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CA$ 274 pledged of CA$ 1,000 goal
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By Donovan Kraeker
CA$ 274 pledged of CA$ 1,000 goal
backers

About this project

  • Set-up is pull out the board, and roll to see who goes first
  • Open world Map 
  • Every turn, it’s your choice. Roll to move, gather, steal, battle or cash in to build your empire.
  • Strategy - Conflict - Sabotage - Stealing - Epic Dice Battles
  • Combine boards for large games with up to 8 people with the King of Kings Edition (more below)

PLEASE NOTE: The game is available now on thegamecrafter.com - search for "kommands"

Kommands is an epic open board strategy game where you gather or steal resources, build up your civilization, command armies and destroy your enemies to dominate the map and reign supreme ruler. Start your journey as a citizen as you discover a new land. Settle near water and gather resources to build your civilization and your defenses. Meanwhile, you must keep an eye out for the other player’s citizens looking to steal your resources or a soldier who comes to ruin your day. As your civilization grows you’ll unlock new capabilities to gain soldiers and command armies. You can attack enemies or their civilizations to be the last to survive and rule the land. Who will remain? Will it be you? 

Kommands
Kommands

 

Welcome to Kommands. You discover a remote ancient land. This vast fertile region has all the resources needed to build your dream civilization and rule the land as your kingdom.

While exploring, you find an area rich in resources, next to the rushing river. This is the perfect spot to build your civilization! 

Now you can both explore the land and collect resources to build your civilization 

As you gather resources, you are ambushed by a civilian from a different settlement and lose your resources you were carrying. This means war! 

Luckily your other civilian came home with plenty of supplies and the 2nd building was built. Now you can house soldiers!

You want to protect your new civilization and command for walls to be built! Keep the enemy out!

You command your soldier to attack an enemy civilian.

Haha! He dropped his resources and ran back to his home. Now that enough resources have been collected the 3rd building can be constructed and your armies can be commanded!

You must gather enough resources fast enough to build your armies before you are attacked and become vulnerable. So you build your 4th building to recruit double the soldiers.

Just as you felt like you were on top an enemy comes and takes out a wall and manages to take out your third building. Luckily you came out victorious, but your army can no longer be commanded! But, have no fear you can rebuild!

Now that you have gathered more resources, rebuilt your civilization and have built a sizable army, you can take your revenge and conquer your enemy. After all only one may rule and this is your kingdom. 

You command your army to attack your enemy's civilization, taking them out soldier by soldier, building by building, until you completely obliterate their civilization and are victorious, reigning supreme ruler!

 

In the beginning you are looking for a place to settle your civilization. Play your first turn by rolling one dice then moving your player the amount of tiles shown on the dice in any combination horizontally or vertically and end your turn. To establish your Civilization on a tile, you need to land on a tile with water. On your next turn while you are on your desired tile, to lay down your first building, roll. Roll a 1 or 2 and you can place one building piece within the tile with your second citizen and you have settled your civilization. Now that you have established a civilization you can collect resources, Food, Wood & Rock, to build more buildings or walls or, if you lose a citizen, a new citizen. 

 

Ruins
Ruins

 

Tile with at least 2 water ruins.
Tile with at least 2 water ruins.

 

Settled.
Settled.

To gather resources you must land a citizen on the tile you wish to collect from. On your next turn, roll the dice with a 3 or higher and you can choose one of the resources shown on the tile, Wood, Rock or Food, to collect. The amount of resource tokens available to gather is shown on the tile with ruins. 

Resource Shards
Resource Shards

Place your newly collected resources underneath the citizen that did the gathering and end your turn. Or you can move what you rolled and/or end your turn. Resource tokens remain with your citizens while they move throughout the game board until they return to their civilization`s tile. But you may only carry 6 resources at a time. You have to watch out. A citizen may steal resources from another player’s citizen. Steal by rolling and landing on an empty tile above, below or beside the enemy’s tile and initiates a battle. The highest roller wins. The winning citizen gets to immediately steal the resources placing them with its self. The losing citizen is returned to its home civilization. Soldiers can also pose as a problem as they can also attack a citizen, only when they win they do not get to take the resources, instead the resources are lost and the citizen dies. Only “collected” resources may be used for purchases. To collect resources your citizen must return to your civilization’s tile with its gathered or stolen resources. 

