LOOT. : A Magic Item Deck (5th edition, RPG)
LOOT. : A Magic Item Deck (5th edition, RPG)
New Loot for your 5th Edition campaign! A deck of new magical Armors and Weapons.
New Loot for your 5th Edition campaign! A deck of new magical Armors and Weapons. Read more
About this project
D&D is all about storytelling. It's about sitting at a table, with books, papers, pencils and using the power of our mind to catapult ourselves into a fantasy world. In this world we've killed monsters, started wars, rescued those in need, looked death square in the eye and won incredible odds stacked against us. We did all of this for fame and glory. And...Loot, let's not forget the loot!
But to be honest loot isn't always fun. We waste a lot of time fiddling around with treasure-generators and all other kind of methodes. Often resulting in the same gear and pulling us away from the essence of D&D : telling and living our story.
This is something we wanted to change. We didn't just want to create a list or a book, we wanted to do something more immersive with it. Something that would recapture the magic of obtaining loot for all players.
And that's why we created Loot. : A deck of new magical Armor and Weapons.
Almost all D&D accessoires come in the form of plain texts or books. These are often heavy, cumbersome and if there is any art in it, it's only for the GM to see. We want to change this by creating something new. Something small, easy and something everyone can enjoy. Doing this with a deck of cards seemed, to us, the right way to go.
Going for the "classic" approach when creating equipment cards, wasn’t something we wanted to do.We wanted something original, something more unique. So we decided to remove the card back, and use that side to maximize the art and the other side for stats and abilities. Doing this allowed us to improve the readability and at the same time enrich our imagination.
The unique art is hand drawn and digitally colored by artist Yannick Poelemans. It’s important to us that the art compliments the D&D experience, but doesn’t dictate it. So we went looking for a style that combined originality with the D&D legacy, but at the same time doesn’t take it too serious. Something that would appeal to everyone, regardless of your type of story.
Quality is essential to us when creating something you really enjoy.
Printed by Cartamundi on 300gs quality card stock, Loot. : Magic items is a art-rich 56-card deck, with a Gloss finish.
We chose Cartamundi for two reasons.
- First because Cartamundi has the reputation of being a very reliable company, with extensive experience in the printing of playing cards. To give one example : Magic The Gathering (you might know this one)
- And secondly, Cartamundi is a local company. This gives us a lot of control over the quality. If there is a problem, it's only a 30min drive away, where we can speak directly to the people who are printing our product.
D&D has a very loyal and passionate community. So when you make something for them, you really want to do it right! So to us, doing it right means: involving them. We play-tested the cards and we discussed our ideas with them. Some we used, some we didn't.
During these play-tests we noticed that having the full size art, did not only help the imagination, but the visualization as well, which is often a problem for some players.
The GM also used our cards to set up a shop for the players. He picked which cards he wanted to include and placed them down on the table. Some may want to do it this way, but not every GM will. Other GM’s would want it more random. So we added a Random Counter on the bottom-right of the card.
It's up to you to determine if you want to pick them or let the dice decide. Using the Random Counter is easy! Just pick the rarity (or rarities) you want your players to be able to choose from, and roll the associated dice(s). The result matches a card.
We are not affiliated, associated, endorsed by, or in any way officially connected with Wizards of the Coast or its parent company, Hasbro, Inc. Dungeons and Dragons (also known as D&D), Dungeon Master (also known as DM) are registered trademarks of Wizards of the Coast.
Loot. Magic Items are licensed under the Open Game License 1.0a.
(Working layout - deck/box design may change a little or to reflect feedback)
Song used in the video is "BACK TO THE WOODS" by Jason Shaw (http://www.audionautix.com)
Risks and challenges
We are the first to admit that for us, this is a ambitious project, but it’s one we are very passionate about. At the same time we are determined to make this a reality, always keeping our three values in mind : Originality, Quality and Community. We are not here to make a big profit, but to make a lasting product we hope you’ll really enjoy. And maybe, just maybe, make a second, a third, a ... deck after this campaign.
I would say the biggest challenge at this point is getting the artwork finished. This because we all have daytime jobs and have to do all this work in our free time. The graphic design, on the other hand, is as good as completed.
We still have to create some abilities and make sure everything is balanced appropriately. But this won't be a problem with our play test group.
We're projecting to have all the content done by June so that we can allow 1 month for the printing process and another month to get the decks shipped out to all the backers. It is long, but we rather give you a realistic timeline, instead of giving delays and disappointing you. We really hope you belief in our idea, just like we do!Learn about accountability on Kickstarter
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