Update#13: Wii U
Antonis and Tyrone here!
As you probably know, part of working together brought along the opportunity get '90s Arcade Racer on Wii U (among other places). The development is moving along well and for this update we'll share some details related to the Wii U version of the game and our plans.
Fortunately, moving the game from PC/windows environment to Wii U has been a straight forward process. The project is being built on top of Unity and the team porting Unity to Wii U have obviously been doing a great job; that alone has made our part of getting running on Wii U much easier than expected. Of course, the process hasn't been without it's fair share of challenges. Without getting into minutia that we're probably not allowed to share in great detail, some things that worked on PC couldn't be ported exactly over to Wii U without affecting performance on the Nintendo console--and probably other consoles, too.
However, we're very happy with the results. Fidelity, image quality and a smooth framerate are our priorities. Detractors note, Wii U is proving very capable of running the game at 60fps at 720p with 4xMSAA and FXAA resulting in a crystal clear image. Here are some Wii U shots:
On the programming side these past few weeks our main programmer has been busy working on the AI and creating the type of competition we've discussed in the past--focusing on a fun arcade experience. Our goal is to be able to race against 30 cars in each race. If we hit that number we'll be quite happy.
Many of you have emailed us asking for a release date, unfortunately it's hard to give you a solid date but mid 2014 is our goal for now.
Thank you for being patient and even more thanks for all the support and interest in the project. It's kept us going and we love hearing from all of you!