Funded! This project was successfully funded on October 12, 2013.

Update #24

STEM System color & controller layout

22 comments
25 likes

After listening to input from many of you, we’ve finalized the STEM System colors and STEM Controller layout. The most popular requests were for a black or a very dark color. The final color scheme is a deep gray with light gray highlighting the key surfaces. This will stand out among a sea of black devices without looking out of place and also resisting fingerprints.

STEM Controller layout 

We decided on a symmetrical button layout that provides a great VR game experience. The symmetrical design puts both joysticks naturally beneath your thumbs.

Our testers have found this button configuration great for VR gaming, existing games, and other applications, from MMOs that require buttons to swordfighting games that could require none at all. 

The design gives software developers the most flexibility in creating great content while our modular hardware platform encourages third-party hardware developers to incorporate the STEM tracker for their intended application.

Amir & the Sixense Team 

Corey floyd, Son Nguyen, and 23 more people like this update.

Comments

    1. Jamie.small

      Creator Corrodias on November 21

      I see nothing wrong with the colors, but I'm 30 years old and am not a graphic designer, so maybe I'm not well-equipped to predict what masses of teens will enjoy.

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      Creator Progs on November 13

      Very old-fashioned design! :(
      Very bad...

    3. Avatarminime-standard.small

      Creator David Ross Watson on November 8

      I love the colour scheme and I'm so glad you guys ended up going with an symmetrical design.

      I'm curious... depending on the success of Valve's controller, do you envision a day when your consumer version will use a high resolution track pad? The consistent drawback of analogue sticks is the limit to acceleration due to the nature of the control - touch would make the limiting factor how fast you could move your thumb.

    4. Missing_small

      Creator Christian Andersson on November 8

      I agree with those who complain about the color. Its not that it bother me so much, but i know that if I look at gadgets like controllers and see this kind of color scheme it gives me a feeling of being a made by a small and maybe not long-lived producer, being of low quality, and made in China. It will also remind me of my bad experiences with low quality products. I am not the person to follow my first reaction though. I understand that you want to stand out from the sea of black, but the fact is that you already stand out with the layout and features. You dont have to be daring in the choice of colors. I think its better that you give a feeling of confidence instead. And black is not a bad choice of color even if it is generic. It works really good in most situations. That is a banal truth but its still a truth.

    5. Missing_small

      Creator Stephen Charman on November 8

      Mann I hate to say it but I think I agree with Craig. The colors reminded me of my mums old Ford Ka dashboard. I'm not bothered for the backer version but looking to the future wanting this to bring in the masses to vr I'm concerned. Sorry

    6. Fb_profile_picture.small

      Creator Craig Delancy on November 8

      The button layout is perfect now, no more silly asymmetry... But those colors are hideous. I'm the kind of guy who doesn't care what it looks like as long as it works, but as an indie game developer, I know that a significant portion of my target audience does not share this attitude. If we are to invest time designing games and apps for your hardware, we need the commitment from you to make the hardware marketable. Your color choices say car interior, not cutting edge video game hardware. Please switch the gray to a matte black and the silver to a semi-gloss or matte white. You may be right that it stands out, but not in a good way. Currently people might confuse it for a 90's era flight-stick. Copy N Paste if you agree.

    7. Profile.small

      Creator Justin Barter on November 8

      I completely agree with Rick - I couldn't care less what the colour is as I'm only planning on using it with my Rift

    8. Missing_small

      Creator Zac S on November 8

      Final design looks great.

      @ Ron and Matthew
      As some who grew up on 80's and 90's consoles I really don't see what you guys are complaining about.

    9. Fb_profile_picture.small

      Creator Alex Teodosio on November 8

      I think that swappable colored face plates would be a nice way to please everyone. It would also help differentiate different system controllers.

    10. Jameshillery.small

      Creator James Hillery on November 8

      Looks great!

    11. Photo.small

      Creator Ron Au on November 7

      Yuck, I have to agree with Matthew Van Andel- the colours reek of 90's era controllers and appliances. In fact, it steps into 80's era devices as well:

      http://image.made-in-china.com/2f0j00ueptjLiRYVos/16-Bit-Controller-for-Sega-Genesis-and-Mega-Drive-ES-65-.jpg

      That controller is even older than I am.

    12. Missing_small

      Creator Pauly Barnes on November 7

      I don't like it........ I LUV IT!!!!

    13. Missing_small

      Creator Rick on November 7

      I don't care about the color when I'm wearing my Oculus Rift

    14. Missing_small

      Creator lee perring on November 7

      Looks really nice, not sure if you could improve it so I am very happy with the controller colour and button layout seems good.

      Cant wait for this guys! Also I have a funny feeling that things may hit major bumps like every kickstarter I have backed, no biggie delays are fine as a better end product is always better than a rushed one but I would ask if there are ever delays just put it in an update give us notice :D.

      Keep up the good work!

    15. Fb_profile_picture.small

      Creator Nadim Alam on November 7

      Much better thank you!

      Hated the earlier white look, was standing out like a sore thumb. This is much better and goes a lot better in blending in with everything else in the room.

    16. Fb_profile_picture.small

      Creator Matthew Van Andel on November 7

      I'm really not a fan of the two-tone look, especially grey + silver... it gives a VERY "circa 1999" look, like an old Microsoft gamepad. I'd have preferred either a solid dark grey or solid white (like the prototype)... provided the white version was made from a material that didn't discolor over time (as many white plastics are prone to). The physical configuration looks fantastic, however. Very comfortable and natural.

    17. Fb_profile_picture.small

      Creator Nick Williams on November 7

      I actually liked the white in the original renderings more (I know, people complain no matter what you do ;-)).

    18. Missing_small

      Creator John Luke Aston on November 7

      That looks incredibly nice! I really like the dark gray, it stands out quite well. Can't wait to hold it!

    19. Missing_small

      Creator jame arnold on November 7

      No matter what it looks like I just can't wait for there to be a amazing sword fighting game I hope clang restarts its project I would 100% buy it if it is up to scratch

    20. Pcghunters.small

      Creator Lambda Core on November 7

      Sweet and interesting design for a prototype, well done! Doesn't look like a toy anymore

    21. 153548697_600w600h.small

      Creator Xavier Perez on November 7

      THIS LOOKS DAMN NICE, CAN WAIT.

    22. Missing_small

      Creator edzieba on November 7

      It looks like you have a reasonably finalised version of the STEM form-factor and interface. Is there a timeframe for when this will be available for us to start making our own STEM-compatible devices?

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