A racing game inspired by the great arcade racers of the 90's. Updated!
as I mentioned a while ago this is no longer a one person project, I will be working with Nicalis in order to make this game the best it can be.
Here are few words from them:
My name is Tyrone Rodriguez. I’m with Nicalis, Inc. You may or may not have heard of Nicalis, but we’ve worked with other talented developers on games like Cave Story, VVVVVV, NightSky and 1001 Spikes.
We’re working with Anthony on The ‘90s Arcade Racer. Our collaboration will allow him to realize his vision of the game and make sure that he has the necessary Unity programming and design help he needs so that he can concentrate on art and other aspects. On our end, we’ll be working on the Unity programming, physics, tuning and general design and production of the game.
I grew up playing arcade games and the racing genre has always been one of my favorites. I worked for a now-dead magazine called Tips&Tricks when Sega was at the top of its game in terms of hardware and racing games; being part of a magazine where we were supposed to be pros at games, I ended up spending a lot of time playing Virtua Racing, Daytona, Super GT (Scud Race outside the US), Daytona 2 and basically every other Sega racer (even the weird ones like Moto Raider).
For anyone asking about the physics, both Anthony and I know what arcade racers should feel like. I also have experience with racing games and actual track experience; I worked on The Fast and the Furious Tokyo Drift (PS2, PSP), designing its drift physics. and have over 100 hours of real-world track time (open-wheel, street and race cars). Anthony and I won’t stop until we get the tuning just right.
Oh, by the way, we’ll be publishing the game on Wii U eShop, too.
This is an arcade racing game based on games that I loved playing in the arcades growing up.You could say it's inspired by those games, maybe a tribute to them or simply a rip off, any of these could be true!
The three that ate up most of my coins where Scud Race, Daytona USA and Indy 500, my goal is to recreate the feeling these games evoked from players by maintaining the colorful, vibrant look and sense of speed but with modern visuals and car handling models.
There are three different car classes, Supercar, Stock and Formula. The first two will have a drifting handling model but different dynamics and the Formula car will be about high grip line racing.
The game will feature three tracks playable both in normal or reverse each with two unique routes. The tracks will be Short/Beginner, Medium/Amateur and Long/Professional. My goal here is for the tracks to be unique, memorable, fun to simply be in and a nice blend between reality and fantasy. All while keeping with the 90's theme.
The structure of the game is very simple, select your car and track and race both against the clock and AI trying to set the best score. There will also be a championship mode for each car class.
Revised funding and stretch goals
£10k : As this goal has been met it's now certain that game will remain a full time project unitil completion. The game's final features are still to be finalized but among things considered is a drift-point scoring system much like the Kudos system found in PGR series, leaderboards, local multiplayer, and two unique routes for each circuit.
£15k : This will ensure another talented 3d artist is on board for the duration of the project ensuring more content, more cars and richer looking graphics.
£20k: This means the art team will expand to three people making it the optimal number for such a project.
Risks and challenges Learn about accountability on Kickstarter
The main challenge for this game is getting the car handling spot on. Although right now the game is fun to play it is not hitting the sweet spot between pick up and play and deep/challenging gameplay. This is also the only reason why I'm not releasing a demo that I spent quite some time polishing. My number one priority is getting this right.
Also as with any creative project there are going to be challenges and hurdles that I can't foresee but I'm determined to see this project through.
Have a question? If the info above doesn't help, you can ask the project creator directly.