STEM System at GDC 2014
We will be at the Game Developers Conference in San Francisco next week to demo the STEM System with our latest software. Everyone attending GDC is invited to visit our booth on the expo floor.
GDC booth details:
March 19 and 20: 10 AM - 6 PM
March 21: 10 AM - 3 PM
Moscone Center, San Francisco
South Hall booth 2515
We will be showing the following demos with the STEM System:
Portal 2 VR
Stop our booth and try the Sixense Portal 2 MotionPack in VR using three STEM trackers and an Oculus Rift where we put you inside Aperture Science Laboratories and you become Chell. This demo showcases our SixenseVR SDK integrated into Valve's Source engine and allows the player to navigate and solve puzzles in the Portal 2 MotionPack using the STEM System’s natural motion interface and body tracking. Come experience VR and Portal 2 like never before!
SixenseVR SDK Preview
The SixenseVR SDK provides a skeletal IK solution for the STEM System. We will conduct the presentation hourly during the show to demonstrate how easy it is for developers to get started working with our motion tracking solution inside of VR. We will show our Unity integration and walk a developer through the process of setting up a Sixense avatar with any character model rigged for Mecanim. In just a few minutes a developer can have a custom character interacting inside of VR using a calibration-free, intuitive motion input scheme that projects your upper torso onto the game character.
The Gallery: Six Elements
Cloudhead Games will be with us in booth 2515 with an exclusive look at the opening act of The Gallery: Six Elements. Set upon the moody shores of a wind-swept West Coast beach, this immersive puzzle environment begs to be explored with novel control schemes and their new proprietary "VR Comfort Mode".
Those of you who have not experienced our 3D modeling solution in person are invited to see it with the STEM System.
Stop by and tell us what you think!