The Actual Game
Fresh from our successful No Dice Kickstarter we have another creative little game. Score points by rolling a die. Simple, yes? Not if you can trade up to a d8 or a d10, or double your score every turn. 60 is a combination of card and dice game in a 2oz tobacco tin.
Each player holds two cards (one if there are 5 or 6 players) and draws one more per turn. They must then play one of the cards in front of them either to benefit themselves or to hinder another player. Finally, rolling to score points for their turn, play passes to the next person.
Draw, Play, Roll, Score. It's that simple.
Victory goes to the first player to hit or pass 60 points. Given it takes a special kind of misfortune to score -60, that's also a winning score.
It's a quickfire game which can be over in ten minutes or last half an hour depending on the luck of the draw.
We here present a contrivance of Brigadier Bernard Clayton-Wood (ret.)
System for the settling of Honour and More Trivial Disputes by Means Other than Duelling
60 – a card game for two to six parties
Faced with a dispute over honour, gentlemen of means used simply to arrange a time and place to settle the matter with a duel. This system has proved ineffective in the modern age for several reasons.
1. The supply of gentlemen is dwindling. This could be due to the duelling.
2. Ladies have little inclination to duel. And frankly most ladies who consent to a duel are crack shots who know for a fact they will win. Ladies it seems, are much more pragmatic about fair play vis-à-vis fighting to the death. They insist on the death not being theirs, for a start.
3. When three gentlemen are in dispute, the duel such as it is could best be described as a Mexican Standoff. This is a cumbersome and undesirable outcome which really solves very little and sometimes leaves no last man standing at all.
4. Gentlemen without means of their own tend not to duel because they would rather tip the odds squarely in their favour by (for example) coshing their opponent in a dark alley the night before.
This crisis of affairs led to a number of alternative solutions of varying strengths and weaknesses. Bare-knuckle boxing is proven to cause long term damage both to the participants and the wallets of those who have a flutter on the side. Lawyers are expensive and wallet damage can extend not only to the litigants but also their families and country estates. Libellous use of the popular press is a low art to which gentlemen had not previously stooped, being largely the preserve of professional politicians.
An inexpensive and decisive method was required for the settling of honour and more trivial disputes. Enter to the field a retired brigadier with a penchant for invention and global travel. Bernard Clayton-Wood served in several overseas campaigns and saw for himself the horrors of war. Knowing that bloody victory was sometimes only a breath from ignominious defeat, he devised a system to keep order in the corps and satisfy honour without the need for violence.
Small enough to carry in a regular chap’s pack, the system can be housed in a tobacco tin. It developed over time into a mess favourite, based on simple dice rolling and hand written cards to modify the scores. The original purpose of the system became secondary to the friendly rounds played on any available flat surface when the light was good enough and somebody had a pencil to keep score.
The Brigadier, a student of tabletop gaming in his youth, had the quartermaster procure some dice of 8 and 10 faces, and the game quickly expanded to include further options. We here present the pinnacle of Brigadier Clayton-Wood’s achievement.
The System, or “60” as it has become known to aficionados, is now available in full to the general public for the first time.
Rules will vary from table to table, as is the way with all games. Disputes over playing the System should, however, never be settled by duelling. That would cause the kind of closed logical loop which has already given the world One Direction, fizzy beer and the fifth season of Lost.
There's a relatively low target to raise funds for this project, because we've costed things more carefully and it's scalable.
That's left us some space to set up Stretch Goals.
Achieved! £500 Alt artwork. Holly-Marie Smith is already working on some awesome alternative artwork for the game. Every backer gets the choice: are you more Steam or more Punk? Which deck will you pick?
£750 Card Stock upgrade for all backers.
£1000 [redacted - we'll see when we get here!]
Thanks and Acknowledgements
The artwork for this game (including stretch goal art) has been created by two wonderful artists. Many thanks to:
Walsall is home to some wonderful independent stores, including Asgard Games and Southcart Books. Both have helped immensely, even allowing us to record the campaign video in their establishments. Their support is very welcome.
Risks and challenges
This is our second Kickstarter campaign. Our first, No Dice, was successfully funded and all the rewards were sent out to our backers. We learned some useful lessons in the process, including the value of scaling production. We have no actual money left over but we do have half a box of No Dice games which we made because it was eventually more economical to order the decks in bulk.
This time around the majority of components are sourced from UK suppliers and on predictable lead times. We can order most components in precise quantities, and we have carefully forecast costings for everything.
There are always unexpected delays and we have built in a small safety margin. By keeping in touch with our backers we will be able to warn people if there is a more serious hold up.Learn about accountability on Kickstarter
- (20 days)