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"Construction & Corruption" is a negotiation and worker-placement game situated in Montreal, Canada. It pokes fun at our perennial problems, while letting 3 - 7 players engage in some light-hearted bribery and extortion.
Each player is a Construction boss, responsible for a Construction contract on each turn. If you do not finish your contract, you keep it, and get paid again the turn after.
The incentive is to keep your work unfinished as long as possible. Bosses can send their workers to opposing players' sites, and finish their work instead. Thus the dynamic of the game is 'screw your neighbour,' with the added element that players' cash totals are secret. Each turn also holds an election for mayor, who can punish their opponents, and reward supporters.
After seven turns, the game is complete, whoever has the most money wins.
- Game Board illustrated map of Montreal - 6-fold 65 x 60cm
- 18 Round 10cm 'Contracts' for neighbourhoods across MTL
- MTL-themed 'Corruption' currency, with glossy finish.
- 80 Corruption Tokens with 'Bag of Money' & "Pot-Hole' flavour
- 35 Cardboard Traffic Pylons in 7 colours for each player.
- 128 Playing Cards, including 'Investigation,' 'Key to the City, & 'Vote:'
- 80 wooden Meeple 'Workers' and 4 'Festivals', pictured in action:
PLEDGE FOR THIS GAME
First time on Kickstarter ? Click here to see how it works.
We're just completing a print run of 2000 copies of this game. To get here in time for the holidays, we are shipping 250 to Canada by air. The remaining copies arrive by boat. That's why among the rewards you will see the option of "Holiday Arrival" or "Post-Holiday Arrival." As of posting, the shipment is slated to leave Shanghai on Dec 10th and arrive in Montreal for Dec 17th. Any possible issue with delivery will be promptly reported here, likewise, if your goods arrive with any defects tell us immediately and we will refund or replace your copy.
When available, the suggested retail price will be $64.99 - you've got a chance to snatch one early and with a couple perks:
This Kickstarter project is an opportunity to offer something special ahead of time to fans - having completely changed all the art design from last year. The fan support online from the Kickstarter community was a huge gift to us, so we're giving back. You can get early-bird copies at-cost, "Construction & Corruption" merchandise, as well as a premium edition that includes all sorts of perks: 3D printed traffic cones, foil cards, poker chips, and high-end currency featuring some notorious figures. These are not available outside Kickstarter.
If you make a pledge requiring a shipping fee, but can actually pick up your game in Montreal, please tell us and we will refund the cost of shipping to you.
The game has 7 turns, named for the last 7 Montreal city elections, 1994 up to 2017.
Each turn has 4 required phases, and one conditional phase. Phases have no turn order; a timer may be used to end them. These phases are: Construction, Corruption, Election, Investigation (conditional), & Extraction.
1. Each player receives a round construction contract. They place it on the board, with one of their workers and a traffic pylon.
2. Before doing any work, they are paid $100,000 for each contract they possess. Each contract also accumulates a corruption token.
1. Players place their remaining workers on their own contracts, or the contracts of their opponents. A total of 3 workers will complete a zone at the end of the turn.
2. There is no player order. Players are free to place their workers, accept a bribe, and then place them somewhere else. They can do this repeatedly; no placements, promises or bribes are binding.
3. Once the players have had enough, they move onto the Election phase. They can no longer move their workers for the rest of the turn.
1. Players choose one among them to be Mayor. They simultaneously reveal their votes. Debate and bribery are encouraged. Yes, you can vote for yourself.
2. If a player receives a plurality of votes, they become Mayor, receive a 'Key to the City' and gain two powers for the rest of the turn:
A) City workers. They can be added to the total # workers on contracts - possibly finishing zones at the end of the turn.
B) Festivals. When placed on a contract zone, the festival guarantees that no work is completed, no matter how many workers.
3. If there is a tie, then no player is mayor. There is no festival or city workers. Instead, this failure to rig the vote results in the conditional phase:
INVESTIGATION (conditional phase)
1. Players have a chance to incriminate and implicate each other, adding corruption tokens to their contracts with Investigation cards.
2. For each corruption token, players must roll Montreal dice. On the result of a Montreal logo, they return money to the city.
1. Players now count the total workers on their contracts, including city workers and festivals. 3 total is complete!
2. For each completed contract - (three workers, no festival) - its owner receives an investigation card. The contract is returned to the city, and its accumulated corruption is wiped clean.
3. Excluding the one minimum worker per contract, all remaining workers are returned to their owners. City workers and Festivals are returned to the city.
END OF TURN
That cycle repeats for the 7 turns of the game. The player with the most money at the end of the game wins.
ABOUT THE GAME CREATOR
One day we told a joke about making a game with the issues in Montreal, and then slowly day by day, it became real. For a year and a half now, myself - David Loach (second on the right) in collaboration with many authors, artists, assistants and testers, gradually developed a party game that lets everyone laugh about Construction, Corruption and local politics - a sore spot in Montreal and across the world.
This is the second time we've attempted a Kickstarter for this project. The first time was very spur-of-the-moment reaction to unexpected press coverage.
Now, it is a chance to let our fans get hold of a fully developed and published game. Take a look. Let us know what you think, and enjoy! :)
Risks and challenges
There's always a chance for delays in manufacturing, customs or shipping. We will react as fast as possible whenever such issues occur, maintaining timely, open communication with our backers.
We are, like many other Canadians on Kickstarter, staying intently tuned to the situation with the Canada Post Strike.
Thanks to private partners, production has already begun, and is set to complete on December 3rd, with a batch of 520 games heading to Montreal via air transport. All pledges with the exception of "Delayed Construction" will get the game in time for the holidays. The rest of the print run is being transported by boat to arrive by late January.
Manufacturing a board game is associated with inherent risks, such as insufficient quality as compared to demanded standards, delays in manufacturing and out-of-specs components.
We've spent the last 10 months working with LongPack games in Shanghai to produce a game that meets our standards of high quality, durability and playability. We're very happy with the result, although there will always be ways to improve.
MISSING & DAMAGED ITEMS
Given the complexity of component handling during the manufacturing process, it might happen that some components are either missing or damaged.
After receiving your game(s), if you find out that some items are missing or damaged, please contact us and we will send you a replacement for the the missing or damaged items as fast as possible free of charge.Learn about accountability on Kickstarter
- (15 days)