What is Dragon and Warrior?
Dragon and Warrior is a tabletop role playing game, which follows a single titular protaganist, in a world based on 1980s Japanese RPG videogames. It is inspired by games like Dragon Quest , Final Fantasy, and Breath of Fire, that were foundations of the genre. In Dragon and Warrior you and your friends create the world, filling it with characters, monsters, dungeons, and most important of all, cool weapons and armor!
But Dragon and Warrior isn't just about gaining levels and gear, it is first and foremost a collaborative story-telling game, meaning that over a single 2-4 hour session, a group of you and your friends will let your imaginations and the game's rules work together to weave a story. You won't be planning or discussing it ahead of time, instead playing to find out what happens as you go.
Unlike some other tabletop games, it has no Game Master, so control over the Narrative is divided up into four roles: the Warrior, the Villain, the Ally, and Treasure. The Warrior controls the actions of the story's protagonist. The Villain creates conflicts, monsters, and characters who stand in the Warrior's way. The Ally controls the townsfolk, shopkeepers, and friends of the warrior, who aid their journey and send them on quests. Lastly, Treasure's job is to describe the world itself, breathing life into setting and scenery, as well as whatever items the Warrior finds on their journey.
Over the course of the game, players will switch roles with each other. As a result everyone will have the opportunity to play in every role, sharing in the creation of the world, the characters, and the path of the plot. The game is designed for four players, but it includes variant rules for groups of any size from two to six or more.
Is this a game where you draw maps of towns, dungeons, and the overworld? And make funny little sketches of the monsters you fight? Heck yeah! Is it a game with stats and powers and experience points? Heck yeah! Is this a game that uses turn based conflict resolution with playing cards instead of dice? Heck yeah! Is it a game where you can walk into random people's houses and take their stuff, and they won't even try to stop you because you're the warrior of legend? What do you think? Of course it is!
What are you getting?
At the PDF level you get a PDF file of the rules, along with supplemental role cards, conflict cards, and character and reference sheets, conveniently delivered to your digital mailbox over the internet. Science!
At the physical copy level you get a 20 page black-and-white booklet printed on letter size paper, folded in half and saddle stitched with staples. It's a zine, basically. The booklet features beautiful layout and fantastic art by Michael Wight, in the style of Akira Toriyama (of Dragon Quest and Dragon Ball fame). The game ships safely packaged in a large envelope. You'll also get the PDF, including the files you need to print off all the reference and character sheets you need to play.
At the signed copy level you'll get all of the above, but the physical copy will be signed in blood or red ink and personalized by me. That's right, collectors and fanpersons, a little piece of my love for you, straight from the heart.
Who is Jackson Tegu and what is Silver and White?
The rules for Dragon and Warrior are based off the rules of a game called Silver and White, a game which has been released, and then unreleased, by Jackson Tegu. In it you control four suburban teenagers who encounter a mystery that will shape their lives. When the teenagers touch, the players exchange cards. “...they step into the unknown, pausing at every awkward touch, hopeful despite everything to come.”
Jackson Tegu is an awesome person who makes stories that you can play and games that help you tell stories, somewhere along the west coast. His unreleased future magnum opus is the next version of Silver and White, a game that will surely rattle the foundations of society when finished. But it is not finished yet, Dragon and Warrior is merely a tribute to its eventual glory.
Who am I?
My two main focuses are storytelling and games, so it makes sense that I'm into RPGs. Games have always been a way for me to connect with people and overcome some of my awkward or shy tendencies, and through those connections I've become entrenched in, and helped foster, the Pacific Northwest story gaming community.
I contributed to the stretch goals for Fall of Magic (the island of Stillheart Landing), Legend of The Elements (the Shipping Moves), and Second Skins (The Firestarter). My most recent game Abnormal Things, which lets you tell stories similar to the show Stranger Things, was released for free online. I love my local gaming community, and I'm excited to finally run a Kickstarter for one of my own games, and put it out into the world!
1,000 - If I reach 1,000 dollars I will record an actual play audio recording of me and some friends playing Dragon and Warrior, and release it to all the backers.
2,000 - I will commission Michael Wight to draw four extra illustrations for the rule book.
4,000 - ???
Risks and challenges
This is my first time running a Kickstarter campaign. I've been planning on trying it for years, but honestly I shy away from risk, and the possibility of failure makes me nervous as hell.
Luckily, the game is finished. It's been play-tested numerous times over the years and was already published in a small print run that I sold copies of in-person at conventions. I really want people to have access to the game, no matter where they are in the world. There is no greater joy for a game creator than to see people enjoying the game you made, and Kickstarter seems like one of the best ways for an indie designer like me to reach a wider audience.
I am fortunate to have the support of a community of friends who have run successful kickstarter campaigns, a few of which I had close involvement in. As such, I understand what's involved, and if I run into any problems I know I can go to them for help. It's with their encouragement that I have the courage to try this.Learn about accountability on Kickstarter
- (30 days)