Heading back to home civilization.
Heading back to home civilization.

 

Made it back and collected resources.
Made it back and collected resources.

 

Collected rock resources.
Collected rock resources.

Your first building and second citizen is provided when you settle your Civilization; all other buildings and walls must be purchased. The more buildings you have the more abilities you have. Each building protects your civilization as they require a roll battle to destroy. If destroyed by a soldier or army, abilities are taken away. Your first building gives you the ability to spawn citizens, build walls and most importantly gather resources. Your second building comes with a soldier and gives you the ability to recruit more soldiers. The third building comes with a soldier and gives you the ability to group your soldiers together and command the army. Your fourth building also comes with a soldier and gives you the ability to recruit 2 soldiers for the cost of 1.

3 Buildings
3 Buildings

Citizens protect your civilization, gather resources, and can steal other player’s citizen’s resources. Citizens are only discarded if defeated while protecting its civilization or if there are two of the players citizens on the board. Citizens may carry up to 6 resources of any resource type at a time. To spawn a Citizen you need at least 1 buildings and 4 collected FOOD resources. On your turn, discard the 4 food resources and place your new citizen within your civilization tile and end your turn. 

Soldiers protect your civilization, form armies, sabotage citizens and can attack soldiers, armies and enemy civilizations. To spawn a Soldier you need at least 2 buildings. Soldiers cost 4 Food, 1 Wood and 1 Rock. On your turn, discard the resources needed and place your new soldier within your civilization’s tile and end your turn. 

Group together soldiers to create an army. Armies have a +1 attack added to a BATTLE roll. Armies may start from your civilization’s tile or on an empty tile one soldier at a time. There is no limit to how many armies you may have or how many soldiers can make up a single army. Armies move half the speed when grouped together, ROLL: 1-2 = move 1 / 3-4 = move 2 / 5-6 = move 3. If you lose your 3rd building you cannot command your armies and can only dismantle them one soldier at a time or until you have your 3rd building re-built. Don`t worry stranded armies can defend themselves if attacked, they are just unable to move as a group.

Army
Army

Soldiers and armies can attack citizens, soldiers, armies, walls or civilizations. 

Army attacking enemy army.
Army attacking enemy army.

 

Army attacking enemy citizen.
Army attacking enemy citizen.

 

Soldier attacking enemy citizen.
Soldier attacking enemy citizen.

 

Enemy soldier attacking wall.
Enemy soldier attacking wall.

 

Citizen stealing enemy citizen's gathered resources.
Citizen stealing enemy citizen's gathered resources.

 

Soldier attacking enemy soldier.
Soldier attacking enemy soldier.

 

Enemy army attacking civilization.
Enemy army attacking civilization.

Attack by landing on an empty tile above, below or beside another player’s tile and initiate a BATTLE. When attacking, you may fight until you have lost all your soldiers or stop after any battle roll. After defeating the citizen, soldier, army, wall or civilization or ending the battle, you will end your turn. To BATTLE, the attacker and defender roll a dice and the highest roll wins. If you roll a draw, keep rolling until there is a winner. 

If you are defending and lose your last building of your civilization, you are out of the game. The player that defeated you receives all of your collected resources. Your building gets discarded and your outlying citizens, soldiers and armies lose moral and quit. Your remaining walls stay in place unless later taken down by another player. Win by destroying all other players’ civilizations and be the last civilization standing.

Complete rules come with the game.

