility, graphics integration, and testing.
Even tough there will be no physical interaction necessary for the application to work, we want to share some images of the app with you. The following are the visuals that still need to be polished by a professional graphic design studio (which your funding will help us do), and also included is a visual representation of what's going on "under the hood" of the application itself (modeled in FMOD but implemented through 100% custom coding in XCode).
Being a film and video game composer and a true fan of film scores, my car is permanently loaded with different soundtrack CD's. On one particular occasion, I was driving while listening to the 007:Quantum Of Solace soundtrack. As I drove around the calm Chico, California streets, I noticed I was actually excited about driving, which was odd because I was going about 25 mph. I then realized that I got that slight adrenaline rush from being behind the wheel AND listening to David Arnold's exciting and modern score to Bond's most recent movie. That realization led to a question: What if there was something that could create a custom score to the way you are driving to make that experience even more thrilling and involving? And immediately, I thought of the iPhone; the perfect device to acquire user interaction and turn those actions into reactions. Being a composer and having wanted to create an app of my own, I decided to embark on this exciting journey to create this application.
I'd like to give special thanks to a few people that helped make this video and this app what it is and will be. Thank you Andrea Macias-Jimenez for filming and editing the wonderfully exciting experience demonstration video. Thank you Kaitlyn Hill for helping me film the "interview" part of the video, for putting up with my endless screw-ups while trying to talk to the camera and for being ever-supportive of my crazy ideas. Thank you Fernando Macias-Garza for single-handedly programming the whole app, figuring out how to make every one of my detailed demands work, and for being so patient. Thank you to Adriana Pacheco for letting me borrow her beautiful car for the demonstration video and for being such great support throughout this whole process. Thank you Jesus Sainz and Agustin R. Michel from Undertow Graphic Workshop for the brilliant logo and all the upcoming visuals for the app. And last but not least, thank you to the rest of my family for being such great support and to everyone who has encouraged me to make this happen. Big thank you to all of you!
This application can become very involving. We know that driving is a serious matter, so we urge the users of the app to obey all traffic laws, and be aware of their surroundings and other drivers at all times. This app works perfectly within the speed limit and WILL NOT work better or do more things by driving faster or driving recklessly. In fact, there will be a feature built in that will alert you if you are going above the speed limit and will automatically turn the app off if you keep speeding. There will be options to turn down the volume or turn off the sound effects and voice over tracks if desired in case they become too much of a distraction for a particular user. There will be no need for the user to physically interact with the application or the device after the application has been started, and the the application will only be able to start when the user is stationary.
No. We simply strive to give the users of the application the experience of how it would feel like to be a big-time Hollywood secret agent (in the generic sense of the typical secret agent character portrayed in espionage movies). The music is 100% original and is in no way related to the James Bond theme or any of the music from the James Bond movies.
Unfortunately, it will not work with iPod Touch. The app uses GPS information along with other sources to determine the speed at which you are driving (an essential part of the app). And since the iPod Touch does not include a GPS chip, it cannot get the necessary information to function.
We do want to eventually create an Android version of Mission:Escape. But as of right now, we will be focusing all our power on finishing and perfecting the current iPhone version. All the funding for this project will go to finishing the iPhone version of Mission:Escape.
We do realize it could get a bit dangerous and we have given it quite some thought. One of the major security measures we will take is that the app will know whether you are on a street or a highway and will be able to determine the average speed limit in each. If the speed limit is exceeded, a warning will sound and will advice you to slow down. If the user still continues to drive above the speed limit, the application will automatically shut down.
Also, in response to that, you might think "it's ok, I'll just turn it on again", but the application will actually only be able to be turned on when stationary (parked). We are also well aware that the people most likely to take the whole experience too far are teenagers. For that matter, we are going to have the app rated 17+ so that users under 18 with parental control on their devices won't be able to download or use the application. The app is also designed to react to regular safe driving without the need to do anything different in the way one would normally drive and we will make sure to let the users know that. In addition to all of this, we will be making it easy for the user to turn off or turn down the volume of all the sound tracks with the exception of the music (car sound effects, enemy sound effects, voice overs).
Finally, we are considering implementing something that will detect if the user is making drastic moves in the car such as swirving, harsh turns, hard stopping, etc. The app would react the same way as with the speed limit with a warning and eventually shut down.
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