Funded! This project was successfully funded on October 12, 2013.

Update #34

A small update

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Earlier this month we received our first working set of hardware so we have been hard at work testing and optimizing. We are making great progress and were able to overcome our issues of jitter and distortion with very innovative solutions by our engineers. A more detailed update will be released later this month. Thanks for your support.

Update #33

STEM System at GDC 2014

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We will be at the Game Developers Conference in San Francisco next week to demo the STEM System with our latest software. Everyone attending GDC is invited to visit our booth on the expo floor.

GDC booth details: 
March 19 and 20: 10 AM - 6 PM 
March 21: 10 AM - 3 PM 
Moscone Center, San Francisco 
South Hall booth 2515  

We will be showing the following demos with the STEM System: 

Portal 2 VR 

Stop our booth and try the Sixense Portal 2 MotionPack in VR using three STEM trackers and an Oculus Rift where we put you inside Aperture Science Laboratories and you become Chell. This demo showcases our SixenseVR SDK integrated into Valve's Source engine and allows the player to navigate and solve puzzles in the Portal 2 MotionPack using the STEM System’s natural motion interface and body tracking. Come experience VR and Portal 2 like never before! 

SixenseVR SDK Preview 

The SixenseVR SDK provides a skeletal IK solution for the STEM System. We will conduct the presentation hourly during the show to demonstrate how easy it is for developers to get started working with our motion tracking solution inside of VR. We will show our Unity integration and walk a developer through the process of setting up a Sixense avatar with any character model rigged for Mecanim. In just a few minutes a developer can have a custom character interacting inside of VR using a calibration-free, intuitive motion input scheme that projects your upper torso onto the game character. 

The Gallery: Six Elements 

Cloudhead Games will be with us in booth 2515 with an exclusive look at the opening act of The Gallery: Six Elements. Set upon the moody shores of a wind-swept West Coast beach, this immersive puzzle environment begs to be explored with novel control schemes and their new proprietary "VR Comfort Mode". 

MakeVR 

Those of you who have not experienced our 3D modeling solution in person are invited to see it with the STEM System. 

Stop by and tell us what you think! 


Update #32 - For backers only

MakeVR Kickstarter launches February 5 at 6 AM PST

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For backers only. If you're a backer of this project, please log in to read this post.


Update #31 - For backers only

MakeVR to bring 3D modeling to the STEM System

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For backers only. If you're a backer of this project, please log in to read this post.


Update #30

Report from CES 2014

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We are finishing an exciting week at CES in Las Vegas. Thanks again to the backers who visited our suite at the Venetian on Wednesday night for our private demo. This week marked a significant milestone for the STEM System with the first live demos of the new motion tracking architecture along with the new design for the STEM Controllers. Our guests in the suite got to try our implementation of Portal 2 in VR with three trackers, which includes fully articulated arms and head tracking. Even though we’re still optimizing, the latency, tracking performance and range are all much improved over previous versions. The Verge did a better job taking photos than we did, so take a look at theirs: 

http://www.theverge.com/2014/1/7/5285010/sixense-stem-controllers-stem-tracker-hands-on-gallery

We are also showing MakeVR, our 3D modeling and printing application that utilizes the STEM System for its “3D multitouch” interface. We were invited by NBCUniversal’s Syfy channel to show the STEM System with MakeVR and Portal 2 VR at Syfy’s special event “Who Will Take Your Brand into the Future?”. We’ll have more information about our plans for MakeVR very soon.  

If you missed CES, we’re planning to show more progress at GDC in San Francisco in March. Stay tuned in the meantime.


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    ONE-TRACKER MOBILE BUNDLE. 1 Base + 1 STEM + 1 STEM Pack. Does NOT include Controllers. Includes carrying case and choice of “VR Pioneer”, “STEM” or “Powered by Sixense” t-shirt. Additional charge for international (non-US) shipping -- please see FAQ.

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    TWO-TRACKER BUNDLE. Great for gaming. 1 Base + 2 Controllers (including 2 STEMs). Includes carrying case and choice of “VR Pioneer”, “STEM” or “Powered by Sixense” t-shirt. Additional charge for international (non-US) shipping -- please see FAQ.

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    (EARLY BIRD) THREE-TRACKER BUNDLE. 1 Base + 2 Controllers (including 2 STEMs) + 1 STEM Pack (including 1 STEM). Ideal for applications requiring tracking of two hands plus an additional point (e.g., a head-mounted display for VR). Includes carrying case and choice of “VR Pioneer”, “STEM” or “Powered by Sixense” t-shirt. Additional charge for international (non-US) shipping -- please see FAQ.

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    (EARLY BIRD) FIVE-TRACKER BUNDLE. 1 Base + 2 Controllers (including 2 STEMs) + 3 STEM Packs (including 3 STEMs). Great for tracking the entire body (hands, feet + head/chest/waist). Includes carrying case and choice of “VR Pioneer”, “STEM” or “Powered by Sixense” t-shirt. Additional charge for international (non-US) shipping -- please see FAQ.

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    FIVE TRACKER BUNDLE. 1 Base + 2 Controllers (including 2 STEMs) + 3 STEM Packs (including 3 STEMs). Great for tracking the entire body (hands, feet + head/chest/waist). Includes carrying case and choice of “VR Pioneer”, “STEM” or “Powered by Sixense” t-shirt. Additional charge for international (non-US) shipping -- please see FAQ.

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    SILVER BUNDLE. 1 Base + 5 STEMs + 5 Controllers + 5 STEM Packs. This is a maxed-out system. Also receive one pre-production prototype and participate with Sixense in final stages of testing and quality assurance. Includes personalized Kickstarter-exclusive carrying case and all three t-shirts (“VR Pioneer”, “STEM” and “Powered by Sixense”). Additional charge for international (non-US) shipping -- please see FAQ.

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    DEVELOPER DOUBLE BUNDLE. 2 Bases + 10 STEMs + 10 STEM Controllers + 10 STEM Packs. Great for development using two bases on one host. Also receive one pre-production prototype and participate with Sixense in final stages of testing and quality assurance. Includes personalized Kickstarter-exclusive carrying case and all three t-shirts (“VR Pioneer”, “STEM” and “Powered by Sixense”). Additional charge for international (non-US) shipping -- please see FAQ.

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    DEVELOPER TRIPLE BUNDLE. 3 Bases + 15 STEMs + 15 STEM Controllers + 15 STEM Packs. Great for development using three bases on one host. Also receive one pre-production prototype and participate with Sixense in final stages of testing and quality assurance. Includes personalized Kickstarter-exclusive carrying case and all three t-shirts (“VR Pioneer”, “STEM” and “Powered by Sixense”). Additional charge for international (non-US) shipping -- please see FAQ.

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    GOLD BUNDLE. Includes the ENTIRE SILVER BUNDLE reward PLUS a Generation 2 prototype and participate with Sixense in final stages of testing and quality assurance PLUS spend a full day with the Sixense team in California. Your name will also appear in the “Thank You” section of the documentation. Airfare and hotel not included. Additional charge for international (non-US) shipping -- please see FAQ.

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    PLATINUM BUNDLE. Includes the ENTIRE SILVER BUNDLE reward PLUS Generations 1 AND 2 prototypes PLUS receive a pre-production prototype and participate with Sixense in final stages of testing and quality assurance, PLUS be Sixense’s guest at the Game Developer Conference in San Francisco in 2014. Your name will also appear in the “Thank You” section of the documentation. Airfare and hotel not included. Additional charge for international (non-US) shipping -- please see FAQ.

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