 

Game Board
Game Board

 

Blue Player Pieces
Blue Player Pieces

 

Red Player Pieces
Red Player Pieces

 

Green Player Pieces
Green Player Pieces

 

Purple Player Pieces
Purple Player Pieces

 

Wood, Rock & Food
Wood, Rock & Food

Contents: Game board, 2 Rule Pages, 2 Dice, 30 Wood Tokens, 30 Rock Tokens, 60 Food Tokens, 8 Citizens (Cylinders), 48 Soldiers (Cubes), 16 Buildings (Chevrons), 16 Walls (Rectangles). 

Kommands board game should include the above pieces. If it does not, please contact info@kommands.com 

Want a bigger version with twice as many players? We have it covered. Kommands King of Kings edition is a double board game with a total of up to 8 players. The Kommands board was designed to add more boards to it to become HUGE. Epic battles where all your friends and family can all enjoy. 

King of Kings
King of Kings

In this version of the game you get Two Games Boards, Double the wood, rock and food resource tokens and eight different colored player's pieces; red, blue, green, purple, orange, black, yellow and white.

Contents: 2 Game boards, 2 Rule Pages, 2 Dice, 60 Wood Tokens, 60 Rock Tokens, 120 Food Tokens, 16 Citizens (Cylinders), 96 Soldiers (Cubes), 32 Buildings (Chevrons), 32 Walls (Rectangles).

Kommands: King of Kings board game should include the above pieces. If it does not, please contact info@kommands.com

Yellow Player Pieces
Yellow Player Pieces

 

Black Player Pieces
Black Player Pieces

 

Orange Player Pieces
Orange Player Pieces

 

White Player Pieces
White Player Pieces

 

King of Kings
King of Kings

 

This game needs to be in every gamers board game collection! In order to do this we need your help to get the word out. Share with your friends and get your pre-order by Pledging $99 or more and receiving the Kickstarter Edition of Kommands, or $159 and more to receive the Kickstarter Edition of Kommands: King of Kings. Just want to help us get off our feet and be a supporter? Pledge $10 or more. 

Tell your friends and family about this new board game! Help us get the word out! 

Share our site --> http://kommands.com

Like us on Facebook --> https://www.facebook.com/kommands/ 

Follow us on Instagram -->  https://www.instagram.com/kommandstheboardgame/

You can buy our game right now on thegamecrafter.com search for "kommands" 

Kommands

United States              $19 CA

Canada                       $39 CA

Rest of the World        $59 CA

Kommands: King of Kings 

United States              $22 CA

Canada                       $49 CA

Rest of the World        $79 CA

Expected date of arrival is October 2017. 

 My husband and I have both always wanted to create a game. We are the creative types. I love painting, crafts and photography. My husband Donovan, an entrepreneur, loves games, web design and virtual reality. One day in early December, my husband got into the inventing spirit and was thinking of all sorts of interesting concepts and ideas. He does this on a regular basis. Our house is basically a think tank. Then all of a sudden he was inspired to create a game that he just imagined. He had the whole idea practically figured out in his head with in seconds. Confused at first, I just went with it, supported him and he started to create the first draft of the board and used random items for different pieces of the game. Once we started playing I was hooked! How fun! Gathering resources, building my civilization and battling to the death. He was really on to something!
Donovan writing out the mechanics
Donovan writing out the mechanics

 

First prototype!
First prototype!

 

Raw prototype materials
Raw prototype materials

I helped him out with the rules a little and then he thought of the board design. Donovan wanted to find a way to be able to make the game come to life and ended up finding GameCrafters.com . After spending a good amount of time going through the site and finding out all the options available to create your own game he got me all pumped up to create the game. He subscribed to the site which in turn sent us their game contest. We knew then that we had to create the game for this contest and started head on. Donovan came up with the name, Kommands, and bought the domain kommands.com. He then attempted to create the game board art. He tried many things. Eventually he made rivers using our very own river, little bow, that runs through our village. I loved the rivers, but he struggled to go further.

Map Concept #1
Map Concept #1

 

Bow River cut and placed across the map.
Bow River cut and placed across the map.

