Funding for this project was canceled by the project creator on February 13, 2014.
About this project
We are re-booting the MakeVR campaign. Please stay tuned for updates here.
For more information and to sign up to receive news about MakeVR, please visit our website: www.sixense.com/makevr
NOTE REGARDING REWARDS: Based on community feedback, we have added some updated reward tiers. The new tiers have made some of the old tiers effectively obsolete, but per Kickstarter rules we cannot delete the old tiers. The most updated rewards tiers are $5, $25, $95, and $295, and these reflect the best value. If you have already pledged for one of the other rewards we suggest changing your selection to one of these tiers.
You love to create. You love to design, make, and build. You love to find new ways to express yourself and bring your ideas to life. We’re passionate about these things, too. That’s why we’re developing MakeVR™, the world’s first immersive 3D modeling application that makes content creation for 3D printing natural, intuitive, and fun.
MakeVR features Collaborate3D™, a collaborative mode that allows up to five local or remote users to model together in real time within the same virtual environment. A free version, MakeVR Viewer, allows up to two people to spectate within a Collaborate3D environment in real-time.
Our goal in creating MakeVR is to make 3D modeling for 3D printing more accessible. It is not designed to replace the professional CAD modeling applications used by engineers and industrial designers. Instead, MakeVR introduces a new interface that will make 3D modeling easier for everyone. The ease of use is most evident in the ability of new users (who have not been trained in 3D modeling) to become proficient very quickly. Experienced modelers also find that they are much more efficient using MakeVR’s two-handed interface than they are with a mouse and keyboard. So the time from idea to modeling to 3D printing is faster for everyone, whether your goal is rapid prototyping, designing jewelry, or anything else.
Underlying all of this is a CAD engine (ACIS) that enables us to implement all of the features listed below, including the ability to 3D print, and virtually any feature of other 3D modeling applications. We brought the project to Kickstarter specifically because it doesn’t fit into a traditional category for 3D modeling and we need feedback from you so we can understand what features you want. Based on your input, we’ll be able to ship MakeVR with the best feature set possible. We can’t promise to deliver every feature, but we can promise that we’ll listen. So please do let us know what you would like to see.
Today, 3D printing is available to everyone through relatively inexpensive printers or through printing services like Shapeways. But designing 3D content using traditional software and a 2D interface, like a mouse and keyboard, is still a complicated and unintuitive process.
With MakeVR, the old challenges of 3D modeling are gone. MakeVR’s 3D multi-touch allows you to use your hands to interact naturally with the virtual world, freeing you from the constraints of complicated, traditional menu-based modeling programs. Imagine being able to physically reach into a 3D scene to grab, interact with, and modify CAD-based solid models just like you manipulate objects in the real world. Now imagine, with the click of a button, sending your creation to a local 3D printer or to a printing service to bring it into the real world. MakeVR, with its natural and intuitive 3D multi-touch interface, allows you to do all of this and more.
3D input technology from the STEM System
MakeVR's unprecedented ease-of-use is enabled by a 3D input technology that can track the exact position and orientation of each hand at all times. The full version of MakeVR includes two of our STEM System controllers for this purpose. These low-latency wireless motion trackers detect your every move to give you total control of your models and the environment using natural motions in 3D space.
What is MakeVR?
MakeVR is a 3D modeling system built around two key components: an innovative 3D multi-touch interface that replaces the traditional mouse and keyboard inputs for all functions and a professional-grade CAD engine. On top of this foundation we’ve added real-time collaboration for up to five remote users. And of course, everything created in MakeVR can be saved in any standard 3D printing format, then, with a click of a button, sent to either a local 3D printer or to a 3D printing service like Shapeways.
MakeVR supports the use of 3D monitors and full immersion with virtual reality head mounted displays (HMDs). In fact, MakeVR was originally conceived with VR in mind, even before HMDs were widely available. MakeVR includes the STEM System (with two controllers) as the input device, but we also have a software-only version for those users who already own a Razer Hydra or who have ordered the STEM System.
3D multi-touch interface
With two independently tracked hands in MakeVR, you can translate (move), scale, and rotate your environment in the same way you use 2D multi-touch on your smartphone, or tablet – but better. With MakeVR, you can reach out and grab a point in space and use it to drag the entire world around: up, down, left, right, backward, and forward. If you grab two points, you can move your hands closer or further apart to scale the environment up or down and rotate it in any direction: yaw, pitch, and/or roll. Scaling in MakeVR is a powerful feature because it allows you to position yourself anywhere in the environment at whatever scale best suits the current task – so you’re always working in your comfort zone. You can very easily go from placing buildings in your virtual world to scaling yourself down to work on the hinges of doors. And with one simple motion, you can simultaneously scale/translate/rotate yourself to any point in your environment. This type of viewpoint control delivers efficiency that is simply unattainable with any traditional 2D interface.
