Space Wars: Interstellar Empires (Canceled)
Space Wars: Interstellar Empires (Canceled)
Turn-based space tactical strategy MMO. Multitudes of customizable crew builds and 100+ ships. Will be F2P, but not pay for power.
Turn-based space tactical strategy MMO. Multitudes of customizable crew builds and 100+ ships. Will be F2P, but not pay for power. Read more
Space Wars: Interstellar Empires is a turn-based tactical strategy MMO where you will join one of four races, each with their own playstyle, and gain access to hundreds of visually-distinct ships. Once you’ve selected your race, you’ll choose a starting ship, spawn point, customize your Captain and command a crew. Conquer galactic territories through combat, complete missions, and use experience to upgrade your crew or acquire more powerful ships in an RPG format.
The Sol Imperial Worlds represent the human race and will have sturdy, well-balanced utilitarian warships with a focus on plasma weaponry and strong force fields. Their technological advantage will also extend to speed, as the Sol’s ion drive technology will surpass the Genari’s fusion drives. Their officers will focus on defensive skills.
The Genari United Empire will lag behind in technology, but have more maneuverable ships with advanced armor. They will also have marine pods, which offset their disadvantage by boarding onto enemy ships and either causing crew casualties or capturing the ship outright. Their officers will focus on offensive skills.
The Ma’Alaketh Confederation will wield technology that’s centuries ahead compared to the Sol and Genari. Little is known about them other than their minimal interest in the conflict between the warring races. They will have more distinct long-ranged weaponry and dampening fields that make them harder to hit. Their officers will focus on technology-based skills.
The Hive will be comprised of living ships, which are sentient creatures that live and die in space. Starting as spores, they will use absorbed energy from solar radiation and organic matter captured from enemy ships to grow into larger forms. Their weaponized nature stems from a need for self defense, causing them to produce lethal weapons that grow off ships. They have no crew but develop and improve through growth and experience.
You will side with one of four races battling to control the galaxy. Select and command a starship and fight alongside your faction to conquer the map one planet at a time. Work with your allies to start friendships and clans or go rogue. Either will lead to tense battles for enemy territory … or to defend your own.
If a location is conquered by an invading force, it will be added to that Empire’s territory. The goal shared by all four races is to successfully overpower the other species and win the server.
You select your ship from a large roster of varied styles and loadouts, and are able to access more powerful ships as you gain experience.
Using that experience, you can choose to get new ships, or upgrade your Captain and Officers. Each of these officers have unique skill trees that will affect the performance of your ship.
Fights will take place on a 2D hexagonal board. There’s a galaxy map where movement is in real time, but once you enter a region that’s being contested, pacing becomes turn-based.
You start in the Allocation Phase where action points are distributed into powering up weapons, shields, movement, and sensors. As it is a hex-based game, there are six sides from which force fields and weapons can be charged for offensive and defensive purposes. Predicting where an enemy will attack from is crucial to protecting your ship and crew.
Next is the Combat Phase, where you move your ship and try to detect enemies before they spot you. Take advantage of the environment around you by hiding behind asteroids to dodge approaching enemies or plot a sneak attack as they approach. Regions may also have nebulas, ion storms and radiation areas that can affect your gameplay and can be used to your tactical advantage.
Space Wars follows a comprehensive ruleset drafted by the game’s creator, Rob Simyar. Each individual ship has its own crew, mass, and hardpoint limits which help sustain its realistic design.
The original notes were drafted in 2010 when the idea for Space Wars was conceived. Since then Rob has fine-tuned each ship for balancing and designed more than 100 ships.
Regions may have star systems with multiple planets to capture or central locations defended by large bases. Each of the four empires will occupy different regions of the galaxy. From their base, factions invade and conquer their opponent’s sectors to expand their dominion. An excerpt from the Space Wars storyline below:
- Explore a massive intergalactic map made up of hundreds of regions.
- Enjoy stunning high-quality graphics with intricately-detailed and distinct ships.
- Side with one of four factions: Sol Imperial Worlds, Genari United Empires, Ma'Alaketh Confederation or The Hive .
- Choose from over 100+ spaceships Participate in a universe where hundreds of battles may be going on at once.
- Manage the captain and crew of your ships with dedicated skill trees.
- Strategize your moves in turn-based combat and revel in immersive tactical mechanics, classes and playstyles for space game and board game veterans.
Rob Simyar is the creative mind behind Space Wars and is driven by his passion for turn-based games and sci-fi. Through high school and college in the early 90s, he ran the Star Trek club and ran a tabletop board game inspired by Star Fleet Battles and Starship Tactical Combat Simulator. Later in dental school Rob launched a dedicated tournament site for Heroes of Might and Magic II through VI that supported the community for 10 years.
Wanting more out of the games he played and his love of starships from all science fiction movies, he sought out to create a turn-based strategy game that incorporated MMORPG elements and beautifully-detailed ships. The project has been entirely funded with Rob’s personal funds as he takes time between other business ventures to keep pushing for Space Wars to become a reality.
Art Griffith is the lead developer at Desert Owl Games, the studio Rob is collaborating with to help bring Space Wars to life. He’s a seasoned professional programmer with nearly 20 years of experience under his belt and has worked on games for Sony and major Hollywood properties for Paramount and Universal. Desert Owl Games is also behind Pox Nora, the turn-based tactical online fantasy game that’s entertained more than 11 million players.
Platform & Schedule
Space Wars’ beta will arrive on Early Access in January 2017 ahead of a planned full launch in late 2017. The game will be available on PC, Mac, and Linux.
After introducing Space Wars to the strategy community earlier this year, the most unanimous request we received was to add single-player content so players can hone their strategies against AI opponents in addition to real-world rivals. We're approaching Kickstarter to gauge interest in this feature and others among a wider audience.
MMORPG.com “I know plenty of people who are, and there are probably quite a few of you on this site, already eager to play Space Wars.”
MMOGames “Both the concept art and in-game design is absolutely stunning with some of the best texture details I’ve ever seen in a Unity game.”
DVS Gaming “As a fan of games such as Civilization, I am looking forward to see how this game will combine the concept of turn-based combat into an MMORPG.”
Risks and challenges
Right now, the Genari United Empire and Sol Imperial Worlds factions are completed; it will take a lot more resources to tackle the Ma'Alaketh Confederation and especially the more complex Hive to make them playable.
With a small team of 5 people, it is the time more than anything else to accomplish the dreams of getting this game from Alpha form to Beta, and eventually its full release.
Rob Simyar built this Kickstarter page from scratch, and will be taking care of every individual pledge award.Learn about accountability on Kickstarter
- (30 days)