He had an idea of what exactly he wanted and he realized that his skills in drawing landscapes was just not as good as he wanted. I exclaimed that he could do it and proceeded to show him by drawing out a few quick trees and mountains. He loved it. After a few attempts to draw it himself, my husband looks at me and asks if I could do the artwork. At first I hesitated because my confidence in my abilities is rather low, but let go of fear and said sure. Definitely the biggest project I have done in regards to art. I wanted to use what he created with the rivers and work from that.

Map Creation - Areas
Map Creation - Areas

 

Map Creation - Forests
Map Creation - Forests

 I tried to do everything in layers and keep all my work as organized at possible, working square by square, element by element, layer by layer. All of the design also had to keep game play in mind. Resources had to be spread, areas with nothing and areas rich in some or many resources. It was a lot to think about while creating the board.

Waterfall - 01
Waterfall - 01

 

Waterfall - 02
Waterfall - 02

 

Waterfall - 03
Waterfall - 03

I spent countless hours creating each pixel detail, trees, bushes, rocks, shadow. After many days, nights and weekends, I finished the artwork for the game board. I spent many hours looking for mistakes, details I may have missed. When I concluded that it was completed, it felt good, super good.

 

 

But, the board was not complete. We had the resource numbers to add. My husband had been working on the ruins for the resource tokens and game box. All I had to do was position them and go at it. But, this task was way bigger than I anticipated, thankfully though, I have a great husband who is a Photoshop wizard and made the job super easy by filling the board with every resource at full capacity.

Overloaded Photoshop File of Board
Overloaded Photoshop File of Board

 It did, however, bog down my computer and my Photoshop was going extra slow due to the gigantic file we were working with. Even with him making it considerably easier for me, it was still quite the task. One hundred and forty four squares with four resources with four ruins each with a layer of its own. I persevered many many hours later. By the time I finished the board; my husband had finished the tokens, box, and had typed out and reviewed the rules. He had also designed the beginning of the website. He printed up the finished board on our black and white printer and taped the pages together. We got to play the game again! This time was way more fun and we were timing ourselves. We decided on a few more rule clarifications and a few ruins that needed editing. Wow. This game rocks! We played two more times!

B & W Print out of our board for play testing
B & W Print out of our board for play testing

 

Play testing on B & W print out
Play testing on B & W print out

The next day after recovering from a night of playing three back to back games we went right back to work to finish the prototype and send it off to be printed and put together. With the final PDF of the rules to be completed still and the bottom of the box we are very close to having a ready for retail game! We sent it off to gamecrafters and await the prototype!

When we got the game in the mail, it was a very exciting day. Here’s the unboxing.

Opening the packaging!
Opening the packaging!

 

Still in the plastic!
Still in the plastic!

 

There it is, The prototype version of Kommands
There it is, The prototype version of Kommands

 

Inside the box!
Inside the box!

 

The Board
The Board

Now that we had our prototype we needed to get more input from other game board enthusiasts. So, I went on the search for others around us. I joined the Lethbridge Board Game Enthusiasts group on Facebook and got together with a few local gamers. One of these patrons was the owner of Round Table Board Gamerie, Casey, which is where we held our first official play testing game. They had amazing input and helped with some of the kinks in the rules.

Play testing at Round Table Board Gamerie
Play testing at Round Table Board Gamerie

 

Play testing at Round Table Board Gamerie
Play testing at Round Table Board Gamerie

 

Play testing at Round Table Board Gamerie
Play testing at Round Table Board Gamerie

 

Play testing at Round Table Board Gamerie
Play testing at Round Table Board Gamerie

 We also played with friends and family. Tested with the young and old.

Game testing with friends!
Game testing with friends!

 With the rules perfected, we are ready for retail! 

-The Making of Kommands - Written by Alysia Cherise Kraeker 

Risks and challenges

The price of the game and shipping is a hurdle. We're self publishing it from the US and the original productions cost of the game is $60 USD. Converted it to CAD and there's the price. The shipping is through UPS and it ships from the US with tracking and insurance. Wish we could make it lower but even if only 10 games sell or 1000 we'll still be able to deliver.

You can buy our game right now on thegamecrafter.com please search for "kommands"

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