MakeVR’s 3D multi-touch is the next logical step in the evolution of interfaces, the perfect interface for the next generation of users who already expect a greater level of interaction. It’s a way of interacting with 3D content that is so natural and intuitive anyone can do it.
Full CAD functionality
Underlying the 3D Multi-touch interface is a powerful, professional CAD engine. When you’re modeling in MakeVR, you’re working with industry standard solid models. This means you have access to a full suite of robust CAD functionality and Boolean tools.
MakeVR Collaborate3D enables you to invite up to four friends to join you in one environment to build models together in real time over a local network or the Internet. Each user has full functionality and independence, and each user’s avatar is visible to the other users. Users can speak with one another via VoIP. This adds personal interaction never before seen in any 3D modeling tool. No longer are you limited to building your model only to have to upload it somewhere to share it, or to get feedback and input.
We will also provide a free MakeVR Viewer application that gives users "spectate only" capability within a Collaborate3D modeling environment. MakeVR viewer allows navigation of the viewpoint using mouse and keyboard (or Razer Hydra or STEM System) independently of the modelers.
NOTE: Collaborate3D is not included in the basic version of MakeVR. If you want Collaborate3D, make sure that you select a reward that specifically includes it. One user with Collaborate3D can be joined by up to four other MakeVR users (who don't need to own Collaborate3D) plus two spectators with MakeVR Viewer.
MakeVR Collaborate3D will not only dramatically change the way people design and work on models together, it will cultivate community and inspire the sharing of 3D content and worlds. Plus, it’s a lot of fun.
Create and share
We designed MakeVR to fit with a connected lifestyle. Share your modeling in real-time with MakeVR Viewer, a free version of MakeVR that gives up to two people the ability to view your modeling while you do it. MakeVR Viewer connects to any single copy of MakeVR Collaborate3D and gives users the ability to change their viewpoint and navigate the scene independently. We’ve also included social integration in MakeVR so you can post directly to Facebook, Twitter and other social media to memorialize your creations as you create, or upload build videos directly to your YouTube channel. With MakeVR you can share your creations with everyone.
Library of primitives and complex models
MakeVR has an extensive library of both primitives (like spheres, cubes and cylinders) and templates (like iPhone cases). Simply bring up your tool palette and load whatever primitives and/or templates you want to start with, and begin modeling. You’ll never have to look at a blank grid space with MakeVR and wonder, “What do I do now?”
Working with primitives (like cubes, spheres and cylinders) is an excellent way to jump right in and start creating freeform objects. The Boolean functions are powerful tools that allow you to construct complex and elaborate models by starting with primitives. Any object in MakeVR can be used as a tool to act upon any other object in your scene. Slice a sphere into a cube, attach that cube onto a cylinder and cut that shape into the object you just created by sweeping a wire through space. The possibilities are endless; anything you can imagine, you can create. Modeling in MakeVR is improvisational like playing jazz music.
For more of a structured modeling experience, you can load one of the many templates included with MakeVR, or import existing models in .STL or .SAT format. Phone cases, mechbots, coffee mugs, chess pieces, etc., are all waiting to get your personal touch.
At some point you may want to create something with more accuracy than freeform modeling and template modification allows. For the more serious makers and professional modelers, MakeVR fully supports CAD-based precision modeling. This means you have access to grids, jigs, snap points, and a variety of other precision tools that allow for accurate positional, translational, and rotational alignment of your objects. Jig kits can be snapped together in any configuration so that you can create complex models with precision.
2D, 3D, and Virtual Reality support
MakeVR supports the use of 3D monitors and full immersion with virtual reality head mounted displays (HMDs). In fact, MakeVR was originally conceived with VR in mind even before HMDs were widely available.
No matter what your display technology, you’ll have more fun and model more creatively with greater ease when you’re using MakeVR. If you use 3D displays or VR, you’ll find that MakeVR is ready to go out-of-the-box.
When your model is finished and ready to print, MakeVR allows you to save your file in the industry standard .STL format and send it directly to your printer or print service of choice. We have been working with select print and print-service providers to provide with you shortcuts that make printing even easier. Just bring up your MakeVR tool palette, select 3D Print, and send your model to your local printer by name. You can even upload it to share your work at sites like Sketchfab.com.
