Kings Of Kung Fu
Kings Of Kung Fu
The Ultimate Fighting Game for Kung Fu movie fans.
The Ultimate Fighting Game for Kung Fu movie fans. Read more
About this project
Hello Kung Fu film fans! My name is Jae Lee a indie game designer and the creator of the game Kings of Kung Fu. I am the lead designer, lead artist, animator, and music producer.
Kings of Kung Fu is passion project, a love letter to martial arts cinema, a project born out of a lifelong love of Martial arts films. These films were a major part of my childhood. I always wanted to see the best styles in Martial Arts films in one game. Imagine Jeet Kune Do style vs Drunken Boxing or Shaolin Hung Gar style vs Wing Chun. The possibilities are endless, and now for the first time ever you can see your favorite movie fighting styles in one game.
After years of countless fighting games and their sequels I have yet to find a game that marries the two genres seamlessly. A year ago I decided to take matters into my own hands, and thus Kings of Kung Fu was born. Kings of Kung fu is a game created by a martial arts film fan for martial arts film fans. A game that treats the subject matter with the passion and reverence it deserves. There are no over the top powers or character designs but more accurate features that we come to expect from the genre that we love so dearly.
- 1 on 1 Kung fu fighting action
- 12 Character styles inspired by classic kung fu films * more characters will be added upon fan request
- 15 Original stages inspired by classic kung fu films
- Over 100 unique moves per character
- Original Dynamic blocking/counter system
- Authentic recreation of sound effects
- Robust soundtrack inspired by classic kung fu films
The game relies on hand to hand combat as opposed to over the top special powers.
The control scheme is similar to that of Tekken with the four face buttons assigned to the individual limbs. There are manual and auto block options. There is a parry command that is drawn from the parry system featured in Street Fighter 3. A successful parry absorbs all damage and creates an counter opening. There are front and back dashes, hand springs, somersaults and other maneuvers you can do during combat to create space or close in on an opponent.
The combo system will have chain and linked normal attacks.The normal attacks can be linked to special moves, launchers, and knock backs. There are anti air attacks and juggle moves. The combo system is balanced to avoid over powered characters.
The main unique feature to Kings of Kung fu is the Dynamic defense system. Players have the option to use traditional methods to block, but when attacked, the blocking player will incur block damage.
When the dynamic dodge/counter button is pressed in time with oncoming attacks this move allows the player to dodge and avoid all incoming attacks without incuring damage. Besides looking cool a counter move can be performed after a successful dodge has been executed. This system was inspired by martial arts films. When two players successfully execute the defensive and offensive maneuvers the game will flow in a manner resembling something usually seen in martial arts films.
Players will have a series of attacks to choose from to make their combos. There are sweep moves, crumples, launchers, knockbacks, staggers, anti air moves and specials used to create combos.
There will be cinematic special moves in the final game.
Story Mode: Play a single character through regular battles and boss fights
Vs mode: Compete with a friend in versus mode
Training Mode: Practice combos and set ups
Survival mode: Fight against swarms of opponents
Tag team Mode: Teams of two go head to head ( If stretch goal is met)
Online Mode: Fight against players all over the world ( If stretch goal is met)
With the help of the community and supporters we can make the best Martial arts film inspired game possible. With the money acquired from funding I would hire programmers, character designers, stage designers, animators and possibly music producers all of course on a budget.
If I possibly fall short of the target goals I will still work to create a demo that could be used for possible investors at a later time.
Your pledge guarantees you a digital copy of the game upon release.
What you've seen so far is the result of dogged perseverance, sweat, tears, obstacles, and sacrifices over a 1-year period; imagine how amazing the game would be with the help of proper professionals, and that's where you come in to help make this shared dream come true.
Some of you may not be in a position to donate but your support would still be greatly appreciated and necessary. Spread the word to a friend or a loved one and together we can make the best Martial arts cinema inspired game to date.
There are big things planned for Kings of Kung Fu if stretch goals are met
If the $5K intial goal is met it keeps the current game in production and gives the backers early access to the game demo's and alpha builds
1. $10K Alpha public demo : If the necessary stretch goal is met there will be a public demo release for the game with more characters.
2. $20k Weapons : If the necessary goal is met each fighter will have a unique weapon to use in combat. A feature seen in games like Soul Blade, Mortal Kombat DeadlyAlliance, and Tekken 6.
3. $25k Extra characters and stages : If the necessary stretch goal is met there will be additional characters and stages added to the game.
4. $30k Tag team mode: If the necessary goal is met a tag team mode will be added to the game a feature seen in games like Street Fighter vs Tekken.
6. $35k Mobile port: If the necessary goal is met the game will be ported to IOS and android devices.
5. $40k Interactive stages: If he necessary goal is met interactive stages will be added to the game. A feature seen in games like Dead or alive, Tekken and Injustice.
6. $60k Online mode: If the necessary goal is met the game will be have online functionality. Where players can fight against each other globally.
7. $150k Console releases: If the necessary goal is met the game will be released on current gen and next gen consoles.
Thank you all for your time and support!
- Planned Platforms: PC (Mac, Linux )
- Release date: Q2, 2015
Risks and challenges
As some of you may know game creation is a very expensive and time-consuming process; on average a game budget is anywhere from hundreds of thousands to hundreds of millions of dollars, with teams consisting of hundreds of workers who are provided with an unlimited amount of resources..
I managed to create a solid alpha prototype without any of those resources, but I do need help in creating the best possible martial arts game the community deserves. For the past year I have been working non-stop on this presentation, designing characters, environments, sounds and animations, all with the help of my brother and UFE creator himself, Daniel Esteves. Unfortunately there is just so much I can do, and at this point of development getting more help would be invaluable.
An extensive amount of research went into creating this project.
Creating an experience that fighting game fans and Martial arts film fans could appreciate does not come without its unique challenges.
Fortunately, the foundation of the fighting engine itself has been built upon tried and true mechanics of games like Capcom's Street Fighter 4 and Mortal Kombat. As a result, frame data, cancelling moves and other mechanical components that legendary fighting games were built upon are an integral part of this game.
For Martial Arts film buff's there will be a large amount fan service in the game from the intro video to the fighting sound effects, to the specific fighting styles of the characters. My goal is for you to you get as much joy from playing Kings of Kung Fu as it has been for me to create it.
Have a question? If the info above doesn't help, you can ask the project creator directly.
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