Through our partnership with Shapeways, we have embedded Shapeways functionality into MakeVR to give you the many choices in materials and design services of the Shapeways community. Select the object you wish to print, bring up your tool palette, and click on the “Shapeways” button. Your model is automatically uploaded to your Shapeways account and opened at Shapeways.com where you’ll see a preview of what you’re about to print and be presented with all the various material, color, and pricing options.
Get Started with MakeVR
To use MakeVR, you will need a 3D input device that will track both hands independently so you can take advantage of MakeVR’s 3D multi-touch interface. At launch, MakeVR will support the Razer Hydra and the STEM System from Sixense, and the full version of MakeVR ships with the STEM System (two controllers). We’re also reaching out to manufacturers of other 3D input devices, to invite them to integrate support for their technology in MakeVR, so future versions of MakeVR may be available with other hardware. We’d like you to be able to use MakeVR with whichever 3D input platform you prefer, whether it’s the STEM System, a depth camera, or something else. For Kickstarter backers, we’re offering rewards that include different versions of MakeVR depending on what you may need and want. The the full version includes of the software plus two STEM System Controllers. We're also including versions with or without Collaborate3D.
Versions of MakeVR
- MakeVR. Includes all modeling features and two handheld 3D motion trackers (STEM System Controllers). Does not include Collaborate3D.
- MakeVR with Collaborate3D. Adds remote collaboration for up to five users. One of the five users must have a separate copy of MakeVR with Collaborate3D. Includes two handheld 3D motion trackers (STEM System Controllers).
- MakeVR Viewer. Free application that provides spectate-only capabilities. Viewpoint control and scene navigation only. Supports mouse and keyboard, Razer Hydra or STEM System. Available November 2014.
For backers who already own a Razer Hydra or who have ordered a STEM System:
- MakeVR--Software Only
- MakeVR with Collaborate3D--Software Only
- Requires a PC running Windows XP, Vista, 7 or 8
- Input device required: two-handed motion trackers (STEM System or Razer Hydra). STEM System (two controllers) is included with MakeVR (except software-only versions).
- Collaborate3D requires at least one user collaborating to have a copy of MakeVR with Collaborate3D. Each other user needs only MakeVR.
Right now, all of the key features of MakeVR have been implemented, including the ability to print and collaborate. We’re going to spend the next few months improving the GUIs, testing and streamlining the modeling tools, implementing support for partners (like making the Shapeways integration even more simple for the user with one-click uploads), and doing a ton of testing of both single-user and collaborative modes. Here are the key milestones:
- August 2014: Private beta ships
- November 2014: Full release of MakeVR
Our core goal in founding Sixense was to develop the ideal motion-tracking platform and make it affordable. We like the word “ideal” because we believe that there is always room to improve the technology toward this goal. Since day one, we’ve been dedicated to delivering the best way to interact with 3D digital media. We have always believed that in order to deliver a truly immersive experience, the user interface must be able to recognize your every move. The STEM System delivers this. Now with MakeVR, we’re enabling everyone to create in 3D.
Sixense is a team of developers, engineers, and enthusiasts who share a passion for immersive digital experiences. Our founder, Amir Rubin, brings over 20 years of experience as an inventor and entrepreneur in developing consumer and professional motion tracking devices and simulators with companies like Sega, Callaway Golf, Louisville Slugger and Roland. MakeVR Head of Development Paul Mlyniec has over 20 years of experience developing 3D interfaces for professional, medical and military applications, as well as 10 years of experience building a successful professional 3D modeling product. We are all dedicated users of the technology and products that we create, and we enjoy sharing our work with you.
Backers at $25 or above will receive an exclusive backer t-shirt. Available in adult sizes S through 5XL. Additional t-shirts are available as add-ons to any pledge. Just add $25 per additional shirt to your pledge (plus $10 per shirt for international shipping).
Risks and challenges
We've waited a long time to bring MakeVR to you because we wanted to make sure that we could deliver. As you can see in our videos, the product works now and we've been using MakeVR to build and print models. Our challenges amount not so much to whether we can deliver the product with the features we describe above, but how polished a product we can deliver. We’re focused on making the MakeVR interface as accessible and consumer-friendly as possible, including streamlining the GUI. No development process goes perfectly, but we have a team of software developers who have backgrounds shipping professional applications and AAA games, so we're prepared to address the challenges that may arise.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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